- #1
essenmein
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Been doing a bit of reading re weaponry, and the general conclusion is that mass throwers of some sort beat energy weapons (odd term, basically both are "energy weapons", kinetic or other wise).
One thing I'm stuck on is the "if you have anti gravity why bother with literally anything else as, just use the AG to accelerate rocks at the baddies".
On the surface this makes sense, but a slightly deeper look to me makes it not so clear, since efficiency should be a huge influence, ie how much damage you get from how much of your own input (since you have to carry this "input" with you).
In my world I try to follow the "few big lies" principle, make some rules around this but otherwise its hardish sci fi. So the few big lies are the sci fi standards, FTL, anti grav and anti matter, all three are intrinsically linked as the base phenomena involves gaining control over negative energy/mass (don't try to explain, that's the fiction part!).
(note below when talking "units" I'm referring to mass-energy equivalence)
So if I look at this from an efficiency perspective, let's say my anti grav is 100% efficient (it won't be, but just as an example), then 1unit of (say) electrical energy makes 1unit of kinetic energy in the projectile, so far so good, my bullet gets 1unit of kinetic energy.
Now my anti matter process is also pretty good, 1unit of energy makes 1units of anti matter, but this 1units of anti matter now meets another 1units of normal matter (that I did not have to provide) to make 2units of energy. So to me at minimum anti matter weapons should have a factor 2x more destructive force per unit of input due to the fact that they use mass from their targets. In war getting 2x destruction for the same effort would be huge incentive to never bother with anti grav based launchers.
So IMO anti grav based mass throwers are very destructive, but not near as destructive as the same amount of energy used to make AM weapons.
Thoughts?
One thing I'm stuck on is the "if you have anti gravity why bother with literally anything else as, just use the AG to accelerate rocks at the baddies".
On the surface this makes sense, but a slightly deeper look to me makes it not so clear, since efficiency should be a huge influence, ie how much damage you get from how much of your own input (since you have to carry this "input" with you).
In my world I try to follow the "few big lies" principle, make some rules around this but otherwise its hardish sci fi. So the few big lies are the sci fi standards, FTL, anti grav and anti matter, all three are intrinsically linked as the base phenomena involves gaining control over negative energy/mass (don't try to explain, that's the fiction part!).
(note below when talking "units" I'm referring to mass-energy equivalence)
So if I look at this from an efficiency perspective, let's say my anti grav is 100% efficient (it won't be, but just as an example), then 1unit of (say) electrical energy makes 1unit of kinetic energy in the projectile, so far so good, my bullet gets 1unit of kinetic energy.
Now my anti matter process is also pretty good, 1unit of energy makes 1units of anti matter, but this 1units of anti matter now meets another 1units of normal matter (that I did not have to provide) to make 2units of energy. So to me at minimum anti matter weapons should have a factor 2x more destructive force per unit of input due to the fact that they use mass from their targets. In war getting 2x destruction for the same effort would be huge incentive to never bother with anti grav based launchers.
So IMO anti grav based mass throwers are very destructive, but not near as destructive as the same amount of energy used to make AM weapons.
Thoughts?