Does Time Properly Dilate in the Relativity Game?

In summary, the game is free, but closed source, and has a few bugs. It's not very good, but may be fun for some.
  • #1
bcrowell
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One of my students told me about this: http://gamelab.mit.edu/games/a-slower-speed-of-light/

I haven't been able to try it because I don't run Windows or MacOS. As far as I can tell, it's free, but closed source. The license is extremely restrictive. No idea whether the game is any good either educationally or for fun.
 
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  • #2
It crashes for me as soon as the game proper starts, on Window 7, 64 bit, multi-core laptop.
 
  • #3
PAllen said:
It crashes for me as soon as the game proper starts, on Window 7, 64 bit, multi-core laptop.
A known bug will crash the game on computers with some Intel graphics chipsets.
To run the game, Windows users with multiple graphics processors may need to right-click the game's application icon, select ‘Run with graphics processor,’ and choose the option that is not marked as the default.
 
  • #4
PAllen said:
It crashes for me as soon as the game proper starts, on Window 7, 64 bit, multi-core laptop.
Same for me on the original version of XP Professional that came with my very old laptop.
 
  • #5
bcrowell said:
One of my students told me about this: http://gamelab.mit.edu/games/a-slower-speed-of-light/

I haven't been able to try it because I don't run Windows or MacOS. As far as I can tell, it's free, but closed source. The license is extremely restrictive. No idea whether the game is any good either educationally or for fun.

Have been trying to find this game for about 20 years.

Light at the speed of 10 meters/second makes my head hurt.
 
  • #6
bcrowell said:
One of my students told me about this: http://gamelab.mit.edu/games/a-slower-speed-of-light/

I haven't been able to try it because I don't run Windows or MacOS. As far as I can tell, it's free, but closed source. The license is extremely restrictive. No idea whether the game is any good either educationally or for fun.
There is not much game in it, but it's fun to try out. As far as being educational, with the right instruction, certainly. By itself, not so much.

All of the simulation for static objects is done correctly. There are, however, some other characters in the game that also move about the field, and their motion is not properly simulated from perspective of time dilation, relativistic velocity addition, or red/blue shifting. So that's something to keep in mind. I don't know if it's something that was overlooked, ignored, or simply not done yet.
 
  • #7
K^2 said:
There are, however, some other characters in the game that also move about the field, and their motion is not properly simulated from perspective of time dilation, relativistic velocity addition, or red/blue shifting.
I think red/blue shifting is okay, but you have to collect at least 80 balls to see the effect. If you then stand around the approaching characters have a different color that the receding ones. Not sure about the other stuff, but keep in mind that the signal delay can partially cancel effects like length contraction. To show those effects better, the characters would have to do more than just move at constant speed. They should:
- Stop and then accelerate again, from time to time.
- Perform some periodic motion that indicates their proper time

A good test for their engine would be a character on a bike with big spoke wheels:
http://www.spacetimetravel.org/rad/rad.html

More relativistic ray tracting for comparison:
http://www.spacetimetravel.org/
 
  • #8
A.T. said:
I think red/blue shifting is okay, but you have to collect at least 80 balls to see the effect.
You are right. I'm not sure how I didn't notice this. I think I was specifically looking for it. Maybe I tried it when the speed of light was still too high. It's kind of subtle even at 80.
A.T. said:
- Perform some periodic motion that indicates their proper time
They do. They leave huts at fixed intervals. I just timed one standing still and again while making a round trip. No difference. 20 seconds flat both times. So time dilation definitely isn't working.
 
  • #9
I have just tried this game. Is it just me or does time not properly dilate in this game?

Those moving "people" do not seem to change speed.
 
  • #10
Does it have FTL, wormholes, time travel, warp drives and photon torpedos?
 
  • #11
Vodkacannon said:
I have just tried this game. Is it just me or does time not properly dilate in this game?

Those moving "people" do not seem to change speed.
See comments by K^2. It would be easier to tell, if they where actually moving their legs, or swinging their arms while walking. This would (if done properly) demonstrate the rate of their proper time.
 

FAQ: Does Time Properly Dilate in the Relativity Game?

What is "Game simulating relativity"?

Game simulating relativity is a type of video game that allows players to experience the effects of relativity, a fundamental principle in physics that describes how space and time are affected by the speed of an object. These games use mathematical models and simulations to accurately depict the effects of relativity on gameplay.

How does "Game simulating relativity" work?

Game simulating relativity works by using mathematical equations and simulations to model the effects of relativity on gameplay. These equations take into account factors such as the speed of objects, the curvature of space-time, and the concept of time dilation. The game then uses these calculations to create a realistic and immersive experience for players.

What can players learn from playing "Game simulating relativity"?

Players can learn about the principles of relativity, including how the speed of an object affects its perception of time and space, and how gravity can bend the fabric of space-time. They can also gain a better understanding of complex mathematical concepts and how they relate to the real world.

Are there any real-world applications for "Game simulating relativity"?

Yes, there are several real-world applications for game simulating relativity. For example, it can be used as a teaching tool to help students understand the principles of relativity in a more interactive and engaging way. It can also be used by researchers and scientists to test and validate their theories about relativity.

Are there any limitations to "Game simulating relativity"?

Like any simulation, there are limitations to game simulating relativity. These games may not be able to accurately depict every aspect of relativity, and some simplifications may be made for gameplay purposes. Additionally, the accuracy of the simulations may be affected by the capabilities of the game engine and the computing power of the player's device.

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