- #1
kolleamm
- 477
- 44
I've created a DFA for a game character's dialogue. I could probably code this using "if, if else, for, while" statements, but I feel like this would be impractical since there are about 20 states with 4 different inputs each.
Any ideas on how I could make this work? I would really like to avoid a lot of nested statements if possible.
Any ideas on how I could make this work? I would really like to avoid a lot of nested statements if possible.