- #1
Algr
- 892
- 413
We've just had an interesting thread about generation ships, but I don't think that that is the most reasonable way to colonize another planet.
Fatal problems:
- Crew may become chaotic and self destructive.
- Crew may become so adapted to space as to be unwilling to return to a planet.
- Making the planet habitable may take longer then the trip, so the ship needs to last far longer than just the journey.
- Mid-flight malfunction may render the ship unable to decelerate at the destination, resulting in generations of doomed inhabitants.
- Animals and plants must be included as well as humans. If enough of them die off, the mission may fail. Filtering out unwanted parasites and viruses will be a problem.
So an alternative is Clone Ships.
In this ship, you send genetic samples of every life form you will need on the new world. Assuming AI bots can't reasonably be relied upon to raise children, the concept instead presupposes that it is possible to scan and record someone's brain with sufficient accuracy that a clone could be generated that would "remember" the original person's skills, memories, culture, and personality. People would be highly trained for the journey, but once the brain recording was done, they would live the rest of their lives back on Earth, knowing that thousands of years later, a new person much like them would emerge on the new world.
During the flight, everything is frozen and inactive, hence there is no need for artificial gravity or food production. The genetic samples will take up far less room then a whole Noah's Ark, so the area that must be protected from radiation is much smaller. This means less fuel is needed, resulting in a smaller, faster, more practical ship. The automation will need to repair or rebuild itself during the journey, but this will take place on far slower timescales then what a ship with live humans and animals would need.
Multiple ships with contrasting designs and strategies should be sent. That way if one has fatal problems, one of the others might be able to rescue or salvage it. The destination system should have multiple worlds that appear terraformable. Since we have never tried this before, multiple tries increases the odds that at least one is made habitable.
Humans would not be recreated until a planet, including buildings and infrastructure, was ready for them. If a problem occurred in mid flight or during terraforming, that the automation could not deal with, one or two humans might be recreated to solve it. So there would be a small quarters for them to live, with supplies for a few years. This is a harsh possibility, so training for this role would be required - no surprising anyone with this fate.
My story starts with the first generation that wakes up on the newly terriformed world, so all this would be background info. Of course I am planning for certain things to go wrong, and part of the story in the characters figuring out what happened.
Fatal problems:
- Crew may become chaotic and self destructive.
- Crew may become so adapted to space as to be unwilling to return to a planet.
- Making the planet habitable may take longer then the trip, so the ship needs to last far longer than just the journey.
- Mid-flight malfunction may render the ship unable to decelerate at the destination, resulting in generations of doomed inhabitants.
- Animals and plants must be included as well as humans. If enough of them die off, the mission may fail. Filtering out unwanted parasites and viruses will be a problem.
So an alternative is Clone Ships.
In this ship, you send genetic samples of every life form you will need on the new world. Assuming AI bots can't reasonably be relied upon to raise children, the concept instead presupposes that it is possible to scan and record someone's brain with sufficient accuracy that a clone could be generated that would "remember" the original person's skills, memories, culture, and personality. People would be highly trained for the journey, but once the brain recording was done, they would live the rest of their lives back on Earth, knowing that thousands of years later, a new person much like them would emerge on the new world.
During the flight, everything is frozen and inactive, hence there is no need for artificial gravity or food production. The genetic samples will take up far less room then a whole Noah's Ark, so the area that must be protected from radiation is much smaller. This means less fuel is needed, resulting in a smaller, faster, more practical ship. The automation will need to repair or rebuild itself during the journey, but this will take place on far slower timescales then what a ship with live humans and animals would need.
Multiple ships with contrasting designs and strategies should be sent. That way if one has fatal problems, one of the others might be able to rescue or salvage it. The destination system should have multiple worlds that appear terraformable. Since we have never tried this before, multiple tries increases the odds that at least one is made habitable.
Humans would not be recreated until a planet, including buildings and infrastructure, was ready for them. If a problem occurred in mid flight or during terraforming, that the automation could not deal with, one or two humans might be recreated to solve it. So there would be a small quarters for them to live, with supplies for a few years. This is a harsh possibility, so training for this role would be required - no surprising anyone with this fate.
My story starts with the first generation that wakes up on the newly terriformed world, so all this would be background info. Of course I am planning for certain things to go wrong, and part of the story in the characters figuring out what happened.