Calculating the Angle for a Basketball Free Throw: A 2D Motion Problem

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In summary, the conversation is discussing a problem involving a basketball player shooting a free throw. The player is standing on a line 4.57 m from the basket, which is 3.05 m above the floor. The ball is thrown with an initial speed of 7.15 m/s at a height of 2.44 m above the floor. The question is asking at what angle the ball must be thrown to hit the basket. The solution involves writing equations for both the horizontal and vertical motion, and solving a system of equations to determine the angle. It may be difficult to solve due to the use of trigonometric functions, and trial and error may be necessary.
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johnnyscans
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1. Problem is a basketball player shooting a free throw. We know that the free throw line is 4.57 m from the basket, which is 3.05 m above the floor. A player standing on the free throw line throws the ball with an initial speed of 7.15 m/s, releasing it at a height of 2.44 m above the floor. At what angle must the ball be thrown in order to hit the basket?



2. Not really sure where to go with it. I'm thinking that y = y0 + V0t + 1/2at^2 may be used (via solving the quadratic) but I'm really not sure. My professor touched on this type of problem really quickly in class so we haven't gone over it in detail.
 
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Welcome to PF, Johnny.
These 2D questions usually require you to write an equation for the horizontal motion as well as one or two for the vertical part. You have the vertical equation. Is the horizontal motion accelerated or not? The answer will tell you which formula to use for the horizontal distance. Then you will have a system of two equations with two unknowns, angle and time.

Unfortunately it involves trigonometric functions so it will be difficult to solve. You might want to do it by trial and error. Guessing an angle, it will be easy to find the vertical position when the ball gets to the right horizontal position. If you do it on a spreadsheet, it will be easy to repeat the calc for many different angles until you find the one that works.
 

FAQ: Calculating the Angle for a Basketball Free Throw: A 2D Motion Problem

What is 2-dimensional motion?

2-dimensional motion refers to the movement of an object in two directions, usually horizontal and vertical. This can be represented on a graph with two axes, typically the x-axis for horizontal motion and the y-axis for vertical motion.

What is the difference between 1-dimensional and 2-dimensional motion?

The main difference between 1-dimensional and 2-dimensional motion is the number of directions in which an object can move. In 1-dimensional motion, an object can only move in one direction, while in 2-dimensional motion, it can move in two directions simultaneously.

What is displacement in 2-dimensional motion?

Displacement in 2-dimensional motion refers to the change in position of an object in both the horizontal and vertical directions. It is a vector quantity and can be calculated by finding the difference between the final and initial positions of the object.

How is velocity calculated in 2-dimensional motion?

In 2-dimensional motion, velocity is calculated by dividing the displacement of an object by the time it took to travel that distance. This gives the average velocity of the object over a given period of time.

Can an object have constant velocity in 2-dimensional motion?

Yes, an object can have constant velocity in 2-dimensional motion if it is moving at a constant speed in a straight line. This means that its displacement, velocity, and acceleration in both the horizontal and vertical directions are all constant.

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