Find the value of ##t## when ##P## returns to ##X##- Kinematics

In summary: I give up.Nothing there about working back from the endpoint! You make a statement about a which is not true over the whole time interval, and state (without deriving) a quadratic equation which is not valid over the whole time interval...I give up.
  • #1
chwala
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Homework Statement
Find the value of ##t## when ##P## returns to ##X##
Relevant Equations
Kinematics
My interest is on part (e) only parts a - d were quite easy. I seek an alternative approach for part (e)

...phew this was a nice one ...took me time to figure out. :cool:

1675332725608.png
Find the text solution here:

1675332786234.png
My take/approach;

We have ##a=0.6 m/s^2##, therefore;

using ##s=ut+\dfrac{1}{2}at^2##, we shall have;

##-0.3t^2+3.6t-3.6=0##

##t_1=1.101##seconds (which we shall reject as ##6<t<12##).

##t_2=10.89≈10.9##seconds.

cheers! Bingo!!
 
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  • #2
In my head I did:
3 triangles, 0-2, 2-6, 6-t.
Need first two areas to add up to the third.
First area is half of second (same height, half the base).
So third is 1.5 times area of second.
Similar triangles, so ratio of areas is square of ratio of sides.
t=6+(6-2)√1.5
 
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  • #3
I don't understand where you get your quadratic equation from. You can't apply s = ut + 1/2at2 because a is not constant over the time period. (It works, however, if you work backwards from the end point. Then t = 12 - t1 = 10.9 s.)
 
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  • #4
mjc123 said:
I don't understand where you get your quadratic equation from. You can't apply s = ut + 1/2at2 because a is not constant over the time period. (It works, however, if you work backwards from the end point. Then t = 12 - t1 = 10.9 s.)
I actually worked backwards from the end point...is that approach wrong? It should work as he is returning back ... using the same initial acceleration value as start point (deceleration) ...

Furthermore, the question envisages/expects use of an approach in form of calculation that would eventually yield an approximate solution that ought to be rounded to 1 decimal point. Therefore, it requires use of calculations...@haruspex does your approach give an exact or approximate solution?

Cheers...
 
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  • #5
chwala said:
I actually worked backwards from the end point...is that approach wrong? It should work as he is returning back ... using the same initial acceleration value as start point (deceleration) ...

Furthermore, the question envisages/expects use of an approach in form of calculation that would eventually yield an approximate solution that ought to be rounded to 1 decimal point. Therefore, it requires use of calculations...@haruspex does your approach give an exact or approximate solution?

Cheers...
What I posted was an exact solution.
 
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  • #6
haruspex said:
What I posted was an exact solution.
The question expected a numerical approach?that is, for them to specify;

'Give your answer to 1 decimal place?'

If they expected an exact value, then they would not have specified one to give solution to a specified accuracy, in our case to 1 decimal place.
 
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  • #7
mjc123 said:
I don't understand where you get your quadratic equation from. You can't apply s = ut + 1/2at2 because a is not constant over the time period. (It works, however, if you work backwards from the end point. Then t = 12 - t1 = 10.9 s.)
Which other approach can one apply if not quadratic as you indicate?
 
  • #8
chwala said:
The question expected a numerical approach?that is, for them to specify,

'give your answer to 1 decimal place?'

If they expected an exact value, then they would not have specified one to give solution to a specified accuracy, in our case to 1 decimal place.
As I wrote, that was what I worked out in my head. I do not have a calculator in my head. I left you that small step.
 
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  • #9
chwala said:
Which other approach can one apply if not quadratic as you indicate?
Yes, quadratic equation is the right approach, but it wasn't at all obvious how you derived your equation from your premises. You say you were working backwards from the end point, but you didn't say that originally. Your variable t was not the time from the end, but from the start (you specified 6<t<12). You can't use s = ut + 1/2 at2 for t as thus defined, because a is not a constant over the time period. You'd have to split the calculation into two parts (before and after t = 2s).

