- #1
Pencilvester
- 199
- 46
For an inertial frame in flat spacetime with cartesian coordinates, and a particle in that frame whose worldline is a helix (moving in a circle at constant speed in x-y plane), given an arbitrary event with coordinates ##t##, ##x##, and ##y##, (we won’t worry about ##z##) how would I go about determining the coordinate time(s), ##t##, at which the particle’s surface of simultaneity contains the event? I was working the problem this way: we have a separation vector, ##\mathbf v \equiv \mathbf x - \mathbf p##, where ##\mathbf x## is the event and ##\mathbf p## is the position(s) of the particle, which can be parameterized by ##t_p##:
##\mathbf p(t_p) = \begin{pmatrix} t_p \\ r \cos {\theta} \\ r \sin {\theta} \end{pmatrix}## and where ##\theta = 2 \pi \omega t_p## and ##\omega## is angular frequency. We also have the time-like basis one-form for the particle, ω0 (of course unrelated to the angular frequency), which can also be parameterized by ##t_p##:
ω0##(t_p) = \begin{pmatrix} -\gamma & -v \gamma \sin {\theta} & v \gamma \cos {\theta} \end{pmatrix}##. So we know that iff an event ##\mathbf x## is in the particle’s surface of simultaneity, then ##\langle##ω0 | ##\mathbf v \rangle = 0##. I find that this gives the equation ##t_p - t + vy \cos {\theta} - vx \sin {\theta} = 0## which only leaves me the option of using Newton’s method on an event by event basis. Is it simply not possible to derive a general solution for this problem where you plug in an event, and out pops a ##t_p## (or two)?
Also, how does one get a boldfaced omega using LaTeX? I tried \mathbf {\omega} and \mathbf ω , but neither actually made the omega look boldfaced.
##\mathbf p(t_p) = \begin{pmatrix} t_p \\ r \cos {\theta} \\ r \sin {\theta} \end{pmatrix}## and where ##\theta = 2 \pi \omega t_p## and ##\omega## is angular frequency. We also have the time-like basis one-form for the particle, ω0 (of course unrelated to the angular frequency), which can also be parameterized by ##t_p##:
ω0##(t_p) = \begin{pmatrix} -\gamma & -v \gamma \sin {\theta} & v \gamma \cos {\theta} \end{pmatrix}##. So we know that iff an event ##\mathbf x## is in the particle’s surface of simultaneity, then ##\langle##ω0 | ##\mathbf v \rangle = 0##. I find that this gives the equation ##t_p - t + vy \cos {\theta} - vx \sin {\theta} = 0## which only leaves me the option of using Newton’s method on an event by event basis. Is it simply not possible to derive a general solution for this problem where you plug in an event, and out pops a ##t_p## (or two)?
Also, how does one get a boldfaced omega using LaTeX? I tried \mathbf {\omega} and \mathbf ω , but neither actually made the omega look boldfaced.