Calculating Kinetic Energy After a Turn on a Horizontal Plane

In summary, the problem is to find the kinetic energy of a body after it turns from a horizontal plane to another plane at an angle α, with a friction coefficient of μ, given that the initial kinetic energy was K0. The body is affected by a normal force, gravity, and a tangential force, which is the resultant of the force of friction and the radial component of gravity. The tangential acceleration can be found using the tangential force and the mass of the body.
  • #1
kaspis245
189
1

Homework Statement


A body is moving on a horizontal plane which gradually turns to another plane forming an angle ##α##. Friction coefficient is ##μ##. Find the kinetic energy of the body after the turn if in the beginning it was ##K_o##.

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Homework Equations


Newton's laws.

The Attempt at a Solution


A frictional force ##F_{fr}=μmg## is applied to the body, but since I don't know the distance over which it was applied for, I can't find a proper equation. I can also add that at the end of the turn the body will be affected by a force equal to ##F_{tr}+mg⋅sinα## which is directed in parallel to the plane.

##K_o=mgh+K## , so if I could find an expression for ##h## the problem would be solved (I suppose the mass would cancel out).
 
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  • #2
Could you give your answer as a function of h? That would seem to satisfy both parts of your difficulties.
 
  • #3
Perhaps I'm missing something... It's a round body so presumably friction is causing it to roll. Rolling resistance isn't mentioned.
 
  • #4
DEvens said:
Could you give your answer as a function of h? That would seem to satisfy both parts of your difficulties.
Yes, but it gets tricky if ##\mu## is small compared with ##\tan(\alpha)##.
Kaspis, is this the whole question, word for word?
 
  • #5
haruspex said:
Kaspis, is this the whole question, word for word?
Absolutely yes.
CWatters said:
Perhaps I'm missing something... It's a round body so presumably friction is causing it to roll. Rolling resistance isn't mentioned.
Rolling resistance is not given so I suppose we have to assume that the body doesn't roll.
 
  • #6
kaspis245 said:
Rolling resistance is not given so I suppose we have to assume that the body doesn't roll.
No, I wouldn't draw that conclusion. Rolling resistance is normally very small, so neglected.
As the question stands, I would answer K0. There's no way to put a lower bound on the height change in executing the turn. We can say the height gain is at least r(1-cos(α)), but by making r sufficiently small this becomes insignificant compared to K0.
If you do make it a function of h, you need to think about whether rolling contact will be maintained. For some parameter settings, it would be lost at first then regained later. And you would need to know both coefficients of friction.
 
  • #7
kaspis245 said:

Homework Statement


A body is moving on a horizontal plane which gradually turns to another plane forming an angle ##α##. Friction coefficient is ##μ##. Find the kinetic energy of the body after the turn if in the beginning it was ##K_o##.

Homework Equations


Newton's laws.

The Attempt at a Solution


A frictional force ##F_{fr}=μmg## is applied to the body, but since I don't know the distance over which it was applied for, I can't find a proper equation. I can also add that at the end of the turn the body will be affected by a force equal to ##F_{tr}+mg⋅sinα## which is directed in parallel to the plane.

##K_o=mgh+K## , so if I could find an expression for ##h## the problem would be solved (I suppose the mass would cancel out).
You can consider the body point-like, moving along an arc of circle. Gravity G, normal force N, and friction f act on the body. Find the resultant tangential and radial force in terms of θ, the angle of the turn. You get a differential equation for v2.

uponcircle.JPG
 
  • #8
ehild said:
You can consider the body point-like, moving along an arc of circle. Gravity G, normal force N, and friction f act on the body. Find the resultant tangential and radial force in terms of θ, the angle of the turn. You get a differential equation for v2
How is this any different in result from just writing down lost KE = gained PE?
 
  • #9
haruspex said:
How is this any different in result from just writing down lost KE = gained PE?
Nothing is said about rolling or about the shape of the body, but the coefficient of friction is indicated. That suggest sliding, so friction also does work and changes the kinetic energy.
 
  • #10
ehild said:
Nothing is said about rolling or about the shape of the body, but the coefficient of friction is indicated. That suggest sliding, so friction also does work and changes the kinetic energy.
Ok, so throw in a ##\mu R \alpha## term - still no need for a differential equation. And still not really an answer since we don't know the radius of curvature.
 
