Carousel dynamics question involving collision need to check one part

You also have to subtract the radius from that result to get the distance perpendicular to the radius.
  • #1
el_diablo549
11
0
Screenshot (4).png

Homework Statement


find the velocity that the man was traveling at immediately before the collision
radius = 10m
height = 3m
angular velocity = constant
mass of person = 65kg
mass of kiosk = 150kg
displacement of kiosk after collision = 5m
coefficient of friction kiosk = 0.6

Homework Equations


f = ma
frictional force = mass x gravity x friction co-efficient
suvat equations
Mi1Vi1 + Mi2Vi2 = Mf1Vf1 + Mf2Vf2 conservation of momentum

The Attempt at a Solution


combine both mass so m = 215kg
multiply by 0.6 for friction and -9.81 m/s^2 for gravity
total frictional force = -1265.49N
if F = Ma then a = F/M so acceleration is -5.886 m/s^2
we now have
a = -5.886m/s^2
s = 5m
v(final velocity) = 0 m/s
t = irrelevant
u(initial velocity) variable we need to find

using v^2 = u^2 + 2as

we find u = 7.672 m/s
which is the initial velocity of the combine mass of the guy and the kiosk immediately after the collision as they travel together for a distance of 5m

using
Mi1Vi1 + Mi2Vi2 = Mf1Vf1 + Mf2Vf2

we find the velocity that the man was traveling at immediately before the collision is 25.3768 m/s

Is this correct? the problem I see with it is if you draw the free body diagram it shows the frictional force is -1265.49N and I am using the force of the collision as 1265.49N which would mean the sum of forces in x direction = 0 and the object is in equilibrium and not moving at all which contradicts my whole answer
 
Last edited:
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  • #2
el_diablo549 said:
View attachment 82365

Homework Statement


find the velocity that the man was traveling at immediately before the collision
radius = 10m
height = 3m
angular velocity = constant
mass of person = 65kg
mass of kiosk = 150kg
displacement of kiosk after collision = 5m
coefficient of friction kiosk = 0.6

Homework Equations


f = ma
frictional force = mass x gravity x friction co-efficient
suvat equations
Mi1Vi1 + Mi2Vi2 = Mf1Vf1 + Mf2Vf2 conservation of momentum

The Attempt at a Solution


combine both mass so m = 215kg
multiply by 0.6 for friction and -9.81 m/s^2 for gravity
total frictional force = -1265.49N
if F = Ma then a = F/M so acceleration is -5.886 m/s^2
we now have
a = -5.886m/s^2
s = 5m
v(final velocity) = 0 m/s
t = irrelevant
u(initial velocity) variable we need to find

using v^2 = u^2 + 2as

we find u = 7.672 m/s
which is the initial velocity of the combine mass of the guy and the kiosk immediately after the collision as they travel together for a distance of 5m

using
Mi1Vi1 + Mi2Vi2 = Mf1Vf1 + Mf2Vf2

we find the velocity that the man was traveling at immediately before the collision is 25.3768 m/s

Is this correct? the problem I see with it is if you draw the free body diagram it shows the frictional force is -1265.49N and I am using the force of the collision as 1265.49N which would mean the sum of forces in x direction = 0 and the object is in equilibrium and not moving at all which contradicts my whole answer
Your answer seems correct. The collision force happens impulsively over a short period of time and is not determinable with the information given, but it is not the same as the friction force and it is not needed to solve this problem. The only net force acting on the man-kiosk system after the impact is the net friction force .
 
Last edited:
  • #3
PhanthomJay said:
Your answer seems correct. The collision force happens impulsively over a short period of time and is not determinable with the information given, but it is not the same as the friction force and it is not needed to solve this problem. The only net force acting on the man-kiosk system after the impact is the net friction force .

hey thanks man that makes sense so the only forces acting on it immediately after the collision is gravity, normal force and the frictional force which means it has an acceleration of - 5.886m/s^2 over 5m which determines its initial velocity if its final velocity is 0
 
  • #4
el_diablo549 said:
hey thanks man that makes sense so the only forces acting on it immediately after the collision is gravity, normal force and the frictional force which means it has an acceleration of - 5.886m/s^2 over 5m which determines its initial velocity if its final velocity is 0
Precisely. Your solution is very well presented, excellent work.
 
  • #5
PhanthomJay said:
Precisely. Your solution is very well presented, excellent work.

Am I also correct in assuming when he is launched from the carousel, the path he travels in is a straight line perpendicular to the radius meaning the distance the kiosk is from the base shaft is the square root of the radius squared plus (the 5 metres the kiosk traveled plus the distance the man flew from the carousel) squared?
 
  • #6
el_diablo549 said:
Am I also correct in assuming when he is launched from the carousel, the path he travels in is a straight line perpendicular to the radius meaning the distance the kiosk is from the base shaft is the square root of the radius squared plus (the 5 metres the kiosk traveled plus the distance the man flew from the carousel) squared?
The problem asks for the distance from the kiosk to the (base of) the shaft before the accident, so don't add in that 5 meters that the kiosk traveled after the accident. Otherwise, yes, the man travels tangent to the curve in a parabolic projectile path to the kiosk, so you have to determine the horizontal distance from the kiosk in its original position to the man at the moment he leaves the carousel, then take the sq rt of the radius squared plus that distance squared.
 

FAQ: Carousel dynamics question involving collision need to check one part

What is the definition of "carousel dynamics"?

Carousel dynamics refers to the study of the motion and behavior of objects on a rotating platform or carousel. This includes analyzing the effects of forces such as friction and collisions on the objects.

What is a collision in the context of carousel dynamics?

A collision in carousel dynamics occurs when two or more objects on the rotating platform come into contact with each other, resulting in a change in their motion or behavior.

Why is it important to check for collisions in carousel dynamics?

Checking for collisions is important in carousel dynamics because it helps us understand and predict the behavior of objects on a rotating platform. By analyzing collisions, we can determine the forces and factors that affect the motion of the objects.

What is the process for checking collisions in carousel dynamics?

The process for checking collisions in carousel dynamics involves analyzing the velocity, mass, and direction of the objects on the rotating platform. This information can then be used to calculate the forces and determine if a collision is likely to occur.

How can collisions in carousel dynamics be prevented?

Collisions in carousel dynamics can be prevented by adjusting the speed and direction of the rotating platform, as well as the positions of the objects on the platform. Additionally, using materials with different friction coefficients can also help prevent collisions.

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