Constant Acceleration seen in an inertial frame

In summary: An Introduction to Lorentz Surfaces" by John F. Moxness, Am. J. Phys. 44 (6), June 1976. I think this is the first time I've seen this article online. In Galilean Spacetime, it's easy to show [useful for exercises] that the acceleration of an object is constant if the worldline of the object is the intersection of a time-sheet and a hyperboloid. The hyperboloid is the "curve of constant-[Galilean worldline-]curvature"... which is a circle.In summary, the conversation discusses the computation of x(t) in an inertial frame for a rocket with constant acceleration. The
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lightarrow
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I'm sorry, this topic has certainly already been covered, but I didn't find what I need.

I'm trying to compute x(t) in an inertial frame if a rocket has a constant acceleration "a" as measured with accelerometers inside of it.

I made these (clearly wrong) computations:

In a co-moving frame which speed v (with respect the stationary frame) equals the instantaneous speed of the rocket, the rocket is seen to acquire a speed du during the interval of time dt'. The variation of the speed, as seen from the stationary inertial frame is:

dv = (v + du)/(1 + v*du/c^2) - v = [1 - (v/c)^2]du

The interval of time in the inertial frame is:

dt = Sqrt[1 - (v/c)^2]dt' <-- this is the mistake

so: dv/dt = [1 - (v/c)^2]du/Sqrt[1 - (v/c)^2]dt' =

= Sqrt[1 - (v/c)^2]du/dt' = Sqrt[1 - (v/c)^2]*a

Integrating I have v(t) proportional to sin(a*t) which is a clearly wrong result.

Can you help me?
Thanks.
 
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Have you been introduced to four-vectors yet? If so, I think the way to go is to use the four-acceleration ( http://en.wikipedia.org/wiki/Four-acceleration ). The norm of the four-acceleration is the proper acceleration which is the acceleration measured by the accelerometers on board.

Warning: I haven't worked out your problem and I know that I am biased towards using four-vectors just about everywhere, even where they actually make the problem harder.
 
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Link to FAQ, suggest trigonometric approach

See http://www.math.ucr.edu/home/baez/physics/Relativity/SR/rocket.html .

If you want a slick approach, note that the world line of an object experiencing constant acceleration (constant magnitude and direction) is a hyperbola asymptotic to two null lines, the Minkowskian analog of a circle. This suggests (correctly) that problems involving constant acceleration can be solved by developing the Minkowski analog of ordinary trigonometry.
 
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Chris Hillman said:
See http://www.math.ucr.edu/home/baez/physics/Relativity/SR/rocket.html .

If you want a slick approach, note that the world line of an object experiencing constant acceleration (constant magnitude and direction) is a hyperbola asymptotic to two null lines
It was exactly this that I wanted to find as result; it seems so trivial (and probably is) in the books, but I still haven't grasped it.
 
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Indeed, the "uniformly [4-]accelerated worldline [in Minkowski spacetime]" is
the "curve of constant-[Minkowskian worldline-]curvature".

[Bonus:
Can you guess the curve of a "uniformly accelerated worldline in Galilean spacetime"?
..that is, the "curve of constant-[Galilean worldline-]curvature".]
 
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lightarrow said:
Integrating I have v(t) proportional to sin(a*t) which is a clearly wrong result.

Can you help me?
Thanks.

Since you're getting (proportioanl to) sin, and the correct answer is (proportioanl to) sinh, start looking very closely for sign errors. (d^2/dt^2) sin(t) = -sin(t), (d^2/dt^2) sinh(t) = sinh(t).
 
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robphy said:
Indeed, the "uniformly [4-]accelerated worldline [in Minkowski spacetime]" is
the "curve of constant-[Minkowskian worldline-]curvature".

[Bonus:
Can you guess the curve of a "uniformly accelerated worldline in Galilean spacetime"?
..that is, the "curve of constant-[Galilean worldline-]curvature".]
Circle. In the previous case hyperbola because the interval is constant there. So the curvature is proportional to the acceleration? And the interval is the analogous of the radius so the curvature is inversely proportional to it?
 
