Finding Position Vectors for Lines: Using Equations and Free Choice

In summary, you can find the line of intersection by solving the system of equations represented by the planes.
  • #1
synkk
216
0
Question: http://gyazo.com/54547a60ab590e355a4dc9a6af54650a

part (b), I've found the "u" as the question has labelled it

I have a question when trying to find a position vector that the line passes through:

we have 2x + 2y - z = 9 and x - 2y = 7

would it be OK to let z = 0 and then to solve to find y and x? or to add them and let z = 0? or any other number? I just don't understand *if* this is allowed, and if it is, then why?
 
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  • #2
synkk said:
Question: http://gyazo.com/54547a60ab590e355a4dc9a6af54650a

part (b), I've found the "u" as the question has labelled it

I have a question when trying to find a position vector that the line passes through:

we have 2x + 2y - z = 9 and x - 2y = 7

would it be OK to let z = 0 and then to solve to find y and x? or to add them and let z = 0? or any other number? I just don't understand *if* this is allowed, and if it is, then why?

You should be able to find u and v directly from the equations of the planes. For example, the vector <A, B, C> is a normal to the plane whose equation is Ax + By + Cz = D.

If you solve the system of equations represented by your two planes, the solution will be the line of intersection. If you set z = 0, you'll end up with a single point that happens to be on the line of intersection. I'm not sure if that's what you want.
 
  • #3
Mark44 said:
You should be able to find u and v directly from the equations of the planes. For example, the vector <A, B, C> is a normal to the plane whose equation is Ax + By + Cz = D.

If you solve the system of equations represented by your two planes, the solution will be the line of intersection. If you set z = 0, you'll end up with a single point that happens to be on the line of intersection. I'm not sure if that's what you want.

yup that's what I want, thanks.
 

FAQ: Finding Position Vectors for Lines: Using Equations and Free Choice

What is a position vector?

A position vector is a mathematical representation of the location of a point in space, with reference to a fixed origin point. It is usually denoted by a lowercase letter with an arrow on top, such as r.

How do you find the position vector of a point on a line?

To find the position vector of a point on a line, you need to use the equation r = a + tb, where a is the position vector of any point on the line and b is the direction vector of the line. t is a scalar parameter that represents the distance from the point a to the desired point on the line.

Can you use any point as the origin when finding position vectors?

Yes, you can choose any point as the origin when finding position vectors. However, it is usually more convenient to choose a point that is already on the line or is easy to work with mathematically.

What is the free choice method for finding position vectors?

The free choice method allows you to choose any point on the line as the origin, without having to use an equation. You simply use the coordinates of the chosen point as the position vector and subtract them from the coordinates of the desired point on the line to find the direction vector.

Is it possible to find the position vector of a point using only one equation?

No, it is not possible to find the position vector of a point using only one equation. You need at least two equations (one for the x-coordinate and one for the y-coordinate) to find the position vector in two-dimensional space. In three-dimensional space, you would need at least three equations (one for each coordinate).

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