Find velocity-time equation from velocity-position equation

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In summary: The point of my first post here was that you should recognise an equation you've seen before. That was a quick way to realise we do have a constant acceleration solution.PS if you draw a graph (extended to ##t = 0##), then it's clear. ##t_0## is just an arbitrary label on the graph. It's the same graph however you label the points, so you might as well have ##t_0 = 0##.So according to this, Can I say that ##v
  • #1
MatinSAR
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Homework Statement
Find velocity-time and position-time equation from velocity-position equation(Kinematics).
Relevant Equations
##v=at+v_{0}##
##v^2=v_{0}^2+2a(x-x_{0})##
##x=x_{0}+v_{0}t+\frac 1 2 at^2##
The velocity-position equation of an object that is moving in a straight line is ##v^2-16=4x##. If ##v_{0}<0## find average velocity for ##3<t<5##.

Answer of the book starts with :

We know that :
##v^2-v_{0}^2=2a(x-x_{0})##
##v^2-16=4x##

So ##v_{0}^2=16## => ##v_{0}=-4## and ##a=2##.
##v=at+v_{0}## => ##v=2t-4##

I can't undestand how it finds out that at t=0 we have ##v_{0}=-4## because it might be ##t=t_{0}>0##. In this case book's answer is wrong be cause we should use ##v=a(t-t_{0})+v_{0}## ...
 
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  • #2
Your relevant equations are all for the constant acceleration case. You ought not assume that here. However, it does look like the book answer assumes that. It also assumes ##x_0=0##.
As to your question, the problem statement does not mention ##t_0##. It does not define ##v_0##, but it is reasonable to suppose that means the velocity at t=0.
The solver chose ##t_0## to represent t at the start, so it equals 0 by definition.

Fwiw, you can deduce acceleration is constant. Differentiating ##v^2=4x+16## wrt x yields ##2v\frac{dv}{dx}=4##, and in general ##v\frac{dv}{dx}=\frac{dv}{dt}##.
 
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  • #3
haruspex said:
Your relevant equations are all for the constant acceleration case. You ought not assume that here. However, it does look like the book answer assumes that. It also assumes ##x_0=0##.
As to your question, the problem statement does not mention ##t_0##. It does not define ##v_0##, but it is reasonable to suppose that means the velocity at t=0.
The solver chose ##t_0## to represent t at the start, so it equals 0 by definition.

Fwiw, you can deduce acceleration is constant. Differentiating ##v^2=4x+16## wrt x yields ##2v\frac{dv}{dx}=4##, and in general ##v\frac{dv}{dx}=\frac{dv}{dt}##.
Thank you for your time.
How can we know that ##v_0^2=16##?
It might be velocity in another time ... because in general we have ##v_{2}^2=v_{1}^2+2a(x_{2}-x_{1})## and this ##v_{1}## is different from ##v(t=0)##.
 
  • #4
MatinSAR said:
The velocity-position equation of an object that is moving in a straight line is ##v^2-16=4x##.
You can also see directly that this equation is of the form ##v^2 - (\pm 4)^2 = 2(2)x##. Compare this with the equation of constant acceleration, starting at ##x = 0##: ##v^2 - u^2 = 2ax##.

One solution, therefore, is ##a = 2, v_0 = \pm 4, x_0 = 0##.

And, let's not worry about units.
 
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  • #5
PeroK said:
You can also see directly that this equation is of the form ##v^2 - (\pm 4)^2 = 2(2)x##. Compare this with the equation of constant acceleration, starting at ##x = 0##: ##v^2 - u^2 = 2ax##.

One solution, therefore, is ##a = 2, v_0 = \pm 4, x_0 = 0##.

And, let's not worry about units.
Thank you.
But we can use these if we have ##t_0=0##. Am I right?
I mean if for ##v_0 = \pm 4, x_0 = 0## we have ##t_0>0## the we cannot use ##v =u+at##.
 
  • #6
MatinSAR said:
we have ##t_0>0## the we cannot use ##v =u+at##.
That's purely notation. I would take ##t_0 = 0, t_1 = 3, t_2 = 5##. If you take ##t_0 = 3##, then you have the same solution, but you need to mess about unnecessarily with the standard equations.
 
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  • #7
PS if you draw a graph (extended to ##t = 0##), then it's clear. ##t_0## is just an arbitrary label on the graph. It's the same graph however you label the points, so you might as well have ##t_0 = 0##.
 
