Calculating Wing Tip Acceleration and Velocity in a Flapping Fly

In summary, the average acceleration of the wing tip of a fly flapping its wings 1000 times per second is zero, as the fly is constantly changing the direction and speed of its wings. The formula 2aΔx = v^2 - v_0^2 can be used to calculate the velocity at a maximum, but it assumes constant acceleration which is not the case with the fly.
  • #1
Larrytsai
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A fly falps its wings 1000 times per second. This means that the wing tip is accelerated from rest to a maximum velocity in 0.0025 seconds. If the wing tip travels 2mm in this time:

a) What is the average acceleration of the wing tip?
what i got is i converted 2mm to meters then multiplied that by 0.0025seconds
0.002 x 0.0025 = 8m/s
then i get lost from here i don't even think the first part was right.

b) What is the velocity at a maximum
 
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  • #2


The fly "flaps" its wings back and forth, right? It moves them up and down and up and down... So, it's accelerating and decelerating its wings all the time, changing the direction that they're moving. Average acceleration, the speeding up and the slowing down all averaged together, is zero.

Don't forget the common physics formulas:
[itex]x(t)=x_0+v_0t+\frac{1}{2}at^2[/itex]
[itex]v(t)=v_0+at[/itex]
[itex]2a\Delta x=v^2-v_0\,^2[/itex]
[itex]\Delta x=\frac{1}{2}(V+V_0)t[/itex]

The fourth problem seems like the formula that you want to use, but it's my understanding that this formula assumes constant acceleration and this isn't the case with your fly.
 
  • #3


Ohhhh that helps so much thanks alott, can't believe i missed that >.<
 

FAQ: Calculating Wing Tip Acceleration and Velocity in a Flapping Fly

What is kinematics?

Kinematics is a branch of physics that studies the motion of objects without taking into account the forces that caused the motion.

What is a kinematics problem?

A kinematics problem is a question or scenario that involves calculating the motion of an object, usually in terms of displacement, velocity, and acceleration.

What are the three main equations used in kinematics problems?

The three main equations used in kinematics problems are the equations of motion, also known as the kinematic equations. They are:
1. v = u + at (final velocity = initial velocity + acceleration x time)
2. s = ut + ½at2 (displacement = initial velocity x time + ½ x acceleration x time squared)
3. v2 = u2 + 2as (final velocity squared = initial velocity squared + 2 x acceleration x displacement)

What are the three types of kinematic problems?

The three types of kinematic problems are:
1. Constant velocity: when an object is moving at a constant speed.
2. Constant acceleration: when an object is accelerating at a constant rate.
3. Free-fall: when an object is falling under the influence of gravity.

What are some common units used in kinematics problems?

Some common units used in kinematics problems are:
1. Displacement: meters (m)
2. Velocity: meters per second (m/s)
3. Acceleration: meters per second squared (m/s2)
4. Time: seconds (s)

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