You need to be much more clear and explicit in
  • explaining your approach to tackling the problem
  • showing all steps of your derivation and working
  • being consistent in notation
 
  • #10
What is the difficulty in understanding that the motion of the particle ##P## is now reversed in the opposite direction with an unknown ##t## value? with initial deceleration value of ##a=0.6##?
using; ##s=ut+\dfrac{1}{2}at^2## we shall have;

##3.6=(3.6×t)+\dfrac{1}{2}(-0.6 ×t^2)##

##3.6=3.6t-0.3t^2##

##-0.3t^2+3.6t-3.6=0##

or

##0.3t^2-3.6t+3.6=0##

...from here the steps to solution will follow.
 
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  • #11
chwala said:
What is the difficulty in understanding that the motion of the particle P is now reversed in the opposite direction with an unknown t value? with deceleration a=0.6?
You never said that that was what you were doing. You said
chwala said:
Homework Statement:: Find the value of ##t## when ##P## returns to ##X##
Relevant Equations:: Kinematics

My take/approach;

We have a=0.6m/s2, therefore;

using s=ut+12at2, we shall have;

−0.3t2+3.6t−3.6=0

t1=1.101seconds (which we shall reject as 6<t<12).

t2=10.89≈10.9seconds.

cheers! Bingo!!
Nothing there about working back from the endpoint! You make a statement about a which is not true over the whole time interval, and state (without deriving) a quadratic equation which is not valid over the whole time interval (because a is not constant). One must assume you are working over the whole time interval from the start of the motion, because this is what t means in the diagram and the question, and you have not said that you intend it to mean anything else, and you say explicitly 6<t<12. I suspect you are using t in your equation in a different sense from t in the question, and perhaps not yourself fully realising that that's what you're doing. If you redefine a variable you should use a different symbol.

If that was the answer to a question in an exam, it would get no marks, even though the numerical answer was coincidentally correct. An examiner would have no idea what you were doing. To get good marks, you MUST state the assumptions you are using, define the symbols in your equation (especially if you're changing the meaning of a symbol), and give initial values or boundary conditions where appropriate. And show your working in full.

It would be better to proceed something like this:

Let us consider the particle's motion backwards from the endpoint at t=12 s. Let us define the time from the endpoint as T = 12 - t. At T = 0, s = 3.6 m, u = -3.6 m/s and a = 0.6 m/s2. At the point when s = 0,
0 = 3.6 - 3.6T + 0.3T2
Then you solve the quadratic equation; as T<6, you take the solution T = 1.1 s, so t = 10.9 s.
 
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  • #12
Alternatively, i think we may use integration; that is,

From;

$$v=0.6t-3.6$$

$$\int_t ^{12} (0.6t-3.6) \, dt=3.6$$ Integration yields,

$$[0.3t^2-3.6t]=3.6$$ with limits from ##t_m## to ##12##. On substituting our limits we end up with;

$$[43.2-43.2]-[0.3t_m^2-3.6t_m]=3.6$$$$-0.3t_m^2+3.6t_m-3.6=0$$

from here the steps to solution would follow. In this approach, we deliberately avoided use of acceleration.
Cheers.
 
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  • #13
On second thought, i think we cannot use ##s=ut+\dfrac {1}{2} at^2## as the acceleration (deceleration in our case) is not constant on the entire return journey. The initial deceleration is ##0.6## but this would mean that for us to have ##t_1=10.899##, deceleration would have to be increasingly changing to a value much greater than ##0.6##

Integration approach would suffice.
 
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  • #14
chwala said:
On second thought, i think we cannot use ##s=ut+\dfrac {1}{2} at^2## as the acceleration (deceleration in our case) is not constant on the entire return journey. The initial deceleration is ##0.6## but this would mean that for us to have ##t_1=10.899##, deceleration would have to be increasingly changing to a value much greater than ##0.6##

Integration approach would suffice.
Of course you can use ##s=ut+\dfrac {1}{2} at^2##. You do have to know what you are doing. That comes directly from integrating ##\displaystyle v=u+at## provided that you adequately define ##s,\,u,\, a \text{, and } t ##.

The initial acceleration, from ##t=0## to ##t=2.0 \text{ s}## is ##-1.2 \text{ m/s}^2##

After that, from from ##t=2.0## to ##t=12.0 \text{ s}## , ##a=(+)0.6 \text{ m/s}^2##

We call it deceleration, from ##t=2.0## to ##t=6.0 ## because the particle is slowing, but the acceleration does not change at this time (##t = 6.0##).
 