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  • #8
PeroK said:
That's purely notation. I would take ##t_0 = 0, t_1 = 3, t_2 = 5##. If you take ##t_0 = 3##, then you have the same solution, but you need to mess about unnecessarily with the standard equations.
This is what I meant. If I choose for example ##t_0=3## then I can't use ##v=u+at##. Am I right?
 
  • #9
MatinSAR said:
This is what I meant. If I choose for example ##t_0=3## then I can't use ##v=u+at##. Am I right?
The full equations have ##x_0## and ##v_0## in them. For example:
$$v(t) = u(t_0) + a(t-t_0)$$And$$v(t_2) = u(t_1) + a(t_2 - t_1)$$and$$v(t_2)^2 - v(t_1)^2 = 2a(x(t_2) - x(t_1))$$The point of my first post here was that you should recognise an equation you've seen before. That was a quick way to realise we do have a constant acceleration solution.
 
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  • #10
PeroK said:
PS if you draw a graph (extended to ##t = 0##), then it's clear. ##t_0## is just an arbitrary label on the graph. It's the same graph however you label the points, so you might as well have ##t_0 = 0##.
So according to this, Can I say that ##v(t)=v_0+at## is an equation of a line and we can find it by any given two points like ##(t_1,v(t_1))## and ##(t_2,v(t_2))##?
 
  • #11
MatinSAR said:
So according to this, Can I say that ##v(t)=v_0+at## is an equation of a line and we can find it by any given two points like ##(t_1,v(t_1))## and ##(t_2,v(t_2))##?
Yes, there's an important link generally between kinematic equations and geometry. The trajectory of a particle is, after all, a curve of some description in 3D space.

In a physical scenario, the starting time ##t = 0## can be literally where the motion starts (e.g. a ball being kicked). Or, it can be some arbitrary point in the trajectory (e.g. a planetary orbit).

Constant acceleration motion maps to straight lines and parabolas. Planetary and related motion maps to conic sections (circles, ellipses and hyperbolas).

A charged particle in a constant magnetic field moves in a helix.

And, more generally motion is some smooth curve in space.
 
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  • #12
PeroK said:
Yes, there's an important link generally between kinematic equations and geometry. The trajectory of a particle is, after all, a curve of some description in 3D space.

In a physical scenario, the starting time ##t = 0## can be literally where the motion starts (e.g. a ball being kicked). Or, it can be some arbitrary point in the trajectory (e.g. a planetary orbit).

Constant acceleration motion maps to straight lines and parabolas. Planetary and related motion maps to conic sections (circles, ellipses and hyperbolas).

A charged particle in a constant magnetic field moves in a helix.

And, more generally motion is some smooth curve in space.
Thank you for your time.
 
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FAQ: Find velocity-time equation from velocity-position equation

How do you derive the velocity-time equation from the velocity-position equation?

To derive the velocity-time equation from the velocity-position equation, you need to use the chain rule of calculus. If you have a velocity-position equation v(x), you can express the velocity as a function of time by integrating the inverse of the velocity with respect to position. This involves solving the differential equation dx/dt = v(x) to find x(t), and then substituting back to find v(t).

Can you provide an example of converting a velocity-position equation to a velocity-time equation?

Sure! Suppose you have a velocity-position equation v(x) = kx, where k is a constant. To find the velocity-time equation, you solve the differential equation dx/dt = kx. Separating variables and integrating, you get ∫dx/x = ∫k dt, which leads to ln|x| = kt + C. Solving for x, you get x(t) = x_0 e^(kt), where x_0 is the initial position. Substituting back into v(x), you get v(t) = kx_0 e^(kt).

What are the common mistakes to avoid when deriving the velocity-time equation from the velocity-position equation?

Common mistakes include not properly separating variables in the differential equation, incorrect integration, and not correctly applying initial conditions. Additionally, failing to correctly solve for x(t) before substituting back into the velocity equation can lead to errors.

How do initial conditions affect the derivation of the velocity-time equation?

Initial conditions provide the necessary constants of integration when solving the differential equation. For example, if you know the initial position x_0 at t=0, you can use this to solve for the constant of integration when integrating. This ensures that the derived velocity-time equation accurately reflects the initial state of the system.

Are there any specific tools or software that can help with deriving the velocity-time equation from the velocity-position equation?

Yes, there are several tools and software that can assist with these derivations. Symbolic computation software like Mathematica, MATLAB, and Maple can solve differential equations and perform integrations symbolically. Additionally, online calculators and tools like Wolfram Alpha can also help with specific calculations and integrations needed to derive the velocity-time equation.

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