- #1
edguy99
Gold Member
- 450
- 28
I am a computer programmer attempting to represent light rays traveling through the air, bumping into things, reflecting and refracting in some manner as they go through glass or other material.
I have had good luck and the pictures look quite nice representing light photons as long skinny lines whose length is 1/2 the wavelength (ie Red 650 nanometer light is represented as a red line 325 nanometers long, but very, very skinny). They look like light rays that are commonly drawn in pictures. I can turn on a light and have them shoot all over the place.
Regarding the issue of representing the photon as either a wave or a point as it travels though space. My question: Is there a reason that photons are not represented as long skinny rays or arrows with a start and end point that travel at the speed of light?
Thank You
I have had good luck and the pictures look quite nice representing light photons as long skinny lines whose length is 1/2 the wavelength (ie Red 650 nanometer light is represented as a red line 325 nanometers long, but very, very skinny). They look like light rays that are commonly drawn in pictures. I can turn on a light and have them shoot all over the place.
Regarding the issue of representing the photon as either a wave or a point as it travels though space. My question: Is there a reason that photons are not represented as long skinny rays or arrows with a start and end point that travel at the speed of light?
Thank You