- #1
ThreeMarks
- 2
- 0
Hi,
I've got a problem with collision detection of which I am struggling to find a solution.
In the simplest case, I would have a sphere whose movement would be constrained inside a closed arbitrarily-shaped object.
I have been looking into BSP trees which split the shape into chunks for fast detection. However, I get the impression that this would only work for sphere outside of the object.
Is it possible that I can un fact still use a bsp setup. Or does anybody know of a way that I can do _internal_ collision detection.
Thanks,
ThreeMarks
I've got a problem with collision detection of which I am struggling to find a solution.
In the simplest case, I would have a sphere whose movement would be constrained inside a closed arbitrarily-shaped object.
I have been looking into BSP trees which split the shape into chunks for fast detection. However, I get the impression that this would only work for sphere outside of the object.
Is it possible that I can un fact still use a bsp setup. Or does anybody know of a way that I can do _internal_ collision detection.
Thanks,
ThreeMarks