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  • #15
SammyS said:
Of course you can use ##s=ut+\dfrac {1}{2} at^2##. You do have to know what you are doing. That comes directly from integrating ##\displaystyle v=u+at## provided that you adequately define ##s,\,u,\, a \text{, and } t ##.
You cannot use it directly as it is. The ##s=ut+\dfrac {1}{2} at^2## has to come from integration.
 
  • #16
chwala said:
You cannot use it directly. It has to come from integration.
Why? Is that some rule for this problem?

(I'm still Editing the previous post)

Done editing the previous post.

I will now endeavor to address your Post #12, which shaows some serious confusion.
 
  • #17
chwala said:
Alternatively, i think we may use integration; that is,

From;

$$v=0.6t-3.6$$

$$\int_t ^{12} (0.6t-3.6) \, dt=3.6$$ Integration yields,
That is the correct velocity from ##t=2.0## to ##t=12.0## .

Then you write that integral, which is fine, but you don't say why you equate it to ##3.6##.

##3.6## what?

To quote @mjc123 :
mjc123 said:
Yes, quadratic equation is the right approach, but it wasn't at all obvious how you derived your equation from your premises. You say you were working backwards from the end point, but you didn't say that originally.

How can you work backwards from a situation which you don't explain?

Yes, I figured out that somehow you figured out that at ##t=12.0##, the particle was located ##+3.6 \text{ m} ## from the starting position.

How you arrived at that is a complete mystery, although @haruspex 's triangles would have gotten you there and even farther.
 
  • #18
SammyS said:
That is the correct velocity from ##t=2.0## to ##t=12.0## .

Then you write that integral, which is fine, but you don't say why you equate it to ##3.6##.

##3.6## what?

To quote @mjc123 :How can you work backwards from a situation which you don't explain?

Yes, I figured out that somehow you figured out that at ##t=12.0##, the particle was located ##+3.6 \text{ m} ## from the starting position.

How you arrived at that is a complete mystery, although @haruspex 's triangles would have gotten you there and even farther.
@sammy, the distance of ##P## from ##X## when the particle is at ##t=12## seconds is equal to ##3.6## metres. Unless, you also want me to show this?

Ok, let me take you through this;

1. The distance of ##P## from ##X## when ##t=6## is given by;
##s=\dfrac{1}{2} ×6 × 2.4= 7.2## metres

2. The distance of ##P## from ##X## when ##t=12## is given by;

i.e from the point where ##t=6## with initial velocity ##u=0##.

##v^2=u^2+ 2as##

##3.6^2=0^2+ (2 ×0.6×s)##

##12.96=0+ (2 ×0.6×s)##

##s=10.8## metres

Therefore, the required ##s## value is given by;

##s_{required}=10.8-7.2=3.6## metres.

I hope its no longer a mystery :wink: ... Cheers.
 
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  • #19
chwala said:
@sammy, the distance of ##P## from ##X## when the particle is at ##t=12## seconds is equal to ##3.6## metres. Unless, you also want me to show this?

Ok, let me take you through this; . . .
Thank you for providing those details - showing how you determined that at ##t=12\text{ seconds, }## the particle was located ##3.6\text{ metres }## from point ##X## in the positive direction.

For Item 1, it appears that you used the formula for the area of a triangle to find the distance of the particle from ##X## at ##t=6\text{ s, }## rather than performing the integration of ##v(t)\,.## That's fine. The fact that this area falls below the horizontal axis tells us that the integration would give a negative result. Therefore, at ##t=6## seconds, ##s=-7.2\text{ metres, }## indicating that the particle is a distance of ##7.2\text{ metres }## from point ##X## in the negative direction.

Note: Here's an alternate way to find the time at which the particle returns to point ##X##.

Integrate ##v(t)## from ##6## to ##t_m##, set that equal to ##7.2\text{ metres }## and solve for ##t_m## .
 
