- #1
c00ler
- 8
- 0
Hi everyone,
I'm developing onlilne game based on car physics, my model already run on the straight but i need to find out how to compute passing the corners.
(currently my model calculate high speed that depend on radius and use it until the end of corner)
any help will be helpfull
or maybe someone want to participate ?
thank you in advance
I'm developing onlilne game based on car physics, my model already run on the straight but i need to find out how to compute passing the corners.
(currently my model calculate high speed that depend on radius and use it until the end of corner)
any help will be helpfull
or maybe someone want to participate ?
thank you in advance