Find the length of the vector x (write sqrt(#)

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In summary, Problem 1 is about finding the length of a vector and Problem 2 is about finding the unit vector in the same direction as a vector.
  • #1
newtomath
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I am working on 2 problems and wanted to know your thoughts on them:

Problem 1
Given the vectors x = <3,2,-4>, y = <-3/2,1,-2>, and z = <0,2,1>, select all statements below that apply.
A.
the vectors x and y are orthogonal.
B.
the vectors x and y are in opposite directions.
C.
the vectors x and z are orthogonal
D.
the vectors x and z are in opposite directions


2 Vectors are orthogonal if their dot product is 0.
2 vectors are orthogonal is the angle between them is 180.

To determine the angle between 2 vectors we can use the equation Cos ⊖= The dot product of the 2 vectors/ Distance of vector1 * distance of vector 2


A.
the vectors x and y are orthogonal.
The dot product of x and y is ( 3* -3/2 , 2*1, -4*-2) = (-9/2 + 2 + 8) = 11/2. hence x and y are not orthogonal

B.
the vectors x and y are in opposite directions.

Cos ⊖= 11/2 / (sqrt ( 29)* (sqrt(29)/ 2)) = 11/2 / 29/2 = 11/29
Cos ⊖ = 11/29 = approx 67.71 degrees. x and y are not in opposite directions.

C.
the vectors x and z are orthogonal
The dot product of x and z is ( 3* 0 , 2*2 , -4*-1) = (0 + 4 - 4). x and z are orthogonal.


D.
the vectors x and z are in opposite directions

Cos ⊖= 0 = 90 degrees. This confirms our answer in part C that x and z are orthogonal and create a right angle. they are not in opposite directions.



Problem 2
Given the vector x = <3,2,-4>,

1. find the length of the vector x (write sqrt(#) for square root to write your answer exactly).

2. find the unit vector in the same direction as x. (Write your answer exactly using the form <v1,v2,v3,...> , rationalize all denominators)

1) The length of a vector is the square root of the sum of squares. The length is sqrt ( 3^2 + 2^2 +(-4)^2 = sqrt ( 29)

2) The unit vector in the same direction of x is given by x/ length of x. We have ( 3, 2, -4) / sqrt(29) from part A. So we have ( 3*sqrt(29)/ 29 , 2*sqrt(29), -4*sqrt(29)/ 29)
 
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  • #2
Your calculations look fine to me. I didn't double-check anything with a calculator, but the answers I found agree with yours.

On your last problem, your unit vector is incorrect, possibly you forgot to type in a number.

Also, this statement is incorrect: "2 vectors are orthogonal is the angle between them is 180."

And, when calculating the dot product of two vectors and writing the multiplication of each term, I would be careful not to write it as a vector.

Example: It is not really a good habit to write: (a,b,c) · (x,y,z) = (ax,by,cz) = ax + by + cz. It can be simply written: (a,b,c) · (x,y,z) = ax + by + cz.
 
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  • #3
Thanks

did you mean ( 3*sqrt(29)/ 29 , 2*sqrt(29), -4*sqrt(29)/ 29) is incorrect? I will re check that problem if so
 
  • #4
Yes, it is, due to a minor error.
 
  • #5
youre right
it should be ( 3*sqrt(29)/ 29 , 2*sqrt(29)/ 29, -4*sqrt(29)/ 29)
 

FAQ: Find the length of the vector x (write sqrt(#)

What are vectors and why are they important in science?

Vectors are mathematical quantities that have both magnitude and direction. They are important in science because they can be used to represent physical quantities such as velocity, force, and acceleration. They are also useful in solving problems involving motion and forces.

How do vectors differ from scalars?

Vectors have both magnitude and direction, while scalars only have magnitude. This means that vectors can be represented graphically as arrows, while scalars are typically represented by a single number.

What is the difference between displacement and distance?

Displacement is a vector quantity that describes the change in position of an object, while distance is a scalar quantity that describes the total length traveled by the object. Displacement takes into account the direction of movement, while distance does not.

How do you add and subtract vectors?

To add or subtract vectors, you must first break them down into their components (x and y for two-dimensional vectors). Then, add or subtract the corresponding components to get the resultant vector. The magnitude and direction of the resultant vector can be found using trigonometric functions.

Can vectors only be used in physics?

No, vectors can be used in various fields such as mathematics, engineering, and computer science. They are a fundamental concept in many areas of science and are used to solve problems and make predictions.

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