Find the volume of the region D using spherical coordinates

In summary, the problem involves finding the volume of a cone using spherical coordinates and a change of variables. The solution uses the equation V(D) = ∫∫∫_D ρ^2 sinθ dρ dϕ dθ and solves for cos alpha by creating a right triangle and finding the adjacent leg, which simplifies to 1/2. The solution then uses cylindrical coordinates to simplify the integral and the final answer is V(D) = π/3.
  • #1
s3a
818
8

Homework Statement


The problem and its solution are attached as TheProblemAndSolution.jpg.

Homework Equations


V(D) = ∫∫∫_D ρ^2 sinθ dρ dϕ dθ

The Attempt at a Solution


How exactly does the solution get cos α = 1/√(3)?

Also, when the solution goes from the step with two integrals to the step with one integral, is a minus sign forgotten by the author of the solution (because it seems to me that it should be cos(π/2) - cos α, where cos(π/2) = 0)?

Also, to be pedantic, given the way the problem is approached in the solution, shouldn't the solution say "in spherical coordinates (ρ, ϕ, θ)" (instead of (ϕ, θ, ρ))?
 

Attachments

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  • #2
s3a said:
How exactly does the solution get cos α = 1/√(3)?
Good question. I get that it's 1/2.
s3a said:
when the solution goes from the step with two integrals to the step with one integral, is a minus sign forgotten by the author
What's the integral of sin(x)?
s3a said:
shouldn't the solution say "in spherical coordinates (ρ, ϕ, θ)"
There is no universal standard, though it is usual to put radius first. Certainly phi and theta are used with swapped roles by different authors, quite apart from how they're placed within the co-ordinate triple.
 
  • #3
Good question. I get that it's 1/2.
Okay, so to get 1/2 (instead of 1/√(3)) what you did was the following (or something similar), right?:
[x^2 + y^2 + z^2 ≤ 1] + [4z^2 ≤ x^2 + y^2 + z^2]

x^2 + y^2 + z^2 + 4z^2 ≤ 1 + x^2 + y^2 + z^2

4z^2 ≤ 1

z^2 ≤ 1/4

z ≤ 1/2 (we ignore z ≥ -1/2, because z ≥ 0 is one of the conditions)

Then, using a Cartesian coordinate system where the positive z axis is upward, the positive y-axis is into the screen and the positive x-axis is toward the right, we draw a right triangle with height/leg z = 1/2, radius/hypotenuse ρ = 1, where α is the angle separating the leg z from the hypotenuse ρ, from which we get that cos α = 1/2.

What's the integral of sin(x)?
The integral of sin(x) is -cos(x), and I now see my mistake. :)

There is no universal standard, though it is usual to put radius first. Certainly phi and theta are used with swapped roles by different authors, quite apart from how they're placed within the co-ordinate triple.
So, in other words, what you're saying is that the order in the notation (ρ, ϕ, θ) doesn't have to be the same order as that of the differential components in the integral, right?
 
  • #4
s3a said:
what you did was the following (or something similar),
Yes, similar: the distance from the origin to a point on the cone is 2z. cos(alpha) = adjacent/hypotenuse = z/2z..
s3a said:
the order in the notation (ρ, ϕ, θ) doesn't have to be the same order as that of the differential components in the integral
That would be true even if (ρ, ϕ, θ) were absolutely standard for polar co-ordinates.
 
  • #5
Alright, so, lastly, the final answer is V(D) = π/3, right?
 
  • #6
s3a said:
Alright, so, lastly, the final answer is V(D) = π/3, right?
Yes.
In fact, cylindrical co-ordinates are slightly better here. ##\int_0^{\frac 12} \pi((1-z^2) - 3z^2).dz##, ##\pi((1-z^2) - 3z^2)## being the area of the annulus at z.
 
  • #7
Thanks for that and everything above too. :)
 

Related to Find the volume of the region D using spherical coordinates

What are spherical coordinates?

Spherical coordinates are a system of locating points in three-dimensional space using two angles (usually denoted as θ and φ) and a distance from the origin (usually denoted as r). In this system, θ represents the angle from the positive z-axis, φ represents the angle from the positive x-axis, and r represents the distance from the origin.

What is the formula for converting Cartesian coordinates to spherical coordinates?

The formula for converting Cartesian coordinates (x, y, z) to spherical coordinates (r, θ, φ) is as follows:
r = √(x² + y² + z²)
θ = arctan(y/x)
φ = arccos(z/√(x² + y² + z²))

How do you find the volume of a region using spherical coordinates?

To find the volume of a region using spherical coordinates, you first need to set up the triple integral using the spherical coordinate system. The integral will have the form ∫∫∫ f(r, θ, φ) dr dθ dφ, where f(r, θ, φ) is the function representing the region. Then, you can evaluate the integral to find the volume of the region.

What are some common applications of spherical coordinates?

Spherical coordinates are commonly used in physics, engineering, and mathematics to describe the location of objects in three-dimensional space. They are particularly useful when dealing with problems involving spherical objects, such as planets, stars, or particles moving in a spherical potential. They are also used in navigation and mapping systems, as well as in computer graphics and 3D modeling.

How do you plot points in spherical coordinates?

To plot points in spherical coordinates, you can use a standard coordinate system with the two angles (θ and φ) on the x- and y-axis, and the distance from the origin (r) represented by the z-axis. Alternatively, you can also use a spherical coordinate grid, which consists of concentric circles representing different values of r, and lines representing different values of θ and φ. The point is located at the intersection of the appropriate circle and line on the grid.

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