- #1
UsableThought
- 381
- 250
Not the best thread title; improvements welcome.
Let me give an example of what I mean. In the original "Star Trek," all the consoles had raised buttons, so operating the ship was kind of like using one of the old IBM Selectric typewriters, or an early PC keyboard like the one on the IBM PC/AT - hefty click-y finger feel w/ some muscle needed to make it happen.
However by the time of "Next Generation", all consoles were what we think of today as touchscreens - and extremely sensitive at that, e.g. Data's hands can dance with extreme rapidity over the console to execute zillions of commands; and frequently we see sliding or gliding motions of a fingertip. And typically the entire surface of a console, whether at helm or in engineering or sick bay, is completely covered with buttons or other command glyphs.
So . . . I've always had this picture in my mind of what would REALLY happen, sooner or later, if the helm consoles were as sensitive as they are depicted to be.
(INT. SHOT - ENTERPRISE BRIDGE)
CAPT PICARD: Jordi, how long will it take to get to the deep space station at Alpha Numeric 7?
JORDI (seated at the helm in front): Well, Captain, about a week at Warp 3, I think.
PICARD: You think? Where is Data when I need him? Can't you do the math in your head and give me a more precise answer than that?
JORDI: Well, let's see. Hmm.
(CLOSE UP on JORDI frowning, deep in thought. He has half-pivoted in his seat so as to hear the captain better. Warp calculations are difficult! As he works through the problem in his mind, he absent-mindedly places an elbow on the helm console so he can rest his chin in is hand. His elbow slips a bit.)
(EXTERIOR SHOT OF ENTERPRISE: The Enterprise whips horizontally through two 720 rotations, first to port then to starboard, in 1/10th of a second; then instantly excutes a perfect https://en.wikipedia.org/wiki/List_of_snowboard_tricks#Flips_and_Inverted_Rotations. Hull stresses have exceeded design capabilities and the ship explodes.)
Let me give an example of what I mean. In the original "Star Trek," all the consoles had raised buttons, so operating the ship was kind of like using one of the old IBM Selectric typewriters, or an early PC keyboard like the one on the IBM PC/AT - hefty click-y finger feel w/ some muscle needed to make it happen.
However by the time of "Next Generation", all consoles were what we think of today as touchscreens - and extremely sensitive at that, e.g. Data's hands can dance with extreme rapidity over the console to execute zillions of commands; and frequently we see sliding or gliding motions of a fingertip. And typically the entire surface of a console, whether at helm or in engineering or sick bay, is completely covered with buttons or other command glyphs.
So . . . I've always had this picture in my mind of what would REALLY happen, sooner or later, if the helm consoles were as sensitive as they are depicted to be.
(INT. SHOT - ENTERPRISE BRIDGE)
CAPT PICARD: Jordi, how long will it take to get to the deep space station at Alpha Numeric 7?
JORDI (seated at the helm in front): Well, Captain, about a week at Warp 3, I think.
PICARD: You think? Where is Data when I need him? Can't you do the math in your head and give me a more precise answer than that?
JORDI: Well, let's see. Hmm.
(CLOSE UP on JORDI frowning, deep in thought. He has half-pivoted in his seat so as to hear the captain better. Warp calculations are difficult! As he works through the problem in his mind, he absent-mindedly places an elbow on the helm console so he can rest his chin in is hand. His elbow slips a bit.)
(EXTERIOR SHOT OF ENTERPRISE: The Enterprise whips horizontally through two 720 rotations, first to port then to starboard, in 1/10th of a second; then instantly excutes a perfect https://en.wikipedia.org/wiki/List_of_snowboard_tricks#Flips_and_Inverted_Rotations. Hull stresses have exceeded design capabilities and the ship explodes.)
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