Distance traveled and hang time for 2D projectile

In summary, the cannon was fired at an angle of 42 degrees with a velocity of 8.85m/s and a hang time of 1.5 seconds. The cannon was situated .43 meters above the ground on a stand. When fired at 35 degrees, the horizontal distance traveled and hang time are unknown. Attempts were made to calculate the vertical and horizontal velocities and distance traveled, but discrepancies were found in the given information. Possible explanations include uneven ground or errors in the height of the cannon.
  • #1
Kstan333
3
0

Homework Statement



A cannon is fired at an angle of 42 degrees, the cannon ball travels 8.9 meters in the x direction. Its hang time is 1.5 seconds. The cannon site .43 meters above the ground on a stand. If this same cannon was fired at 35 degrees, what would the hang time and the distance traveled be?

Homework Equations





The Attempt at a Solution


I tried to use velocity vectors and find the speed at which the cannon ball was fired, muzzle velocity, using A^2+B^2=C^2. Giving me a velocity of 8.85m/s, using this I attempted to use sine and cosine to find the velocitys in the x and y direction. I am stuck here.
 
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  • #2
Must be something I'm not understanding. There seems to be too much information, and it conflicts. From the hang time (= time in the air, yes?) and the horizontal distance I can calculate horizontal speed. From that and the launch angle I can compute vertical speed at muzzle. From that, the hang time, and taking g=9.81 m/s2 I compute that the cannonball lands 3.02 m below the level of the muzzle, but we're told the cannon is only .43 m above the ground.
 
  • #3
I agree...

Vx = 8.9/1.5 = 5.933 m/s
Then..
Vx = V Cos(42)
V = 7.984 m/s

Vy = V Sin(42)
= 5.342 m/s

Vertically
S=ut-0.5at2
S=5.342 * 1.5 - 0.5*9.8*1.52

= 8.013 - 11.025
=-3m

So it does appear to land 3m below the cannon. So perhaps the ground isn't flat?

Perhaps an error in the height of the cannon?
 

FAQ: Distance traveled and hang time for 2D projectile

What is a 2D projectile?

A 2D projectile is an object that is launched or thrown in a two-dimensional space, meaning it moves along a flat surface and is affected by gravity.

How is distance traveled calculated for a 2D projectile?

The distance traveled by a 2D projectile can be calculated using the formula d = v0t + 1/2at2, where v0 is the initial velocity, t is the time, and a is the acceleration due to gravity.

What factors affect the distance traveled by a 2D projectile?

The distance traveled by a 2D projectile is affected by the initial velocity, angle of launch, and the acceleration due to gravity. Air resistance and wind can also have an impact on the distance traveled.

How is hang time calculated for a 2D projectile?

Hang time, also known as flight time, is the amount of time a 2D projectile stays in the air. It can be calculated using the formula t = 2v0/a, where v0 is the initial velocity and a is the acceleration due to gravity.

What is the relationship between distance traveled and hang time for a 2D projectile?

The distance traveled and hang time for a 2D projectile are directly related. This means that as the distance traveled increases, so does the hang time. This relationship can be seen in the formula t = 2v0/a, where t is directly proportional to the distance traveled.

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