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pervect said:
Since you're getting (proportioanl to) sin, and the correct answer is (proportioanl to) sinh, start looking very closely for sign errors. (d^2/dt^2) sin(t) = -sin(t), (d^2/dt^2) sinh(t) = sinh(t).
I've found the mistake: actually dt = dt'/Sqrt[1 - (v/c)^2] so:

dv/dt = a[1 - (v/c)^2]^(3/2) and integrating:

v(t) = at/Sqrt[1 + (at/c)^2] -->

x(t) = (c^2/a)Sqrt[1 + (at/c)^2] -->

--> x^2 - (ct)^2 = (c^2/a)^2
 
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lightarrow said:
Circle. In the previous case hyperbola because the interval is constant there. So the curvature is proportional to the acceleration? And the interval is the analogous of the radius so the curvature is inversely proportional to it?

It's not the circle.
Actually, I don't think it's a hyperbola "because the interval is constant there."

Acceleration is primarily about worldline-curvature not intervals.

In case it's unclear, the Galilean spacetime is the spacetime structure underlying much of introductory physics.
 
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robphy said:
It's not the circle.
Actually, I don't think it's a hyperbola "because the interval is constant there."

Acceleration is primarily about worldline-curvature not intervals.

In case it's unclear, the Galilean spacetime is the spacetime structure underlying much of introductory physics.

We can say it's not a circle because topologically the worldine of any object in Gallilean spacetime can never be a circle. But as dt is invariant under a Gallilean transformation there's no useful metric that can be imposed on Gallilean spacetime, so talking about curvature of worldlines is redundant?
 
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robphy said:
It's not the circle.
Actually, I don't think it's a hyperbola "because the interval is constant there."

Acceleration is primarily about worldline-curvature not intervals.

In case it's unclear, the Galilean spacetime is the spacetime structure underlying much of introductory physics.
In the Galilean spacetime a constant acceleration is described by a parabola, but how do I compute the curvature? Why is it constant in it?
 
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lightarrow said:
In the Galilean spacetime a constant acceleration is described by a parabola, but how do I compute the curvature? Why is it constant in it?

Yes, the parabola (on a distance-vs-time graph or spacetime diagram).
Here is a poster of mine (from an AAPT conference) that describes it (page 16)
http://www.aapt-doorway.org/Posters/SalgadoPoster/SalgadoPoster.htm (the .pdf version is nicer)
The basic idea is that, in a plane,
curvature is a measure of the rate-of-change of the angle of the tangent-vector with respect to the arc-length.
In relativity terms,
[4-]acceleration is a measure of the rate-of-change of the rapidity of the 4-velocity-vector with respect to the proper-time.

jcsd said:
But as dt is invariant under a Gallilean transformation there's no useful metric that can be imposed on Gallilean spacetime, so talking about curvature of worldlines is redundant?

There is a degenerate metric that can be used. See above.
 
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FAQ: Constant Acceleration seen in an inertial frame

What is constant acceleration seen in an inertial frame?

Constant acceleration seen in an inertial frame refers to the uniform rate at which an object's velocity changes over time in a frame of reference that is not accelerating or rotating.

What is the difference between constant acceleration and uniform motion?

Constant acceleration is when an object's velocity changes at a constant rate, while uniform motion is when an object's velocity remains constant without any changes. In other words, constant acceleration is an example of non-uniform motion, while uniform motion is an example of constant velocity.

What is the formula for calculating constant acceleration?

The formula for constant acceleration is a = (vf - vi) / t, where a is the acceleration, vf is the final velocity, vi is the initial velocity, and t is the time interval.

Can an object have constant acceleration and not move in a straight line?

Yes, an object can have constant acceleration and not move in a straight line. This can happen if the object is moving in a circular or curved path, as long as its velocity is changing at a constant rate.

How is constant acceleration seen in everyday life?

Constant acceleration can be seen in everyday life in various situations such as a car accelerating from a stop, a rollercoaster moving up a hill, or a ball dropped from a height. Any situation where an object's velocity changes at a constant rate can be an example of constant acceleration.

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