Dot product: normal and tangent

In summary, the conversation discusses finding the tangent plane that goes through a given point P and calculating the dot product of the normal vector with the vector \overline{PQ} to show that the normal vector is perpendicular to the tangent plane. Different approaches are discussed and the final correct expression for the dot product is determined to be 0.
  • #1
sci-doo
23
0

Homework Statement


Tangent plane goes through point P=(a,b,f(a,b)). Any point on the plane is then
Q=(x,y,z)=(x,y,f(a,b)+fx(a,b)(x-a)+fy(a,b)(y-b)) (fx and fy are partial derivatives)
and the vector [tex]\overline{PQ}[/tex] is on tangent plane.
Calculate dot product n.[tex]\overline{PQ}[/tex] and show that the normal vector is perpendicular to the tangent plane.

Homework Equations



n=fx(a,b)[tex]\hat{i}[/tex] + fy(a,b)[tex]\hat{j}[/tex] - [tex]\hat{k}[/tex]

The Attempt at a Solution


Ok, I should get the dot product = 0.

I don't know how to do that, because I don't know how to get the vector [tex]\overline{PQ}[/tex] into a right form. So far I've tried

[tex]\overline{PQ}[/tex] = [tex]\overline{Q}[/tex] - [tex]\overline{P}[/tex]
= xi + yj +f(x,y)k - ai - bj - f(a,b)k
= (x-a)i + (y-b)j + (f(x,y)-f(a,b))k

How am I supposed to get zero dot product from THAT and n?
n has partial derivatives, can I write them some other way? I'm stuck.
 
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  • #2
So start with actually doing the dot product of PQ and n. What do you get?
 
  • #3
Mark44 said:
So start with actually doing the dot product of PQ and n. What do you get?

I get

n dot PQ = fx(a,b)(x-a)+fy(a,b)(y-b)-f(x,y)+f(a,b)

I still have those partial derivatives, and I don't know what to do with them.
 
  • #4
That's not what I get. You have an error in what you got for PQ.
 
  • #5
Mark44 said:
That's not what I get. You have an error in what you got for PQ.

To get PQ I think I should start with Q-P. But it is scalar and I don't see how it turns into a vector.

Q-P= x,y,f(a,b) + fx(a,b)(x-a) + fy(a,b)(y-b) - a,b,f(a,b)
 
  • #6
Q is a vector and P is a vector, and Q - P is a vector, and is equal to PQ. When you add or subtract vectors, you do so component-wise.
 
  • #7
Mark44 said:
Q is a vector and P is a vector, and Q - P is a vector, and is equal to PQ. When you add or subtract vectors, you do so component-wise.

Q and P are given as scalars. P=(a,b,f(a,b)) is, I think, relatively easy to vectorize
ai + bj + f(a,b)k
Q is a bit ugly
xi + yj + f(a,b)k + fx(a,b)xi - fx(a,b)ai + fy(a,b)yj - fy(a,b)bj
and so Q - P is
xi + yj + fx(a,b)xi - fx(a,b)ai + fy(a,b)yj - fy(a,b)bj - ai - bj
and as k is gone, can be put as i and j
(x + fx(a,b)x - fx(a,b)a -a)i + (y + fy(a,b)y - fy(a,b)b -b)j

Taking dot product with n :

(x + fx(a,b)x - fx(a,b)a -a)*(fx(a,b)) + (y + fy(a,b)y - fy(a,b)b -b)*(fy(a,b)) = ..

The product doesn't cancel out, it is not zero.
 
  • #8
I don't know how you're getting that [itex]\vec{PQ}[/itex], but the dot product with the normal vector is obviously zero.

Q is a bit ugly
xi + yj + f(a,b)k + fx(a,b)xi - fx(a,b)ai + fy(a,b)yj - fy(a,b)bj

?

How do you get terms such as [itex]f_x(a,b)x\hat{i}[/itex]?

[itex]f(a,b)+f_x(a,b)(x-a)+f_y(a,b)(y-b)[/itex] is the z coordinate of Q.
 
  • #9
sci-doo said:
Q and P are given as scalars. P=(a,b,f(a,b)) is, I think, relatively easy to vectorize
ai + bj + f(a,b)k
Q is a bit ugly
xi + yj + f(a,b)k + fx(a,b)xi - fx(a,b)ai + fy(a,b)yj - fy(a,b)bj
The expression above is incorrect. Your x and y components are correct, but all the rest is the multiplier for the unit vector k.
sci-doo said:
and so Q - P is
xi + yj + fx(a,b)xi - fx(a,b)ai + fy(a,b)yj - fy(a,b)bj - ai - bj
and as k is gone, can be put as i and j
(x + fx(a,b)x - fx(a,b)a -a)i + (y + fy(a,b)y - fy(a,b)b -b)j

Taking dot product with n :

(x + fx(a,b)x - fx(a,b)a -a)*(fx(a,b)) + (y + fy(a,b)y - fy(a,b)b -b)*(fy(a,b)) = ..

The product doesn't cancel out, it is not zero.
 
  • #10
Mark44 said:
The expression above is incorrect. Your x and y components are correct, but all the rest is the multiplier for the unit vector k.

Thank you for correcting my somewhat unusual (and wrong!) approach..

I didn't see the z-part of Q as it is.

Dot product is (of course):
[tex]\bar{PQ}[/tex].n = fx(a,b)(x-a) + fy(a,b)(y-b) - fx(a,b)(x-a) - fy(a,b)(y-b) = 0

Once again, thank you for your help.
 

FAQ: Dot product: normal and tangent

What is the dot product of two vectors?

The dot product, also known as the scalar product, is a mathematical operation that takes two vectors and produces a scalar value. It is calculated by multiplying the corresponding components of the two vectors and then summing the results.

How is the dot product related to the normal and tangent vectors?

The dot product can be used to determine the angle between two vectors. When applied to the normal and tangent vectors of a surface, it can help calculate the angle of inclination or declination of the surface at a given point.

Can the dot product be negative?

Yes, the dot product can be negative. This indicates that the two vectors are pointing in opposite directions, with an angle between them greater than 90 degrees.

How is the dot product used in physics?

In physics, the dot product is used to calculate work done by a force on an object. It is also used in determining the direction of a magnetic field and in calculating the components of a vector in a particular direction.

How is the dot product different from the cross product?

The dot product results in a scalar value, while the cross product produces a vector. Additionally, the dot product determines the angle between two vectors, while the cross product determines a vector perpendicular to both of the original vectors.

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