Double Slit Problem: Part d-i Homework Statement Solutions

In summary, the conversation discusses finding an expression for y, sketching the interference pattern on a screen and locating maximas, and how the interference pattern changes when one slit is covered by a film or replaced by a glass block. The impact of moving the source and adding a second source on the interference pattern is also discussed. The equations and attempts at solving parts (d)-(i) are provided, with a focus on understanding the impact of the lens and path difference on the interference pattern. A qualitative answer is given for parts (h) and (i), with a suggestion to consider a single source displaced upwards to derive an expression for the path difference and phase difference.
  • #1
unscientific
1,734
13

Homework Statement



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Part(d): Find an expression for y

Part (e): Sketch the interference pattern on screen and locate maximas

Part (f): One slit is covered by a film that reduces amplitude by half. Explain how the interference pattern changes.

Part (g): The film is now replaced by 0.5mm glass. Explain how the interference pattern changes.

Part (h): Explain what happens if source is moved upwards by distance x.

Part (i) Explain what happens if a second independent source is placed distance x above from the first. What will be the minimum value of x at which fringes disappear? Estimate biggest possible inchoherent source in order to see fringes.



Homework Equations





The Attempt at a Solution



I'm not sure if the lens would affect the system, and what's the point of telling us its focal length?

Part (d)

[tex] sin(\theta) \approx tan (\theta) [/tex]
[tex]\frac{\lambda}{d} \approx \frac{y}{D} [/tex]
[tex] y = \frac{\lambda D}{d}[/tex]

Part(e)

For small angles, ##sin \theta \approx \theta##:

Maxima: ## \theta_{max} = \frac{n\lambda}{d}##

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Part(f)

Using Method of Phasors:

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Phase difference ##\delta = kd sin \theta##.

[tex]u_r^2 = (\frac{u_0}{r})^2 + (\frac{u_0}{2r})^2 + 2 (\frac{u_0}{r})^2\frac{1}{2}cos (\delta) [/tex]
[tex] I \propto u_r^2 = I_0\left( \frac{5}{4} + cos (kd sin(\theta))\right)[/tex]

Maximum Intensity:
[tex]kd sin \theta = 2n\pi[/tex]
[tex]\theta_{max} = sin^{-1}(\frac{n\lambda}{d})[/tex]
[tex]\theta_{max} \approx (\frac{n\lambda}{d})[/tex]

Minimum Intensity:
[tex] kd sin \theta = (\frac{2n+1}{2})\pi [/tex]
[tex] \theta_{min} = sin^{-1}\left( (\frac{2n+1}{4d}\lambda \right )[/tex]
[tex] \theta_{min} \approx \left( (\frac{2n+1}{4d}\lambda \right )[/tex]

Incomplete destructive interference so no regions of zero intensity and regions of maximum intensity now lower than before.

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Part(g)

Within the block, wavelength is shorter. Therefore within the block more wavelengths could be squeezed in compared to the same length in air.

Path difference in terms of wavelength:

[tex]n_{\lambda} = L(\frac{1}{\lambda'} - \frac{1}{\lambda_0})[/tex]

Therefore the pattern shifts by ##n_{\lambda} \lambda_0## distance away from the block.

Part(h)

I'm guessing that the pattern moves in the opposite direction?

Part (i)
This remains a complete mystery.
 
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  • #2
The lens influences the directions of the rays, or, as alternative description, the lengths of the light pathes. To see how it works, I think it is easier to work backwards. Start with a specific point at the screen, see how light propagates and which phase difference you get at the slits.
 
  • #3
mfb said:
The lens influences the directions of the rays, or, as alternative description, the lengths of the light pathes. To see how it works, I think it is easier to work backwards. Start with a specific point at the screen, see how light propagates and which phase difference you get at the slits.

