Can Two Particles Have Multiple Collisions in a Single Interaction?

In summary, the concept of two particles having multiple collisions in a single interaction explores the dynamics of particle interactions in quantum mechanics and classical physics. It examines scenarios where particles can exchange energy and momentum multiple times during a single encounter, influenced by various factors such as potential barriers and forces acting between them. This phenomenon highlights the complexity of particle behavior and the importance of understanding interaction mechanisms in both theoretical and experimental frameworks.
  • #1
sdfsfasdfasf
75
12
Homework Statement
If two particles collide (with coefficient of restitution between 0 and 1), is it possible for the first particle to have a speed less than the second particle (and be not have its direction of motion changed)?
Relevant Equations
Conservation of linear momentum
separation / approach = e
I am stuck with this problem.
Intuition tells me the answer is no, but I am struggling to prove it.
If we consider two particles travelling in the same direction, the 2nd particle will gain velocity (impulse is in same direction to velocity), and the first particle will lose velocity (if it finishes with v>0 then its direction of motion is unchanged, yet its going slower than it was), if v<0 then it clearly goes in the other direction. Is it possible for the 1st particle to slow down so little that it ends up going faster than the 2nd one?

In either case, if 1st particle left with less velocity than 2nd (but didn't change direction of motion ) then there would be an immediate second collision (this is what is making me apprehensive).


Help appreciated, thanks for reading.
 
Last edited:
Physics news on Phys.org
  • #2
sdfsfasdfasf said:
Homework Statement: If two particles collide (with coefficient of restitution between 0 and 1), is it possible for the first particle to have a speed less than the second particle (and be not have its direction of motion changed)?
Relevant Equations: Conservation of linear momentum
separation / approach = e

I am stuck with this problem.
Intuition tells me the answer is no, but I am struggling to prove it.
If we consider two particles travelling in the same direction, the 2nd particle will gain velocity (impulse is in same direction to velocity), and the first particle will lose velocity (if it finishes with v>0 then its direction of motion is unchanged, yet its going slower than it was), if v<0 then it clearly goes in the other direction. Is it possible for the 1st particle to slow down so little that it ends up going faster than the 2nd one?

In either case, if 1st particle left with less velocity than 2nd (but didn't change direction of motion ) then there would be an immediate second collision (this is what is making me apprehensive).


Help appreciated, thanks for reading.
Could you also read what you posted ?
It seems to me that you mix up 1 and 2 now and then. Make an annotated sketch and post it.


And please render the complete problem statement verbatim

##\ ##
 
  • #3
BvU said:
Could you also read what you posted ?
It seems to me that you mix up 1 and 2 now and then. Make an annotated sketch and post it.


And please render the complete problem statement verbatim

##\ ##

I wrote 0<v1<v2 as I know that in general v1<v2 is possible for all the trivial cases where v1<0. Hope this clears stuff up. Clearly u1>u2 etc.
1708265347610.png
 

Attachments

  • 1708264811877.png
    1708264811877.png
    6.6 KB · Views: 35
Last edited:
  • #4
That scenario looks like the default option to me! Have you ever watched a game of snooker?
 
  • #5
I am so stupid. Let me correct the image.
 
  • #6
A bowling ball makes a head-on collision with a marble.
 
  • #7
I see. The issue I have now is that, when I am calculating the coefficient of restitution, I would usually write v2 - v1 for the separation velocity this works if v1 is positive or negative, but only providing that v2 is greater than v1, if its the other way around then clearly I am missing a negative sign.
 
  • #8
sdfsfasdfasf said:
I see. The issue I have now is that, when I am calculating the coefficient of restitution, I would usually write v2 - v1 for the separation velocity this works if v1 is positive or negative, but only providing that v2 is greater than v1, if its the other way around then clearly I am missing a negative sign.
I don't know what you are trying to do. Note that velocity is dependent on the reference frame. We can analyse any collision in the centre of momentum frame, where the objects rebound with equal and opposite momenta. Then, we simply switch to a frame where both objects are moving in the same direction after the collision. That's your required end-state solution. The initial state that produced it can be calculated by transforming the initial velocities to that reference frame.
 
  • #9
sdfsfasdfasf said:
I will try explain it better. If after the collision v1 = 1 and v2 = 4 then clearly the separation speed is 3, and in the case of v1 = -1 and v2=4, the seperation speed is 4 - (-1) = 5. In both cases its v2 -v1, as we know that v2 > v1 so this works. If the opposite is true, i,e that v1 >v2, say v1 = 3 and v2 = 1 then the separation speed is 3-1=2 not 1-3= -2. When I am given a problem with unknown velocities, and I write down e = v2 -v1/ approach speed, then clearly I will get the wrong answer if v1>v2 (I assumed v2 - v1 >0, iff v2 > v1).
 