  • #11
We do not know a lot of things so the problem in this form has no sense. We can interpret it in different ways.
If the body rolls, the static friction is b less or equal μ times the normal force along the path, but the mechanical energy is conserved.

If the body slides, the force of friction is μ times the normal force, and it does work.
In both cases, we need to know the normal force. As it is a curved path, the normal force depends of the speed and the radius of the curvature.
I do not understand, where to "throw in a μRα therm". It is length not work.
 
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  • #12
ehild said:
In both cases, we need to know the normal force. As it is a curved path, the normal force depends of the speed and the radius of the curvature.
I do not understand, where to "throw in a μRα therm". It is length not work.
true.
 
  • #13
While the body is moving along an arc of a circle it is affected by radial force equal to ##N##, so:
##N=m\frac{v^2}{R}##
##mg⋅cosα=m\frac{v^2}{R}##
##g⋅cosα=\frac{v^2}{R}##

It is also affected by tangential force which is equal to downward directed forces:
##F_T=F_{fr}+mg⋅sinα=μmg⋅cosα+mg⋅sinα##
##a_T=g(μ⋅cosα+sinα)##


I am not really sure what to do now.
 
  • #14
kaspis245 said:
While the body is moving along an arc of a circle it is affected by radial force equal to ##N##, so:
##N=m\frac{v^2}{R}##


That is not correct. The centripetal force is the resultant of the normal force and the radial component of gravity.
kaspis245 said:
It is also affected by tangential force which is equal to downward directed forces:
##F_T=F_{fr}+mg⋅sinα=μmg⋅cosα+mg⋅sinα##
##a_T=g(μ⋅cosα+sinα)##

.
The expression for the force of friction is not right. The force of friction is μ times the normal force, which is not mgcosα now.
If you have the correct expression for the tangential force, you can write the tangential acceleration, which is dv/dt (v is the speed).
 
  • #15
If centripetal force is the resultant of the normal force and the radial component of gravity, so:
##mg⋅cosα-mω^2R=m\frac{v_2}{R}##

ehild said:
The expression for the force of friction is not right. The force of friction is μ times the normal force, which is not mgcosα now.
Why the normal force is not equal to ##mg⋅cosα##? Does it equal to the sum of radial force and ##mg⋅cosα##?
 
  • #16
kaspis245 said:
If centripetal force is the resultant of the normal force and the radial component of gravity, so:
##mg⋅cosα-mω^2R=m\frac{v_2}{R}##Why the normal force is not equal to ##mg⋅cosα##? Does it equal to the sum of radial force and ##mg⋅cosα##?

What do you mean on 'radial force'?
The normal force is N. The centripetal force is mv2/R which is the same as mω2R.
The resultant of the normal force and the radial component of gravity is equal to the centripetal force: N-mgcosθ=mω2R.
 
  • #17
I see, so ##N=mω^2R+mgcosα##, then the tangential force is equal to:

##F_T=μ(mω^2R+mgcosα)+mgsinα##

##a_T=μ(ω^2R+gcosα)+gsinα##
 
  • #18
kaspis245 said:
I see, so ##N=mω^2R+mgcosα##, then the tangential force is equal to:

##F_T=μ(mω^2R+mgcosα)+mgsinα##

##a_T=μ(ω^2R+gcosα)+gsinα##

It is almost right now, but the tangential force opposes the motion, so it needs a negative sign. And you should use some other angle, (say θ), as alpha is the angle corresponding to the final position, The tangential acceleration can be written in terms of the angular acceleration ##a_T=R \dot \omega ##
So the equation becomes ##R\dot \omega=-μ(ω^2R+gcos(\theta)-gsin(\theta) ##.
This is a differential equation for omega. Are you familiar with differential equations?
 
  • #19
ehild said:
This is a differential equation for omega. Are you familiar with differential equations?
A bit. So I need to express ##w'## and find it's antiderivative?
 
  • #20
kaspis245 said:
A bit. So I need to express ##w'## and find it's antiderivative?
The equation
##R\dot \omega=-μ(ω^2R+gcos(\theta))-gsin(\theta)##
is for ω(t), angular velocity in terms of the time. But you need the KE in terms of the angle. The equation does not depend explicitly on time so you can change the variable to θ. Apply chain rule and express dω/dt with dω/dθ.
 
