Collision Time for Vectors Equations w/ Coplanar Vectors

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In summary, we have two equations, r = a + ut and r = b + vt, where a, u, b, and t are all vectors and t is the variable for time. Our goal is to find the collision time, which is given by the expression (a X b)/v.(b X u), where . is the dot product and X is the cross product. However, if the vectors are coplanar, meaning v.(b X u) = 0, this expression is not valid as the denominator would be zero. In this case, we can use an alternative expression for the time, t = (a-b).a/(v-u).a, which may be equivalent but it is not clear why
  • #1
sachi
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we have r = a + ut, r = b + vt, where a,u,b,t are all vectors and t is the variable for time. We need to show that the collision time is
a.(b X u)/v.(b X u) where . is the dot product and X is the cross product.
this is quite straightforward. we then need to find the time if a,b,u,v are coplanar. This means that v.(b X u) = 0, which is not allowed in our expression for the time as the denominator would go to zero. I can derive a different expression for the time using the scalar product,
t=(a-b).a/(v-u).a
but I have a feeling this may be equivalent. I can't see why this eq'n would only apply when the vectors were coplanar.
The question does not specify that a does not equal b and that u does not equal v. It might be that the two lines are skew and the collision never takes place (i.e time is infinite).

Thanks
 
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  • #2
so what is your question?
 
  • #3
i just wanted to know what the time was if the vectors were coplanar. sorry if I rambled a bit in the question.
 

FAQ: Collision Time for Vectors Equations w/ Coplanar Vectors

What is the collision time for vectors equations with coplanar vectors?

The collision time for vectors equations with coplanar vectors is the amount of time it takes for two objects to collide if they are moving in the same plane.

How is the collision time for vectors equations calculated?

The collision time for vectors equations is calculated using the equations of motion, specifically the equations for position, velocity, and acceleration. The equations are solved simultaneously to find the time at which the two objects will collide.

What is the significance of coplanar vectors in collision time calculations?

Coplanar vectors are important in collision time calculations because they indicate that the objects are moving in the same plane, which simplifies the equations and allows for a more accurate calculation of the collision time.

Can the collision time for vectors equations be negative?

Yes, the collision time for vectors equations can be negative. A negative collision time indicates that the two objects have already collided at some point in the past.

How can the collision time for vectors equations be used in real-world applications?

The collision time for vectors equations can be used in various real-world applications, such as predicting the time of impact in a car crash or the trajectory of a projectile. It can also be used in video game design to determine the timing of collisions between objects in the game.

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