Collision in two dimensions (not heads on)

In summary, Puck A collides with puck B, which has a different mass. After the collision, the two fly apart and their velocities are 65 and 37 respectively.
  • #1
salim271
2
0

Homework Statement


Puck A has a mass of 0.0320 kg and is moving along the x-axis with a velocity of +7.65 m/s. It makes a collision with puck B, which has a mass of 0.0640 kg and is initially at rest. The collision is not head-on. After the collision, the two pucks fly apart with the angles 65 and 37 respectively for A and B, Find the speed of (a) puck A and (b) puck B.

Homework Equations


m1v1 + m2v2 (final) = m1v1 + m2v2 (initial) <--- Must be broken down into components x and y since two dimensions...


The Attempt at a Solution


Mass of A: .0320 kg
Magnitude Velocity (initial) of A (Vo): 7.65 m/s
Mass B: .0640 kg
Magnitude Velocity (initial) of B (Vo2): 0 m/s

I didn't get really far...

(x component) (.0320 kg)(7.65) + 0 = (.0320)(vf) + (.0640)(vf2)

(y component) 0 = (.0320)(vf) + (-0.640)(vf2)

I'm not really sure where to go from here... my homework suggested solving for a variable in y and substituting it in for x, but if i solved for say, vfy and tried to substitute it in, the variable would be vfy, not vfx, so wouldn't it not substitute?? I really need a good explanation for this because my teacher didn't cover it well in my opinion, he gave an example of one problem and didn't finish it, claiming the rest we could solve on our own because it was solving for two variables which we should have learned in math, but i can't remember how... any help would be great i really need it!

 
Physics news on Phys.org
  • #2
Are you comfortable with trigonometry? The problem gives you the angles (although they are a bit ambiguous). Those angles basically give you the relationships between the x and y components.
 
  • #3
I'll admit its been awhile since I've been deep in trig, I don't remember enough to see the relationship the angles play to understand how to solve a problem like this...
 
  • #4
Consider an object moving at 100 m/s "a" degrees from the horizontal. Draw a diagram or imagine the situation in your head. That object's speed in the x direction would be 100cos(a); its speed in the y direction would be 100sin(a). Does that clear things up a bit?
 

FAQ: Collision in two dimensions (not heads on)

1. What is a collision in two dimensions?

A collision in two dimensions is when two objects come into contact with each other while moving in different directions. This can happen in a variety of situations, such as two objects colliding on a flat surface or two objects colliding in mid-air.

2. How is the momentum of the objects involved in a collision affected?

In a collision in two dimensions, the total momentum of the objects involved is conserved. This means that the sum of the momentum of the objects before the collision is equal to the sum of the momentum after the collision. This is known as the principle of conservation of momentum.

3. What factors determine the outcome of a collision in two dimensions?

The outcome of a collision in two dimensions is determined by several factors, including the mass, velocity, and direction of the objects involved. The type of collision, whether it is elastic or inelastic, also plays a role in determining the outcome.

4. How do you calculate the velocity of an object after a collision in two dimensions?

The velocity of an object after a collision in two dimensions can be calculated using the formula v = (m1v1 + m2v2) / (m1 + m2), where v is the final velocity, m is the mass, and v is the initial velocity of each object. This formula is based on the principle of conservation of momentum.

5. What is the difference between an elastic and inelastic collision in two dimensions?

An elastic collision in two dimensions is one in which the total kinetic energy of the objects is conserved. This means that the objects bounce off each other without any loss of energy. In an inelastic collision, some of the kinetic energy is converted into other forms of energy, such as heat or sound, resulting in a loss of energy.

Back
Top