Can I assume the rays approaching the lens are parallel (i.e. from infinity)?

then the path difference would be ##d sin\theta##
 
  • #4
unscientific said:
Can I assume the rays approaching the lens are parallel (i.e. from infinity)?
They come from the slits.

then the path difference would be ##d sin\theta##
For proper d, θ and a description where this path difference is supposed to exist.
 
  • #5
mfb said:
They come from the slits.

For proper d, θ and a description where this path difference is supposed to exist.

From the lens equation,
1/u + 1/v = 1/f

Treating u = ∞ since we can assume light rays entering are parallel, v = f. Thus the rays will be focused to a distance equal to it's focal length.

Now for part (i)

I have a strong feeling this has to do with additional phase difference before the light enters the slits.

Consider the light entering the slit at angle ##\phi## and leaving at angle ##\theta##. I'm supposed to show that the maxima fringe condition is given by:

[tex]d(sin \theta + sin\phi) = n\lambda[/tex]

The fringes disappear when ##d(sin \theta + sin\phi) = (n+1/2) \lambda## for some ##\theta##.

This means that originally at some angle ##\theta## where it is maximum, it implies that:

[tex]d(sin \theta + sin\phi) = (n+1/2) \lambda[/tex]

where ##d sin \theta = n\lambda##

Thus, subtracting from above:

[tex]d sin \phi = 1/2 \lambda[/tex]

We get an expression for the first minimum angle ##\phi## that makes the fringes disappear. Other angles of ##\phi## that makes the fringes disappear are of ##d sin \phi = \frac{2k+1}{2} \lambda##

Does that reasoning sound correct?
 
  • #6
bumpp
 
  • #7
bumpp
 
  • #8
bump - Any input on parts (h) and (i) ?
 
  • #9
bumpp
 
  • #10
Is there nobody out there that can solve parts (h) and (i)?
 
  • #11
bumpp parts (h) and (i) anyone?
 
  • #12
I think (h) and (i) are related. I believe your qualitative answer to (h) is correct.

To make it more quantitative, you should consider a single source displaced upward by x and derive an expression for the path difference from the source to the two slits as a function of x. It should be OK to make the approximation x << s to help simplify the expression. You can then use the result to get the phase difference of the light at the two slits. Think about what the interference pattern looks like if the phase difference at the slits is ##\small \pi##. Then, if you add a second incoherent source at x = 0, what would the interference pattern look like from both sources?
 

FAQ: Double Slit Problem: Part d-i Homework Statement Solutions

1. What is the Double Slit Problem?

The Double Slit Problem is a famous thought experiment in quantum mechanics that demonstrates the wave-particle duality of matter. It involves a beam of particles, such as electrons, passing through two slits and creating an interference pattern on a screen behind them.

2. What is Part d-i of the Double Slit Problem?

Part d-i of the Double Slit Problem refers to a specific variation of the experiment where the particles used are photons, which are particles of light. In this part, the experiment is conducted in a vacuum with a single photon being fired at a time, and the resulting interference pattern is observed on a screen.

3. What is the significance of the Double Slit Problem in quantum mechanics?

The Double Slit Problem is significant because it challenges our understanding of the nature of particles and the behavior of matter at a subatomic level. It shows that particles can behave as both waves and particles, and that their behavior is probabilistic rather than deterministic, leading to the development of the principle of superposition and the concept of wavefunction collapse.

4. What are the solutions to Part d-i of the Double Slit Problem?

The solutions to Part d-i of the Double Slit Problem involve using the principles of quantum mechanics, such as the wavefunction and the principle of superposition, to explain the observed interference pattern on the screen. These solutions also involve the concept of wave-particle duality and the probabilistic nature of particles at the subatomic level.

5. How does the Double Slit Problem relate to other concepts in quantum mechanics?

The Double Slit Problem is closely related to other important concepts in quantum mechanics, such as the uncertainty principle, entanglement, and the measurement problem. It also has implications for the development of quantum technologies, such as quantum computing, which rely on the principles and phenomena observed in this thought experiment.

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