Cylindrical coordinates -Curvilinear

In summary, cylindrical coordinates are a three-dimensional coordinate system that extends polar coordinates by adding a height dimension, allowing points to be described using a radius, an angle, and a vertical position. This system is particularly useful for modeling objects with cylindrical symmetry, facilitating calculations in physics and engineering by simplifying the representation of complex geometries and curvilinear motion. The coordinates are defined as (r, θ, z), where r is the radial distance from a reference axis, θ is the angular position around that axis, and z is the height above a reference plane.
  • #1
chwala
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Why are the coordinates seemingly used when the symmetry is around ##z## axis? Any particular reason why not ##x## or ##y##. In transforming from Cartesian to cylindrical form; I can see that ##z## is not considered when determining ##r##.
Can we also use ##x## and ##z## assuming that the symmetry is about ##y##? Sorry using phone to type ...will put this into context later. I hope my query is clear enough.
Why are the coordinates seemingly used when the symmetry is around ##z## axis? Any particular reason why not ##x## or ##y##. In transforming from Cartesian to cylindrical form; I can see that ##z## is not considered when determining ##r##.
Can we also use ##x## and ##z## assuming that the symmetry is about ##y##? Sorry using phone to type ...will put this into context later. I hope my query is clear enough.
 
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  • #2
The directions of the cartesian axes in space are not absolute, but can be chosen to fit the geometry of the particular problem; by convention in axisymmetric geometries the z-axis is placed on the axis of symmetry, giving an obvious extension of plane polar coordinates [itex](x,y) = (r \cos \theta, r \sin \theta)[/itex].

It is clearly possible to set [tex]\begin{split}
x &= w \\
y &= u \cos v \\
z &= u \sin v\end{split}
[/tex] or [tex]\begin{split}
x &= u \sin v \\
y &= w \\
z &= u \cos v \end{split}[/tex] if you want.
 
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