Derive a general formula for finding range with a spring launcher

In summary: I am going to assume here g = 9.81 not -9.81 or else the inside of the root could...Not true. g=-9.81
  • #1
Bobbert
16
0

Homework Statement


So I made a spring launcher that will fire marbles. I need to derive a general formula for finding range for any given angle and x value.

Homework Equations


1) v22=v12+2ad
2) Ek=Es
3) 1/2mv2=1/2kx2
4) d=v*t
This projectile was shot from 1.1m off of the ground.

The Attempt at a Solution


I have no idea where to start.
 
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  • #2
This is an experiment you're doing at home? The equations you've noted down do not take resistances into account. Marbles are relatively heavy though so you should be alright with these equations to some extend.

Using equation 3) you can calculate the velocity with which the marble leaves the spring, you can then split v up in its x and y components. When it leaves the spring it's trajectory will roughly be a parabola. The x-distance is given by your equation 4. The equation that is missing is the one that describes the motion in the y-direction. Can you come up with an equation for the y-direction.

hint: what is the only force on the object and in which direction does it point?
 
  • #3
Yes it is an experiment I am doing at home and I am not too worried about resistance.
Ok, I am going to assume it is
v2=v1+at because I need time, and I don't have distance.
t=v1sinθ/a because v2 is 0 halfway up
so
t=2(vsinθ/a) still am not accounting for the 1.1m off the ground (not sure how to do that)

1/2mv2=1/2kx2
v=((kx2)/m)^1/2 but I only want the x speed so
v=(((kx2)/m)^1/2)cosθ

So
d=v*t
d= (((kx2)/m)^1/2)cosθ * 2(vsinθ/a)

Still does not accounting for the 1.1m off the ground
 
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  • #4
For you to account for the 1.1m you will need to use the formula y=y0+uyt-1/2gt2

then to get the time for the entire motion, set y=0 and use the quadratic equation formula for t.
 
  • #5
To clear somethings up what is this range you want to find?

t=v1sinθ/a because v2 is 0 halfway up

Not true since you start at 1.1 meters and the projectile lands at 0 meters. The general kinematic equation you're looking for is [itex]s=s_0+v_0t+\frac{1}{2}a t^2[/itex].

Edit:kept the post open for way too long, not adding anything to rock's explanation.
 
  • #6
I am looking for horizontal range.
My equation sheet has the formula
dy=v2t-1/2at2

what does y0/s0 stand for?
 
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  • #7
Bobbert said:
I am looking for horizontal range.
My equation sheet has the formula
dy=v2t-1/2at2

what does y0/s0 stand for?

displacement.

There should also be a t in the formula for dy.

BUT your equation assumes you started with 0 distance (vertically since you said dy)
 
  • #8
Sorry about the t.

if s0 stands for displacement (it should be -1.1 then?), then I set s = 0 and do the quadratic?

EDIT: Also why is yours +1/2at^2 where as mine and cyosis is -1/2at^2 ?
 
  • #9
Bobbert said:
Sorry about the t.

if s0 stands for displacement (it should be -1.1 then?), then I set s = 0 and do the quadratic?

well it can be -1.1 but we took the origin to be where the marble will land, 1.1m below where it was launched.

Bobbert said:
EDIT: Also why is yours +1/2at^2 where as mine and cyosis is -1/2at^2 ?

well the general form is

s=s0+ut+1/2at2

Cyosis put a - sign because the acceleration is due to gravity which acts downwards, which is usually taken as -ve.
 
  • #10
Ok so I did:
dy=v1yt+1/2ayt2
-1.1=v1yt-4.905t2 9.81 for g here.
4.905t2-v1yt-1.1

t=-v1y+/-(((-v1y)2-4(4.905)(-1.1))^.5)/2(4.905)
t=-vsinθ+(((-vsinθ)2+21528)^.5)/9.81 (has to be positive or time will be negative)

then from before:
1/2mv2=1/2kx2
v=((kx2)/m)^1/2 but I only want the x speed so
vx=(((kx2)/m)^1/2)cosθ

now put those both in dx=vx*t

dx=(((kx2)/m)^1/2)cosθ * (-vsinθ+(((vsinθ)2+21.582)^.5)/9.81)

dx=(((kx2)/m)^1/2)cosθ * (-(((kx2)/m)^1/2)sinθ+(((((kx2)/m)sinθ)+21.582)^.5)/9.81)

not sure if I can simplify further or if I made a mistake.
 
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  • #11
You should get

[tex]t= \frac{vsin\theta+\sqrt{v^2 sin^2 \theta-4(\frac{1}{2}g)(-1.1)}}{g}[/tex]


then put that into dx=(vcosθ)t


(sin2θ=2sinθcosθ)
 
  • #12
Can you show all your work on how you got t, because I keep getting a negative in front.

also fixed my final t line.
 
  • #13
Bobbert said:
Can you show all your work on how you got t, because I keep getting a negative in front.

also fixed my final t line.

[tex]-1.1=(vsin\theta)t-\frac{1}{2}gt^2[/tex]

[tex]\Rightarrow \frac{1}{2}gt^2-(vsin\theta)t-1.1=0[/tex]

[tex]a= \frac{1}{2}gt^2 \ b= -vsin\theta \ c=-1.1[/tex]

[tex]t = \frac{-b \pm \sqrt{b^2-4ac}}{2a}[/tex]
 
  • #14
Thanks
I am going to assume here g = 9.81 not -9.81 or else the inside of the root could fail.
 

FAQ: Derive a general formula for finding range with a spring launcher

How is the range of a spring launcher calculated?

The range of a spring launcher can be calculated using the formula R = (kx2sin2θ)/g, where k is the spring constant, x is the compressed length of the spring, θ is the angle of launch, and g is the acceleration due to gravity.

What is the significance of the spring constant in the range formula?

The spring constant represents the stiffness of the spring and determines how far it will be compressed when a certain force is applied. It is an important factor in calculating the range of a spring launcher as it directly affects the velocity of the projectile.

Is the angle of launch important in determining the range of a spring launcher?

Yes, the angle of launch plays a crucial role in determining the range of a spring launcher. The range will be maximum when the angle of launch is 45 degrees. As the angle increases or decreases, the range decreases.

Can the range formula be used for all types of spring launchers?

No, the range formula is specifically for a spring launcher with a horizontal launch. Other types of spring launchers, such as vertical launchers, have different formulas for calculating the range.

How accurate is the range formula for real-world applications?

The range formula provides a good estimate of the range for ideal conditions. However, in real-world applications, there may be factors such as air resistance, wind, and imperfections in the spring that can affect the accuracy of the calculated range.

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