Dot product - two points and a projection

In summary, a person starts at (-2, 3) and arrives at (0, 6). If he began walking in the direction of the vector v=3i+2j and changes direction only once, when he turns at a right angle, his coordinates will be (0, 12/13).
  • #1
Mugen112
15
2

Homework Statement


A person starts at coordinates (-2, 3) and arrived at coordinates (0, 6). If he began walking in the direction of the vector v=3i+2j and changes direction only once, when he turns at a right angle, what are the coordinates of the point where he makes the turn.


Homework Equations



projection of u onto v = (u dot v/abs(v)^2)(v)
scalar projection = abs(u)cos([tex]\theta[/tex])


The Attempt at a Solution


I'm not even sure what equations to use! I'm looking at the problem trying to think about ways I can handle it, but nothing works. I've tried moving the first point to the origin and moving the second point to its corresponding point from the first, then I can get the vector of those two points. Then take the vector of where he first started walking to then project it onto the first, then that gives me the projection of the second onto the first. I can get the scalar projection as well, but how am I supposed to get the points at which he stops and turns?
 
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  • #2
The points lying along his initial walking direction can be expressed as (-2+3t,3+2t) with t a real number. At some value of t the vector difference between (-2+3t,3+2t) and (0,6) will be orthogonal to the walking direction 3i+2j. Can you find that value of t?
 
  • #3
Still not sure how to do the problem. Getting kind of frustrated. So the vector difference.. meaning ((-2+3t, 3+2t) - (0,6)) (dot) (3i+2j) = 0? Then solve for t?
 
Last edited:
  • #4
Mugen112 said:
Still not sure how to do the problem. Getting kind of frustrated. So the vector difference.. meaning ((-2+3t, 3+2t) - (0,6)) (dot) (3i+2j) = 0? Then solve for t?

Yes. Do you see why?
 
  • #5
I can see the concept, but I don't understand how it would work. After I take the difference, I will be solving for t. There would be two equations with t correct? One for i and one for j? I tried this and got the wrong answer.
 
  • #6
Mugen112 said:
I can see the concept, but I don't understand how it would work. After I take the difference, I will be solving for t. There would be two equations with t correct? One for i and one for j? I tried this and got the wrong answer.

No. One equation for t. After you take the dot product i and j disappear, don't they? The dot product is just a number.
 
  • #7
Oh right, dot product is just one number. So I did the calculations, and I get..

(-2+3t, 3+2t) - (0,6) (dot) (3i+2j) = 0

(-2+3t, -3+2t) (dot) (3i + 2j) = 0

(-6+9t) + (-6+4t) = 0

(-12+13t)=0

t=12/13 ?

So after I get t, I plug it back into (-2 + 3t, 3 +2t) ? I tried this and still get the incorrect answer.
 
  • #8
Ah, caught my own mistake. I used the vector difference instead of the first vector. Thanks for all the help!
 
  • #9
Here's the way I would do that with no "dot product": If he started at (-2, 3) and walks in the direction of the vector 3i+ 2j, then he walked along the line given by the parametric equations x= -2+ 3t, y= 3+ 2t. A vector perpendicular to 3i+ 2j is 2i- 3j so if he turned at right angles and walked directly to (0, 6), he walked along the line x= 2s, y= 6- 3s. Find where those two lines intersect.

Perhaps you can use that as a check.
 

FAQ: Dot product - two points and a projection

What is the dot product?

The dot product, also known as the scalar product, is a mathematical operation that takes two vectors and produces a scalar (a single number) as a result. It is calculated by multiplying the corresponding components of the two vectors and then adding them together.

How is the dot product calculated?

The dot product is calculated by multiplying the x-components of the two vectors, then multiplying the y-components, and finally adding the two products together. The formula for the dot product of two vectors, a and b, is: a · b = ax * bx + ay * by

3. What does the dot product represent?

The dot product represents the cosine of the angle between the two vectors. If the vectors are pointing in the same direction, the dot product will be positive. If they are pointing in opposite directions, the dot product will be negative. If the vectors are perpendicular or at a 90-degree angle, the dot product will be 0.

4. What is the geometric interpretation of the dot product?

The dot product has a geometric interpretation as well. It can be thought of as the projection of one vector onto another. This means that it represents the length of the shadow that one vector would cast onto the other if they were placed tip to tail.

5. How is the dot product used in real life?

The dot product has many applications in physics, engineering, and computer graphics. It is used to calculate work and energy in physics, to determine the direction of motion in 2D and 3D animations, and to solve problems involving forces and motion. It is also used in machine learning and data analysis to find patterns and relationships between variables.

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