Defining Right-Handed Coordinate Systems in Non-Orthogonal Bases

In summary, a right handed coordinate system for a basis that is not orthonormal is defined using the right hand rule and any three vectors that are not pairwise collinear. The angles between the fingers should be oblique. The scalar triple product should be positive for a right hand triad and negative for a left hand triad. The determinant of all the basis vectors in their natural order should be positive for a right handed system and negative for a left handed system.
  • #1
1MileCrash
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How do you define a right handed coordinate system for a basis which is not orthonormal?
 
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  • #2
When you use the right hand rule and actually try to do that with your hand, you almost always get a non-orthonormal basis. If the angles between you fingers are very oblique, that is a good example; non of the angles may be zero, however.

More formally, it should be any three vectors not pairwise collinear, and forming a right-hand triad.
 
  • #3
Book just says scalar triple product positive for right hand, negative for left...
 
  • #4
Yeah, it boils down to that. One caveat is that it depends on the definition of the vector product, which itself includes right-handedness.
 
  • #5
That's interesting.. so really, if it is negative it means it "differs" from the way we have defined the vector product (right handed.)

Thanks.
 
  • #6
It basically boils down to a positive determinant of the all the basis vectors in their natural order. If it's positive then it's right handed, if it's negative it's left handed (you can't get zero and if you do it means you've done something wrong).
 

FAQ: Defining Right-Handed Coordinate Systems in Non-Orthogonal Bases

What is a coordinate system handedness?

A coordinate system handedness is a way of describing the orientation and direction of axes in a coordinate system. It determines which direction is considered positive and which is negative for each axis.

Why is coordinate system handedness important?

Coordinate system handedness is important because it affects how measurements and calculations are made in a given coordinate system. Inconsistencies in handedness can lead to errors and confusion in data interpretation.

How many types of coordinate system handedness are there?

There are two types of coordinate system handedness: right-handed and left-handed. In a right-handed system, the x-axis points to the right, the y-axis points up, and the z-axis points out of the page. In a left-handed system, the z-axis points into the page instead.

What is the difference between right-handed and left-handed coordinate systems?

The main difference between right-handed and left-handed coordinate systems is the direction of the z-axis. In a right-handed system, the z-axis points out of the page, while in a left-handed system, it points into the page. This affects the direction of rotation and the orientation of shapes and objects.

How does coordinate system handedness affect 3D graphics and computer graphics?

Coordinate system handedness plays a crucial role in 3D graphics and computer graphics. It determines the orientation and direction of objects and shapes within a 3D space and is essential for creating accurate and realistic visual representations.

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