- #1
some bloke
- 283
- 99
- TL;DR Summary
- I'm looking to design something which requires 2 heads to move simultaneously in 3 axes, without their running-gear interfering or colliding with one another. Is it possible?
As the description says, I want to make something which moves 2 heads on a 3-axis basis. The heads will ideally rise from the flat top of whatever contraption will be needed - it's not an option to have one rise from the bottom and the other descend from above.
Aside from the obvious collision if the 2 heads attempt to occupy the same space, I want to make it so that the heads can move past each other, move in circles around each other - all without their running gear (worm drives & actuators etc) from colliding.
My main thoughts at present are:
1: The 2 heads can rotate about the centre, extending inwards from the circumference, and the whole bed can also rotate, which would allow them to move past each other - if it looks like they will collide, the bed rotates to avoid it, and the heads are held in the same location.
2: One head is branching off of the first -so one is a traditional x-y-z, and the other is and x-y-z based off the first head, rather than the base of the machine, and as such would not interact with the running gear for the first.
Has anyone seen anything which does this? Am I missing a trick? I'm concerned it's like the old puzzle of getting gas, water and electric from 3 factories to 3 houses without crossing the pipes - without going over the page and poking back through, it can't be done (and I think wormholes are a little out of my skillset so I'll definitely avoid that approach!)
Aside from the obvious collision if the 2 heads attempt to occupy the same space, I want to make it so that the heads can move past each other, move in circles around each other - all without their running gear (worm drives & actuators etc) from colliding.
My main thoughts at present are:
1: The 2 heads can rotate about the centre, extending inwards from the circumference, and the whole bed can also rotate, which would allow them to move past each other - if it looks like they will collide, the bed rotates to avoid it, and the heads are held in the same location.
2: One head is branching off of the first -so one is a traditional x-y-z, and the other is and x-y-z based off the first head, rather than the base of the machine, and as such would not interact with the running gear for the first.
Has anyone seen anything which does this? Am I missing a trick? I'm concerned it's like the old puzzle of getting gas, water and electric from 3 factories to 3 houses without crossing the pipes - without going over the page and poking back through, it can't be done (and I think wormholes are a little out of my skillset so I'll definitely avoid that approach!)