  • #20
chwala said:
Alternatively, i think we may use integration; that is,

From;

$$v=0.6t-3.6$$

$$\int_t ^{12} (0.6t-3.6) \, dt=3.6$$ Integration yields,

$$[0.3t^2-3.6t]=3.6$$ with limits from ##t_m## to ##12##. On substituting our limits we end up with;

$$[43.2-43.2]-[0.3t_m^2-3.6t_m]=3.6$$$$-0.3t_m^2+3.6t_m-3.6=0$$

from here the steps to solution would follow. In this approach, we deliberately avoided use of acceleration.
Cheers.
Looks like this is the most logical approach to this problem...unless otherwise.
 
  • #21
SammyS said:
Of course you can use ##s=ut+\dfrac {1}{2} at^2##. You do have to know what you are doing. That comes directly from integrating ##\displaystyle v=u+at## provided that you adequately define ##s,\,u,\, a \text{, and } t ##.

The initial acceleration, from ##t=0## to ##t=2.0 \text{ s}## is ##-1.2 \text{ m/s}^2##

After that, from from ##t=2.0## to ##t=12.0 \text{ s}## , ##a=(+)0.6 \text{ m/s}^2##

We call it deceleration, from ##t=2.0## to ##t=6.0 ## because the particle is slowing, but the acceleration does not change at this time (##t = 6.0##).

I do not get what you mean by the highlighted part... particle is slowing but acceleration does not change? what do you mean?
 
  • #22
SammyS said:
Thank you for providing those details - showing how you determined that at ##t=12\text{ seconds, }## the particle was located ##3.6\text{ metres }## from point ##X## in the positive direction.

For Item 1, it appears that you used the formula for the area of a triangle to find the distance of the particle from ##X## at ##t=6\text{ s, }## rather than performing the integration of ##v(t)\,.## That's fine. The fact that this area falls below the horizontal axis tells us that the integration would give a negative result. Therefore, at ##t=6## seconds, ##s=-7.2\text{ metres, }## indicating that the particle is a distance of ##7.2\text{ metres }## from point ##X## in the negative direction.

Note: Here's an alternate way to find the time at which the particle returns to point ##X##.

Integrate ##v(t)## from ##6## to ##t_m##, set that equal to ##7.2\text{ metres }## and solve for ##t_m## .
Why from ##t=6##? ...kindly show this integration. Cheers.
 
  • #23
chwala said:
Looks like this is the most logical approach to this problem...unless otherwise.
Another way without integrals :

1711665685108.png
 
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  • #24
chwala said:
Alternatively, i think we may use integration; that is,

From;
$$v=0.6t-3.6$$
$$\int_t ^{12} (0.6t-3.6) \, dt=3.6$$ Integration yields,
$$[0.3t^2-3.6t]=3.6$$ with limits from ##t_m## to ##12##. On substituting our limits we end up with;
$$[43.2-43.2]-[0.3t_m^2-3.6t_m]=3.6$$$$-0.3t_m^2+3.6t_m-3.6=0$$
from here the steps to solution would follow. In this approach, we deliberately avoided use of acceleration.
Cheers.
I have previously replied to this post, but at that time I did not realize that this was the correct for ##v(t)## on the interval, ##\displaystyle \ 2\le t\le12\,,\ ## due to the "y-intercept" being ##-3.6## while that of the velocity graph was zero.

I suppose that rather than using the slope-intercept form for the velocity, I would be inclined to use a point-slope form and state that fact. in this case we get:

##\quad \quad \displaystyle v(t)=(0.6)(t-6)## ,

which obviously is zero at ##t=6## and has a slope of ##0.6## m/s2 . Of course this is equivalent to the velocity function that you used .

Yes, you are correct. We can use integration to find the displacement (distance and direction) of the particle. In specific, we can use integration to find the time, ##t_m## at which the particle returns to its initial position ##X##. Since you have found that at ##t=12\,##s, particle has moved past ##X## by ##3.6\,##m, we can integrate the velocity from ##t_m## to ##12\,##s to get a displacement of ##3.6\,##m, and solve for ##t_m##.

