Finding speed of two billiard balls in elastic collision

In summary, the speed of two billiard balls after an elastic collision can be determined using the principles of conservation of momentum and conservation of kinetic energy. The initial velocities of the balls, their masses, and the angles at which they collide play crucial roles in calculating their final speeds. By applying these principles, one can derive equations that allow for the prediction of the balls' speeds post-collision, illustrating the predictable nature of elastic interactions in physics.
  • #1
I_Try_Math
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Homework Statement
Two identical billiard balls collide. The first one is initially traveling at ##(2.2m/s)\hat{i}−(0.4m/s)\hat{j} ## and the second one at ##−(1.4m/s)\hat{i}+(2.4m/s)\hat{j}##. Suppose they collide when the center of ball 1 is at the origin and the center of ball 2 is at the point (2R,0) where R is the radius of the balls. What is the final velocity of each ball?
Relevant Equations
##p_i = p_f##
## KE_{i} = KE_{f} ##
## \vec{v_{1i}} = \langle 2.2, -0.4 \rangle ##
## \vec{v_{2i}} = \langle -1.4, 2.4 \rangle ##

Let ##\theta## and ##\phi## be the angles made by ##\vec{v_{1i}}## and ##\vec{v_{2i}}## with the x axis, respectively.
Let ##\theta'## and ##\phi'## be the angles made by ##\vec{v_{1f}}## and ##\vec{v_{2f}}## with the x axis, respectively.

## p_{ix} = p_{fx} ##
## mv_{1ix} + mv_{2ix} = mv_{1fx} + mv_{2fx} ##
## v_{1ix} + v_{2ix} = v_{1fx} + v_{2fx} ##
## 0.8 = v_{1f}\cos(\theta') + v_{2f}\cos(\phi') ##


## p_{iy} = p_{fy} ##
## v_{1iy} + v_{2iy} = v_{1fy} + v_{2fy} ##
## 2 = v_{1f}\sin(\theta') + v_{2f}\sin(\phi') ##


## KE_{i} = KE_{f} ##
## \frac{1}{2}mv_{1i}^2 + \frac{1}{2}mv_{2i}^2 = \frac{1}{2}mv_{1f}^2 + \frac{1}{2}mv_{2f}^2 ##
## v_{1i}^2 + v_{2i}^2 = v_{1f}^2 + v_{2f}^2 ##
## 12.75 = v_{1f}^2 + v_{2f}^2 ##

If I understand correctly I should be able to solve it using the the three blue equations. The problem is everytime I try the algebra gets kind of unwieldy and complicated, making me think my work is wrong or there is a different approach to the problem which is conceptually simpler.

Am I on the right track with this problem solving strategy? If so is there is a trick to make the algebra easier? Perhaps a trig identity?
 
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  • #2
Make a good drawing of the two balls at the moment of the collision. Note that the momentum of each ball changes only in the direction along the line joining their centers.
 
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  • #3
The easiest way is to go to the Center of mass frame. For equal masses this is equivalent to defining vector coordinates ##\mathbf v_1 +\mathbf v_2## and ##\mathbf v_1 - \mathbf v_2##.
 
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  • #4
kuruman said:
Make a good drawing of the two balls at the moment of the collision. Note that the momentum of each ball changes only in the direction along the line joining their centers.
Okay that sounds like an interesting observation. I'll give the drawing a go and see what I can come up with.
 
  • #5
I_Try_Math said:
I should be able to solve it using the the three blue equations.
No, because you have four unknowns.
What you are not using is that the impact, being presumed frictionless, can only transfer momentum normally to the contact plane, i.e. along the line joining the centres at that instant.
 
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  • #6
haruspex said:
No, because you have four unknowns.
What you are not using is that the impact, being presumed frictionless, can only transfer momentum normally to the contact plane, i.e. along the line joining the centres at that instant.
So this would mean the y components of the final velocities would be equal to the y components of the initial velocities, correct?

Even if that's right I can't figure out how to use it to solve the equations.
 
  • #7
I_Try_Math said:
So this would mean the y components of the final velocities would be equal to the y components of the initial velocities, correct?
Yes.
I_Try_Math said:
Even if that's right I can't figure out how to use it to solve the equations.
It reduces it to a one dimensional problem. Not only is the X momentum conserved, the X component of the KE is.
Don't introduce angles, just work with the momentum and KE in the X direction.

