Dynamics: Normal and Tangential projectile motion problem

In summary, the cannon fires a projectile at a velocity of 100 m/s and an angle of 20 degrees. The radius of curvature at its highest altitude is 900.12 meters. To find the radius of curvature at 0.5 seconds after firing, the velocity vector at that time can be calculated and used to find the acceleration vector and speed.
  • #1
ajt49
2
0

Homework Statement



A canon fires a projectile at a speed of 100 m/s at angle of 20 degrees. (a) what is the radius of curvature of the projectile at its highest altitude? (b) What is the radius of curvature of the path .5 seconds after firing?

Homework Equations



Velocity vector = s'ur

Acceleration vector = v' =
atut + anun

where,

at= v'= dv/dt

&

an= [v^(2)]/p

The Attempt at a Solution



Wrote out the given which was,

Vo = 100 m/s at an angle 20 degrees above the horizontal x+ axis

Vox= Vo*cos(20)

Voy= Vo*sin(20)

ax = 0 = at = 0

ay= g or -9.81 acting in the negative j direction.

(a) an = -9.81 ==> -9.81 = [v^2]/p ==> p = [100^2]/9.81 = 1019.37 meters
 
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  • #2
hey! welcome to physicsforums :)

Uh, your answer for part a is almost right. But v is not 100m/s. Because 100m/s is the initial velocity. So what velocity does the object have when at the highest altitude?
 
  • #3
Thanks for the welcome and help!

Well at the highest altitude I guess the y component of the velocity is zero, so I would only have to calculate the x component of velocity. Therefore, an= [v^2]/p is actually

-9.81=[(100m/s*cos 20)^2]/p .. solve for row and p= 900.12 meters? Would I use the equations (Vosin theta)t and (Vocos theta)t at time .5 seconds? the are vectors so I could find my speed by Pythagorean theorem.
 
  • #4
yes, I agree with your answer of 900.12m for part a. And for part b, yes, that sounds like a good plan. find the vector velocity at that time, and then you can find both an and |v|. (remember that an is not the total acceleration, but the acceleration in the direction perpendicular to the velocity).
 
  • #5


(b) t = .5 seconds

Vx = Vox = 100*cos(20) = 94.28 m/s

Vy = Voy + at = 100*sin(20) - 9.81*.5 = -4.905 m/s

V= sqrt[94.28^2 + (-4.905)^2] = 94.3 m/s

an = [94.3^2]/p = -9.81 ==> p = [94.3^2]/(-9.81) = 899.6 meters

(a) The radius of curvature at the highest altitude would be equal to the radius of the circular path that the projectile is following at that point. This can be calculated using the formula for centripetal acceleration, which is given by an = v^2/r, where v is the velocity of the object and r is the radius of curvature. In this case, we can use the given value of an = -9.81 m/s^2 and the velocity of the projectile at its highest altitude, which is equal to the horizontal component of the initial velocity, Vx = 94.28 m/s. This gives us a radius of curvature of 954.2 meters.

(b) To calculate the radius of curvature at t = 0.5 seconds, we can use the same formula an = v^2/r, but this time we need to use the total velocity of the projectile, which is equal to 94.3 m/s. This gives us a radius of curvature of 899.6 meters. This is slightly smaller than the radius of curvature at the highest altitude, which makes sense since the projectile is accelerating downwards due to gravity.
 

FAQ: Dynamics: Normal and Tangential projectile motion problem

What is the difference between normal and tangential projectile motion?

Normal projectile motion refers to the vertical component of the motion, while tangential projectile motion refers to the horizontal component. In other words, normal projectile motion is the motion directly influenced by gravity, while tangential projectile motion is the motion perpendicular to the direction of gravity.

How do you calculate the initial velocity in a normal and tangential projectile motion problem?

The initial velocity can be calculated using the equation v = u + at, where v is the final velocity, u is the initial velocity, a is the acceleration (in this case, due to gravity), and t is the time the projectile has been in motion. Since the initial velocity in a normal projectile motion problem is only affected by gravity, the initial velocity can be calculated using the equation u = gt, where g is the acceleration due to gravity (9.8 m/s²). For tangential projectile motion, the initial velocity can be calculated using trigonometric functions and the given angle of launch.

How does air resistance affect normal and tangential projectile motion?

Air resistance, also known as drag, can have a significant impact on both normal and tangential projectile motion. In normal projectile motion, air resistance can cause the object to slow down and fall at a faster rate than in a vacuum. In tangential projectile motion, air resistance can cause the object to deviate from its intended path and reduce its horizontal distance traveled.

Can you use the same equations for normal and tangential projectile motion when air resistance is present?

When air resistance is present, the equations for normal and tangential projectile motion become more complex and may need to be modified to accurately reflect the effects of drag. In some cases, the equations may still be used as approximations, but more precise calculations may require the use of alternative equations or numerical methods.

How do you calculate the range of a projectile in a normal and tangential motion problem?

The range, or horizontal distance traveled, of a projectile can be calculated using the equation R = u²sin(2θ)/g, where u is the initial velocity, θ is the angle of launch, and g is the acceleration due to gravity. This equation can be used for both normal and tangential projectile motion, as long as air resistance is negligible. When air resistance is present, more complex equations or numerical methods may be needed to calculate the range accurately.

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