  • #21
I am having a hard time understanding this. Is this correct:
##R(ω(ω(θ)))=-μ(ω^2R+gcos(θ))-gsin(θ)##
 
  • #22
I do not see what you mean.
You know that ω=dθ/dt.
By the chain rule, dω/dt = (dω/dθ)(dθ/dt)= (dω/dθ) ω.
With that, the original equation transforms into
##Rω \frac{dω}{dθ} = -μ(ω^2R+gcos(θ))-gsin(θ)##, a differential equation for ω(θ).
The left side can be written as (1/2) d(ω2 )dθ. You can consider the ω2 = z the dependent variable instead of ω. So we arrived at the equation
##0.5Rz'= -μ(zR+gcos(θ))-gsin(θ)##

Rearranged:
##z' + 2μz =-\frac{2g}{R}\left(μ\cos(θ)+g\sin(θ)\right)##
It is a first-order linear differential equation for z. Do you know how to solve such equations?
 
  • #23
If radian is not given then curvation on shape may be here for not assume ping-pong on the corner.
 
  • #24
ehild said:
It is a first-order linear differential equation for z. Do you know how to solve such equations?
Unfortunately, no. I think I've reached the limits of my knowledge. Here's my try:

##z=-\frac{2g(gcos(θ)-μsin(θ))}{R}##
 
  • #25
I cannot see data for ##R## for the moment. Is this a problem given?
 
  • #26
theodoros.mihos said:
I cannot see data for ##R## for the moment. Is this a problem given?
No, ##R## is not given in the problem statement. I believe it will cancel out when we'll find the solution.
 
  • #27
So, ignore the curving part. Take as two line paths with different conditions.
 
  • #28
But the problem states that there is an angle ##a##, so it must appear in my final equation. Besides, I don't think we can treat the body's trajectory as a line because it's length differs from that of an arc and that is crucial when there is a frictional force involved.
 
  • #29
For this reason you must work with different conditions on two paths, before and after the corner.
 
  • #30
kaspis245 said:
Unfortunately, no. I think I've reached the limits of my knowledge. Here's my try:
Do not worry, you will learn it...
By the way, it might be that I misunderstood the problem, and it was a rolling body as Haruspex said.. And the condition that 'one plane gradually turns to the other one' only means that the body does not bounce. And we will consider it a collision problem. I'll think about it. Are you sure you copied the original problem text word-by word?
 
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  • #31
ehild said:
Are you sure you copied the original problem text word-by word?
Absolutely yes. Notice that it's not mention that it's a ball. I think we were going in the right direction.
 
  • #32
kaspis245 said:
Absolutely yes. Notice that it's not mention that it's a ball. I think we were going in the right direction.
If you want to go ahead with the differential equation, see:
http://www.sosmath.com/diffeq/first/lineareq/lineareq.html
We have theta instead of x as the independent variable and z(theta) is the function instead of y(x),
##z' + 2μz =-\frac{2g}{R}\left(μ\cos(θ)+g\sin(θ)\right)##
So p(θ)=2μ and its integral is 2μθ. That is simple.
##u(θ)=e^{\int(p(θ)dθ}=e^{2μθ}##
Now the tricky part comes: Find the integral ##S=\int{u(θ)g(θ)dθ}=-\frac{2g}{R}\int{e^{2μθ}\left(μ\cos(θ)+g\sin(θ)\right)dθ}## Integrate by parts twice.
The solution is ##z(θ)=\frac{S+C}{u(θ)}##
C is the integration constant,the initial value of z, (z at θ=0).
 
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  • #33
As the radius of curvature is not given, the intended answer must be independent of it. This is not true in general - even without friction the loss to gravity will depend on R. It is true if we let R be very small and treat the mass as (non-rolling) point, however. That leads to a unique solution that depends on the given quantities only. Not sure if you can get away without integration, but it certainly makes the equations easier.
 
  • #34
mfb said:
As the radius of curvature is not given, the intended answer must be independent of it. This is not true in general - even without friction the loss to gravity will depend on R. It is true if we let R be very small and treat the mass as (non-rolling) point, however. That leads to a unique solution that depends on the given quantities only. Not sure if you can get away without integration, but it certainly makes the equations easier.