  • #10
1708268048745.png

Here A and B collide with velocities 2u and u, resulting in velocities v and w, then B and C go on to collide. What I mean by "wrong sign" is that if we assumed (wrongly) that x > y then we would write e = (x-y) / w and that 4mw = 4mx + 2my, resulting in the wrong solution for x and y (in terms of w, e etc). The correct system of equations is y -x / w = e and 4mw = 4mx + 2my. How are we meant to know that y>x (its intuitive but there must be a genuine proof somwhere).
1708268224344.png
 
  • #11
sdfsfasdfasf said:
How are we meant to know that y>x (its intuitive but there must be a genuine proof somwhere).
##y > x## (strange symbols to use for velocities!) is a constraint of the system. The constraint is that the first object collides with the second one and cannot pass through it. ##x > y## is mathematically possible. There is the case where the first object misses the second one and there is no collision. That is a (mathematical) solution in all collision problems.
 
  • #12
Thank you so much PeroK. I had a feeling it was a "physics" issue rather than a maths one.
 
  • #13
PeroK said:
##y > x## (strange symbols to use for velocities!) is a constraint of the system. The constraint is that the first object collides with the second one and cannot pass through it. ##x > y## is mathematically possible. There is the case where the first object misses the second one and there is no collision. That is a (mathematical) solution in all collision problems.
Is there a way to prove this fact or is it just a "use your eyes" type thing.
 
  • #14
PeroK said:
... The constraint is that the first object collides with the second one and cannot pass through it. ##x > y## is mathematically possible.
Is this always a necessary constraint? E.g a bullet passing through an object?
 
  • #15
sdfsfasdfasf said:
Is there a way to prove this fact or is it just a "use your eyes" type thing.
It's a physical constraint. Like the assumption that the collision is one-dimensional. There are lots of other solutions where the objects move in two or three dimensions after the collision. You've chosen to set ##v_y = v_z = 0## after the collision. That's called a physical constraint.
 
  • #16
I see, what would happen if x < y ?
 
  • #17
sdfsfasdfasf said:
I see, what would happen if x < y ?
I guess you mean ##y > x##. You get mathematical solutions that are not physically acceptable in this case. Or, solutions to an alternative problem with different constraints.

For example, in a collision between two galaxies, one galaxy can pass through another.

Or, a bullet/projectile passing through a block.
 
  • Like
Likes MatinSAR
  • #18
PeroK said:
I guess you mean ##y > x##. You get mathematical solutions that are not physically acceptable in this case. Or, solutions to an alternative problem with different constraints.

For example, in a collision between two galaxies, one galaxy can pass through another.

Or, a bullet/projectile passing through a block.
Interesting! Similar to "negative time" in suvat!
 
  • Like
Likes PeroK

FAQ: Can Two Particles Have Multiple Collisions in a Single Interaction?

What is meant by multiple collisions in a single interaction between particles?

Multiple collisions in a single interaction refer to a scenario where two particles collide more than once before finally separating. This can occur in systems where particles are confined or where forces cause them to rebound and collide repeatedly.

Under what conditions can two particles experience multiple collisions?

Two particles can experience multiple collisions under conditions where they are confined within a limited space, such as a potential well, or when they are part of a system with strong attractive or repulsive forces that cause them to rebound and collide multiple times before moving apart.

How do multiple collisions affect the energy and momentum of the particles?

In multiple collisions, energy and momentum are transferred back and forth between the particles. If the collisions are elastic, the total kinetic energy and momentum of the system are conserved. In inelastic collisions, some kinetic energy is converted into other forms of energy, such as heat or deformation, but momentum remains conserved.

Are multiple collisions common in everyday physical systems?

Multiple collisions can occur in everyday physical systems, especially in confined environments like gases in a container or particles in a granular material. However, they are more commonly studied in controlled experimental or theoretical settings to understand their dynamics and implications.

Can multiple collisions be observed in particle physics experiments?

Yes, multiple collisions can be observed in particle physics experiments, particularly in high-energy environments such as particle colliders. In these settings, particles can interact multiple times due to the high densities and energies involved, providing valuable insights into fundamental physical processes and interactions.

Similar threads

Back
Top