##\quad \quad \displaystyle \int_{t_m}^{12}(0.6)(t-6) dt = 3.6##

##\quad \quad \displaystyle \left. \dfrac{0.6}{2} (t-6)^2 \right |_{t_m}^{12} = 3.6 ##

##\quad \quad \displaystyle \dfrac{3}{10} \left( (12-6)^2 - (t_m-6)^2 \right )= 3.6 ##

##\quad \quad \displaystyle 36 - (t_m-6)^2 = \dfrac{10}{3}3.6 ##

##\quad \quad \displaystyle (t_m-6)^2 =36-12 =24##

So that ##\quad \displaystyle t_m=6\pm \sqrt{24\ } \approx 6\pm 4.89898 = 1.01012 \text{ or } 10.89898 ##

The smaller number is not between 2 s and 12 s .

So to the nearest 0.1 second, the answer is ##\displaystyle t_m=10.9\,##s .



.
 
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  • #25
MatinSAR said:
Another way without integrals :

View attachment 342489
I can see that you have used similarity, if i am correct with height for Δ##x_1##= ##(2.4-0) = \dfrac {12}{5}##

I just want to get this clear you're implying that,

##\dfrac{6}{t-6} = \left[\dfrac{\left(\dfrac{3t-18}{5}\right)}{\left(\dfrac{12}{5}\right)}\right]##
 
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  • #26
chwala said:
I can see that you have used similarity, if i am correct with height for Δ##x_1##= ##(2.4-0) = \dfrac {12}{5}##

I just want to get this clear you're implying that,

##\dfrac{6}{t-6} = \left[\dfrac{\left(\dfrac{3t-18}{5}\right)}{\left(\dfrac{12}{5}\right)}\right]##
Yes. We have two triangles. One from ##0## to ##6## and one from ##6## to ##t>6##. Area of these two triangles should be the same. You know that the area between ##v(t)## curve and ##t## axis is displacement. For ##v<0## the displacement is negative and for ##v>0## the displacement is positive. So magnitude of displacement from ##0## to ##6## should be equal to magnitude of displacement from ##6## to ##t##. (Magnitude of displacement = Area of triangle.) This way the total displacement by the time ##t## would be zero.

First triangle :$$A_1 = (\frac 1 2)(6)(\frac {12} 5)=\frac {36} {5}$$
Second triangle :$$A_2 = (\frac 1 2)(t-6)(\frac {3} {5} (t-6))=\frac 3 {10} (t-6)^2$$
We should have ##A_1=A_2## so : $$(t-6)^2 = 24$$$$t=6+\sqrt {24}$$And ##t>6## implies that ##t=6-\sqrt {24}## is not acceptable.

Edit : You've used similarity in a wrong way.
1711846703174.png

To find height ##h## you write similarity equation for these two ...
 
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FAQ: Find the value of ##t## when ##P## returns to ##X##- Kinematics

What is the basic kinematic equation used to find the value of t when P returns to X?

The basic kinematic equation used is typically one of the following: \( X = X_0 + V_0 t + \frac{1}{2} a t^2 \) or \( X = X_0 + V t \), where \( X \) is the final position, \( X_0 \) is the initial position, \( V_0 \) is the initial velocity, \( V \) is the velocity, \( a \) is the acceleration, and \( t \) is the time.

How do you determine the initial conditions for solving the kinematic equation?

The initial conditions can be determined from the problem statement, which typically provides the initial position \( X_0 \), initial velocity \( V_0 \), and any external forces or accelerations acting on the object. These values are crucial for solving the kinematic equation accurately.

What role does acceleration play in finding the value of t?

Acceleration \( a \) is a key component in kinematic equations. If the object is under constant acceleration, it directly affects the time \( t \) it takes for the object to return to position \( X \). The presence or absence of acceleration changes the form of the kinematic equation used.

Can the kinematic equations be used if the motion is not in a straight line?

Kinematic equations are primarily designed for linear motion. For motion that is not in a straight line, such as circular or projectile motion, the equations need to be adapted to account for the different dimensions and directions of motion. This often involves breaking down the motion into components.

What if the object returns to X multiple times? How do you find all possible values of t?

If the object returns to the position \( X \) multiple times, you need to solve the kinematic equation for all possible values of \( t \). This typically involves solving a quadratic equation, which can yield two values of \( t \). Each solution corresponds to a different time when the object passes through position \( X \).

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