So you suggest to solve the problem for the limiting case R-->0, but still assuming smooth transition between the two planes.
In case of very small radius, the transition from one plane to the other happens in a very short time. It is collision, in principle. The normal force is impulsive, and gravity can be ignored with respect to it. Friction is also impulsive, as it it proportional to the normal force. The change of kinetic energy is equal to the work of all forces. The work of the normal force is zero, The work of gravity can be ignored, so it is the work of friction alone to be counted with.
The change of KE is equal to the work of friction ##dE= -μN(Rdθ)## and N is equal to the centripetal force if mg is ignored : ##N=\frac{mv^2}{R}##, so
##dE= -μ\frac{mv^2}{R}(Rdθ) = -μmv^2dθ##.
##E=1/2 mv^2##, so we can write a DE for the kinetic energy:
##\frac{dE}{dθ} = -2μE##.
It is very easy to solve and get the kinetic energy at the final angle α.
@https://www.physicsforums.com/members/kaspis245.534046/
 
  • #35
ehild said:
It is collision, in principle.
Treating it as an inelastic collision would mean that the component of velocity normal to the ramp would be lost in the impact, independently of any friction. Your analysis above does not do that, but I agree with mfb that that analysis is exactly what is wanted in answering the question.
 
<h2> How do you calculate kinetic energy after a turn on a horizontal plane?</h2><p>The formula for calculating kinetic energy after a turn on a horizontal plane is KE = 1/2 * m * v^2, where KE is the kinetic energy, m is the mass of the object, and v is the velocity of the object.</p><h2> What is the difference between kinetic energy before and after a turn on a horizontal plane?</h2><p>The difference between kinetic energy before and after a turn on a horizontal plane is that the direction of the velocity changes after the turn, resulting in a change in the direction of the kinetic energy vector. This means that the magnitude of the kinetic energy may remain the same, but the direction will be different.</p><h2> How does the mass of an object affect its kinetic energy after a turn on a horizontal plane?</h2><p>The mass of an object directly affects its kinetic energy after a turn on a horizontal plane. The greater the mass of the object, the greater its kinetic energy will be, assuming the velocity remains constant. This is because the formula for kinetic energy includes the mass of the object.</p><h2> What factors can affect the velocity of an object after a turn on a horizontal plane?</h2><p>The velocity of an object after a turn on a horizontal plane can be affected by various factors such as the initial velocity, the radius of the turn, the angle of the turn, and the frictional forces acting on the object. These factors can either increase or decrease the velocity of the object after the turn.</p><h2> Can kinetic energy be converted into other forms of energy after a turn on a horizontal plane?</h2><p>Yes, kinetic energy can be converted into other forms of energy after a turn on a horizontal plane. For example, if the object is on a frictionless surface, the kinetic energy can be converted into potential energy as the object moves up an incline. Additionally, frictional forces can convert kinetic energy into heat energy, causing the object to slow down.</p>

FAQ: Calculating Kinetic Energy After a Turn on a Horizontal Plane

How do you calculate kinetic energy after a turn on a horizontal plane?

The formula for calculating kinetic energy after a turn on a horizontal plane is KE = 1/2 * m * v^2, where KE is the kinetic energy, m is the mass of the object, and v is the velocity of the object.

What is the difference between kinetic energy before and after a turn on a horizontal plane?

The difference between kinetic energy before and after a turn on a horizontal plane is that the direction of the velocity changes after the turn, resulting in a change in the direction of the kinetic energy vector. This means that the magnitude of the kinetic energy may remain the same, but the direction will be different.

How does the mass of an object affect its kinetic energy after a turn on a horizontal plane?

The mass of an object directly affects its kinetic energy after a turn on a horizontal plane. The greater the mass of the object, the greater its kinetic energy will be, assuming the velocity remains constant. This is because the formula for kinetic energy includes the mass of the object.

What factors can affect the velocity of an object after a turn on a horizontal plane?

The velocity of an object after a turn on a horizontal plane can be affected by various factors such as the initial velocity, the radius of the turn, the angle of the turn, and the frictional forces acting on the object. These factors can either increase or decrease the velocity of the object after the turn.

Can kinetic energy be converted into other forms of energy after a turn on a horizontal plane?

Yes, kinetic energy can be converted into other forms of energy after a turn on a horizontal plane. For example, if the object is on a frictionless surface, the kinetic energy can be converted into potential energy as the object moves up an incline. Additionally, frictional forces can convert kinetic energy into heat energy, causing the object to slow down.

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