- #1
ellipsoid
- 2
- 0
- TL;DR Summary
- raytracer project ideas for final year university project
Hi there. I am about to enter my final year of a computer science bachelor degree and must do a final year project that spans most of the academic year. I have some experience on the artistic side of computer graphics but none in the computer science side. I would be interested in developing some kind of ray tracer as a final year project but have been told that my project should be technically challenging, have a reason for someone to use my version over any existing version and solve some kind of particular problem.
Perhaps I am out of my depth trying to develop a ray tracer that can satisfy the above criteria when I have no prior experience?
Some have talked about making one that runs better than existing solutions or being optimised for something in particular. I am not quite sure how I could do this and would greatly appreciate and thoughts, ideas or suggestions on this or any unique relatively unexplored areas of raytracing I could base a project around?
Many thanks
Perhaps I am out of my depth trying to develop a ray tracer that can satisfy the above criteria when I have no prior experience?
Some have talked about making one that runs better than existing solutions or being optimised for something in particular. I am not quite sure how I could do this and would greatly appreciate and thoughts, ideas or suggestions on this or any unique relatively unexplored areas of raytracing I could base a project around?
Many thanks