- #36
PeterDonis
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pervect said:We need some operational way of defining what we mean by distance.
One obvious way of doing this if you want to consider events on both sides of the horizon is to set up a local inertial frame that covers events on both sides, and using "ruler distance" in that frame, i.e., operationally defining "distance" as that measured by rulers at rest in this local inertial frame.
One such frame is easily defined: it's the one in which the observer's body is following a Rindler worldline--a hyperbola of the form ##x^2 - t^2 = 1 / a^2##, where ##a## is the observer's proper acceleration. This hyperbola obviously never crosses the horizon (which will just be the line ##t = x## in this frame). The end of the arm, at least in the simplest idealized case that allows a reasonable dynamics other than free fall, will follow a hyperbola with a smaller proper acceleration but the same x intercept; its equation will be of the form ##(x - k)^2 - t^2 = 1 / b^2##, where ##b < a## is the arm's proper acceleration and ##k = (1 / b) - (1 / a)##. This hyperbola will intersect the horizon at a coordinate time given by the equation ##(t - k)^2 = t^2 + 1/b^2## (just substitute ##x = t## into the equation for the second hyperbola), and the ruler distance will be the difference between this value (which will also be the ##x## value of that event) and the ##x## value of the first hyperbola (the one for the observer's body) at the same ##t##. I'll leave the details as an exercise for the reader.
Of course, this definition of "distance" won't be the same as the "ruler distance" in the momentarily comoving inertial frame of either the observer's body or the end of the arm. The former is unusable in this case anyway, since all of the lines of simultaneity in the momentarily comoving inertial frames of the observer's body intersect the horizon at the spacetime origin of the above inertial frame; so they can't be used to describe events anywhere else on the horizon. The latter would work, and could be calculated similarly to the above; just boost by the velocity ##v## of the arm end in the above local inertial frame at the instant the arm end crosses the horizon. This is equivalent to switching to a different local inertial frame, one whose "time axis" is the worldline of a freely falling observer who is momentarily comoving with the arm's end at the instant it crosses the horizon, and using "ruler distance" in that frame.