A useful trick is to use Newton's Experimental Law:
##v_{1f}-v_{2f}=R(v_{2i}-v_{1i})## where R is the coefficient of restitution.
Note the sign reversal between before and after.
This is important mostly in inelastic collisions, but is useful also in one dimensional elastic ones, where R=1. It can be deduced from momentum and KE conservation but avoids the quadratics.
 
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  • #8
haruspex said:
Yes.

It reduces it to a one dimensional problem. Not only is the X momentum conserved, the X component of the KE is.
Don't introduce angles, just work with the momentum and KE in the X direction.

A useful trick is to use Newton's Experimental Law:
##v_{1f}-v_{2f}=R(v_{2i}-v_{1i})## where R is the coefficient of restitution.
Note the sign reversal between before and after.
This is important mostly in inelastic collisions, but is useful also in one dimensional elastic ones, where R=1. It can be deduced from momentum and KE conservation but avoids the quadratics.
I was finally able to solve it with your hints after hours of trying. Interestingly I don't think I've ever needed to break up kinetic energy in x and y components but it came in very handy for this problem. Also I'll definitely check out Newton's Experimental Law. Anyway thanks a bunch for your help.
 
  • #9
I_Try_Math said:
If so is there is a trick to make the algebra easier?
Now that you solved the problem, yes there is a trick that exploits the symmetry afforded by the equality of the masses. If you have solved the general 1D perfectly elastic collision problem before, you might have noticed that when the colliding masses are equal, they simply exchange velocities.

In this particular case, the center to center distance is conveniently along the x-axis. That's also the direction along which momentum is exchanged. So you simply write down the final velocities with the x-components swapped and the y-components the same as before the collision. Clearly, momentum and energy are conserved. No algebra involved.
 
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  • #10
kuruman said:
Now that you solved the problem, yes there is a trick that exploits the symmetry afforded by the equality of the masses. If you have solved the general 1D perfectly elastic collision problem before, you might have noticed that when the colliding masses are equal, they simply exchange velocities.

In this particular case, the center to center distance is conveniently along the x-axis. That's also the direction along which momentum is exchanged. So you simply write down the final velocities with the x-components swapped and the y-components the same as before the collision. Clearly, momentum and energy are conserved. No algebra involved.
That's a very clever way to break it down. Certainly seems obvious in hindsight.
 
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FAQ: Finding speed of two billiard balls in elastic collision

What is an elastic collision?

An elastic collision is a type of collision where both momentum and kinetic energy are conserved. In the case of billiard balls, when they collide, they bounce off each other without any loss of energy, making it a perfect example of an elastic collision.

How do you calculate the speed of two billiard balls after an elastic collision?

The speeds of two billiard balls after an elastic collision can be calculated using the conservation of momentum and the conservation of kinetic energy equations. The equations are as follows: for two balls with masses m1 and m2, initial velocities u1 and u2, and final velocities v1 and v2, the equations are: 1) m1 * u1 + m2 * u2 = m1 * v1 + m2 * v2 (momentum conservation)2) (1/2) * m1 * u1² + (1/2) * m2 * u2² = (1/2) * m1 * v1² + (1/2) * m2 * v2² (kinetic energy conservation). These equations can be solved simultaneously to find the final velocities v1 and v2.

What factors affect the speeds of billiard balls after a collision?

The speeds of billiard balls after a collision are affected by several factors, including their initial velocities, masses, the angle of collision, and the coefficient of restitution, which measures how elastic the collision is. The surface conditions of the billiard table, such as friction, can also play a role in the final speeds.

Can you explain the concept of the coefficient of restitution?

The coefficient of restitution (e) is a measure of how elastic a collision is, defined as the ratio of the relative speed after the collision to the relative speed before the collision. For perfectly elastic collisions, e equals 1, meaning no kinetic energy is lost. For perfectly inelastic collisions, e equals 0, meaning the objects stick together after the collision. In billiard ball collisions, the coefficient is typically close to 1, indicating a highly elastic interaction.

What assumptions are made when analyzing billiard ball collisions?

When analyzing billiard ball collisions, several assumptions are typically made: the balls are considered to be rigid spheres, the collisions are perfectly elastic, the masses of the balls are constant, and external forces such as friction and air resistance are negligible. Additionally, it is often assumed that the collision occurs at a single point and that the balls are not spinning during the collision.

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