- #1
Does this mean that I need to use a px and a py equation? Does what I got help me at all? The picture shows tan(theta1)=2, so theta1= tan-1(2) and since the angle between the two should be 90, 90-theta1 =theta2ehild said:Do not forget that momentum is a vector quantity. Both of its components are conserved.
Why do you think that θ2=90-tan-1(2)?
What makes you think the angle between their directions is 90° ?Yeldarb said:Does this mean that I need to use a px and a py equation? Does what I got help me at all? The picture shows tan(theta1)=2, so theta1= tan-1(2) and since the angle between the two should be 90, 90-theta1 =theta2
Thanks
Yes, you need an equation for px and an other one for py. NO, the two angles do not add up to 90°. It happens if the two masses are equal.Yeldarb said:Does this mean that I need to use a px and a py equation? Does what I got help me at all? The picture shows tan(theta1)=2, so theta1= tan-1(2) and since the angle between the two should be 90, 90-theta1 =theta2
Thanks
An elastic collision between 2 different masses is a type of collision where the kinetic energy is conserved. This means that the total kinetic energy of the two masses before the collision is equal to the total kinetic energy after the collision.
In an elastic collision between 2 different masses, the total momentum of the two masses before the collision is equal to the total momentum after the collision. This means that the mass and velocity of each object may change, but the total momentum remains the same.
In an elastic collision between 2 different masses, the kinetic energy is conserved and the objects bounce off each other without any loss of energy. In an inelastic collision, there is a loss of kinetic energy due to the objects sticking together or deforming upon impact.
The outcome of an elastic collision between 2 different masses is affected by the mass and velocity of the objects, as well as the angle of collision and any external forces acting on the objects.
An elastic collision between 2 different masses is used in many real-world applications, such as billiards, car crashes, and particle physics experiments. It is also an important concept in understanding the behavior of gases and other fluids.