Distnace between points and isometric mapping

In summary, isometric mapping is defined as preserving the scalar product of vectors in tangent space, without explicitly referencing the distance in the manifold. The distance between two points on a manifold is determined by the length of the geodesic that connects them. Isometric mapping does indeed preserve distances on the manifold, as demonstrated by the integration of proper time along a worldline. However, it should be noted that the distance between points is not always well-defined on a manifold, and instead the concepts of "proper time" and "proper length" are used for timelike and spacelike curves respectively. In some cases, there may be points on the manifold that cannot be connected by a geodesic or can be connected by multiple geodes
  • #1
paweld
255
0
We define isometric mapping so that its tangent mapping preserves
the scalar product of vectors from tangent space (the definition
doesn't refer explicite to notion of distance in the manifold).
Distance between two points of manifold is the length of geodesics
which joins them.
I wonder if it's true that isometric mapping preserves distances
on the manifold?
 
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  • #2
It does. That's why integrated proper time is a "real thing" along a worldline which we can use to define as what an ideal clock should read.
 
  • #3
Thanks, I thought so but I wasn't sure.
 
  • #4
Keep in mind that the distance between points isn't well-defined in general. Instead we talk about the "proper time" of a timelike curve, and the "proper length" of a spacelike curve.
 
  • #5
We might encounter even worse problems - sometimes there are points on the manifold
which cannot be connected by any geodesic or can be connected by more then
one geodesic. In such cases the notion of distance between these points isn't well defined.
 

FAQ: Distnace between points and isometric mapping

What is the distance between two points?

The distance between two points is the length of the straight line connecting them. It is calculated using the Pythagorean theorem, which is the square root of the sum of the squares of the differences between their coordinates.

How do you find the distance between two points on a graph?

To find the distance between two points on a graph, you can use the distance formula, which is the square root of the sum of the squared differences between their x and y coordinates. Alternatively, you can count the number of units between the points on the x and y axes and use the Pythagorean theorem to find the distance.

What is an isometric mapping?

An isometric mapping is a mathematical function that preserves the distances between points. This means that if two points are a certain distance apart in the original space, they will also be the same distance apart in the mapped space. Isometric mappings are commonly used in geometry and computer graphics.

How do you determine if a mapping is isometric?

To determine if a mapping is isometric, you can check if it preserves distances between points. This means that the distance between any two points in the original space should be the same as the distance between those two points in the mapped space. You can also check if the mapping preserves angles, as isometric mappings also preserve angles.

What are some real-life applications of isometric mapping?

Isometric mapping has various real-life applications, such as in architecture, engineering, and computer graphics. It is used to create accurate 3D models from 2D drawings, and to map distances and angles in physical structures. It is also used in video game development to create realistic and accurate environments. Additionally, isometric mapping is used in map projections to preserve distances and angles on a 2D map.

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