Curling animation and collision/recoil question

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This can be seen in the Curling animation provided. In summary, the direction of the sliding rock and Torus will vary depending on the surface they are placed on, with the Torus following a similar path but at a slower speed when placed on an ice surface.
  • #1
Mubashar
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if some one has seen this animation, in this animation, the "sliding rock" curl opposite in the direction of the sliding rock. My question is, if this sliding rock is placed in a surface other than the ice surface, then what's the direction of this rock. If the Torus is placed in the ice surface, will this torus not deflect along the path of the "sliding rock".

link is here for this animation, "Curling"
http://www.upscale.utoronto.ca/GeneralInterest/Harrison/Flash/ClassMechanics/Curling/Curling.html
 
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  • #2
The direction of the sliding rock will depend on the surface it is placed on. For example, if it is placed on a sandy surface, it will travel in a straight line, while on a grassy surface it might take a curved path. If the Torus is placed in an ice surface, then it will follow the same path as the "sliding rock" but at a slower speed due to the increased friction between the Torus and the ice surface.
 
  • #3


I can provide some insights into this question. The direction of the sliding rock in this animation is determined by a combination of factors such as the force applied, the surface it is on, and the angle of release. If the sliding rock is placed on a surface other than ice, the direction of the rock will depend on the properties of that surface. For example, if the surface is rough, the rock may not slide as smoothly and may not curl as much.

If the torus is placed on the ice surface, it will most likely follow a similar path as the sliding rock. However, the torus may not curl as much as the sliding rock due to its shape and weight distribution. The torus may also experience more friction and resistance on the ice surface, which could affect its direction and speed.

It is important to note that the animation is a simplified representation of real-life curling. In reality, there are many factors that can affect the direction and movement of the rock, such as the texture and temperature of the ice, the weight and shape of the rock, and the skill and technique of the player. So, while the animation can give us a general idea of how the rock may move, it may not accurately depict all the complexities of real-life curling.

In conclusion, the direction of the sliding rock and the torus in this animation is determined by various factors, and it may not be the same on different surfaces. The animation is a simplified representation of curling and may not reflect all the real-life variables that can affect the movement of the rock.
 

FAQ: Curling animation and collision/recoil question

1. What is curling animation and how does it work?

Curling animation is a technique used to create the illusion of movement in a still image or object. It involves manipulating the image or object in a way that mimics the natural movement of an object in real life. In the case of curling animation, the object is typically a curling stone sliding on the ice. The animation is created by using a series of frames, each with slight variations in the position of the stone, which are played in quick succession to give the illusion of movement.

2. Can you explain the process of creating curling animation?

To create curling animation, the first step is to determine the overall motion of the stone, including its speed and direction. This can be achieved by using physics-based calculations or by manually adjusting the position of the stone in each frame. Next, the animation software is used to create a series of frames, with slight variations in the position of the stone to show its movement. The final step is to play these frames in quick succession, creating the illusion of movement.

3. How is collision and recoil handled in curling animation?

In curling animation, collision and recoil are handled by using physics-based calculations. When the stone collides with another object, such as another stone or the side of the ice rink, the software calculates the resulting force and direction of the collision. This information is then used to determine the stone's subsequent movement and any recoil that may occur.

4. Are there any limitations to curling animation and collision/recoil?

Like any animation technique, there are limitations to what can be achieved with curling animation and handling collision/recoil. For example, the animation may not look realistic if the physics-based calculations are not accurate or if the frames are not played at the right speed. Additionally, there may be limitations to how many objects can be animated at once and how complex the movements can be.

5. Can curling animation and collision/recoil be used in other applications besides curling?

Yes, the principles of curling animation and handling collision/recoil can be applied to other applications besides curling. This technique can be used in video games, simulations, and other animations to create the illusion of movement and handle collisions between objects. However, the specific calculations and techniques may vary depending on the application and the desired outcome.

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