Creating a Realistic Virtual Universe: An Astrophysics Problem

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In summary, the programmer is trying to create a realistic solar system, but is having trouble with some specific aspects.
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inbuninbu
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Hi, I was wondering if anyone could give me some advice as to how to go about this. This seems like it might fit under more than one discussion category, but astrophysics seems like it might be the best place.

I'm a programmer, and what I am trying to do is to write some software to generate a section of space (for example, 1000 ly^3) and populate it with star systems. This will include, at the very least, stars, planets, and their satellites.

I want to make it as realistic as I can, but I know I'm going to have to make some sacrifices, and I know that knowledge in some areas is far from complete.

For example, starting with a star of a particular surface temperature, luminosity and radius, I will want to generate a random solar system, but within realistic constraints for the characteristics of the star, and any other relevant factors. Obviously the masses of the planets will also affect the "layout" of the solar system.

For another example, I know that the solar wind will strip off the atmosphere of a planet that is too close to its star, but not exactly how to calculate the strength and effects of the solar wind. Much less how to determine the presence of an atmosphere on a planet and its nature. I also would like to be able to calculate the surface temperature of a planet.

But these are particular questions that have solutions with varying degrees of complexity according to what factors to take into account.

I'm sure I'll have some concrete questions like those above, but for the time being, I guess I'm just asking how people would approach this problem strategically.

Any advice would be greatly appreciated.
 
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  • #2
Stars and planets? Isn't that like gnats and continents? The difference in scale might be too much for simple simulation algorithms. What is the purpose of this project?
 
  • #3
Thanks for your reply.

I don't want to use the same algorithm for both the star and its planets. Basically, I just want to get a fairly realistic solar system *without* having to simulate the creation of one.

For example, to create a star, I'm simply using a probability vector of the distribution of main sequence stars in real life among spectral classes, and basically determining the rest from that.

So essentially, I need some way to calculate a probability vector or field for orbits, planet mass, planet type and composition, given a star with certain qualities. I don't want to simulate the creation of them at a dust-cloud level, just get a reasonable result.

Of course, what is "reasonable" (thinking of hot jupiters) may be pretty broad.

This purpose of the project is to provide random section of space to "explore". I might try to extend it into some sort of game in the future.
 

FAQ: Creating a Realistic Virtual Universe: An Astrophysics Problem

What is a virtual universe?

A virtual universe is a simulated version of our real universe, created using computer models and simulations to accurately represent the physical laws and properties of the universe. It allows scientists to study and understand the complexities of the universe in a controlled environment.

How is a virtual universe created?

A virtual universe is created by using astrophysics simulations, which take into account the laws of physics, such as gravity and thermodynamics, to model the behavior of matter and energy in the universe. These models are then run on powerful computers to create a realistic simulation of the universe.

What are the benefits of creating a virtual universe?

Creating a virtual universe allows scientists to study and test theories about the formation and evolution of the universe in a controlled environment. It also allows for the exploration of scenarios that would be impossible or difficult to observe in the real universe, providing valuable insights into the nature of our universe.

What are some challenges in creating a realistic virtual universe?

One of the main challenges in creating a realistic virtual universe is the computational power required to run the simulations. The vast amount of data and complex calculations make it difficult to accurately represent the entire universe in real time. Another challenge is the limited understanding of certain phenomena, such as dark matter and dark energy, which are still not fully understood and therefore difficult to accurately simulate.

How can a virtual universe help advance our understanding of astrophysics?

A virtual universe allows scientists to test and refine theories about the formation and evolution of the universe, providing a better understanding of the physical laws and properties that govern our universe. It also allows for the exploration of different scenarios and the ability to make predictions about future observations, helping to advance our knowledge and understanding of astrophysics.

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