Does Multiplying Scalars and Vectors Always Yield Zero?

In summary, in a vector space V with a vector x, it is shown that b0=0 for each scalar b. It is also shown that if bx=0, then either b=0 or x=0. This applies to any vector space, not just R3 or any Rn. Additionally, when multiplying a vector by 0, the resulting vector is still 0. This applies to both ax and xa.
  • #1
kidia
66
0
This one:
a)Let V be a vector space and let x be a vector in V.
i)Show that b0=0 for each scalar b.
ii)Show that if bx=0, then either b=0 or x=0
 
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  • #2
Im assuming you mean the magnitude.
The zero vector has components <0,0,0>, the magnitude of this vector is [tex] \sqrt{0^2+0^2+0^2} = 0. [/tex]

b<x,y,z> = <bx,by,bz>

b<0,0,0> = <b0,b0,b0> = 0

ii) follows from i)
 
  • #3
No, there is no reason to assume that kidia "means the magnitude" (and you don't then use "magnitude"). More importantly,there is no reason to assume that kidia meant R3 or any Rn. These theorems are true in any vector space.

kidia, what happens if you multiply a(x+ 0)? What does that tell you about a0?

Similarly, what happens if you multiply (a+ 0)x?
 

FAQ: Does Multiplying Scalars and Vectors Always Yield Zero?

1. What is the difference between a vector and a scalar quantity?

A vector quantity has both magnitude and direction, while a scalar quantity only has magnitude. For example, velocity is a vector quantity, as it has both a numerical value (magnitude) and a direction (e.g. north, south, etc.), while speed is a scalar quantity as it only has a numerical value.

2. How do you add or subtract vectors?

To add or subtract vectors, you must consider both their magnitude and direction. Vectors in the same direction can be added or subtracted by simply adding or subtracting their magnitudes. For vectors in different directions, you can use the Pythagorean theorem and trigonometric functions to find the resulting magnitude and direction.

3. Can you have a negative vector?

Yes, you can have a negative vector. This typically indicates that the vector is pointing in the opposite direction of its positive counterpart. For example, a velocity of -5 m/s north means that the object is moving south at a speed of 5 m/s.

4. What are some common applications of vector and scalar quantities?

Vectors are commonly used in physics and engineering to describe the motion of objects, forces, and other physical quantities. Scalars are often used to describe simple measurements such as length, mass, and time. Both are also used in computer graphics and video games to represent movement and rotation.

5. How do you represent vectors visually?

Vectors can be represented visually using diagrams with arrows. The length of the arrow represents the magnitude of the vector, and the direction of the arrow represents the direction of the vector. The starting point of the arrow is typically placed at the origin of a coordinate system, and the end point is where the vector ends.

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