Finding the Cross Product in R2: How is it Different from R3?

In summary, to find the cross product of two vectors in R2, you can rotate the system so that the vectors are in the xy plane. The cross product will be in the z direction and can be treated as if it were in R3. The cross product in 2D is a scalar, not a vector, and can be calculated using the formula u_x v_y - u_y v_x.
  • #1
Radfire
7
0
How do you find the cross product when you are given two vectors in R2? i know how to do it for R3
 
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  • #2
heres the two vectors btw, not that its really important since the general rules for finding the cross product should be the same for all vectors

Two vectors are given by a= 3.0 iˆ + 5.0 ˆj and
b = 2.0 iˆ + 4.0 ˆj
 
  • #3
any two vectors given to you in R3 creates a plane. You can then rotate the whole system so that the two vectors now lie in the xy plane. the cross product of that will be in the z direction. So what I'm trying tell you is that the cross product vector is still in the R3 plane. Just treat it like its in R3.
 
  • #4
The cross product in 2d is a scalar, not a vector.

[tex]\vec{u}\times \vec{v} = \det(\vec{u}\vec{v}) = \det\begin{pmatrix} u_x & v_x \\ u_y & v_y \end{pmatrix} = u_x v_y - u_y v_x.[/tex]
 
  • #5
cheers guys, sorted
 
  • #6
Essentially, you take the "z" coordinate of each vector to be 0. I "kind of, sort of" disagree with fzero. I would say that the cross product of two vectors in a two dimensional plane, is a vector but, since the cross product of two vectors is perpendicular to both, the cross product of two vectors in the xy-plane will NOT be in that plane. It will be perpendicular to the plane. Of course, then only the length is important which is the number fzero gives.
 

FAQ: Finding the Cross Product in R2: How is it Different from R3?

1. What is the cross product in R2?

The cross product in R2 is a mathematical operation that takes two vectors in a two-dimensional space and produces a third vector that is perpendicular to both of the original vectors. It is also known as the vector product or the outer product.

2. How is the cross product calculated in R2?

The cross product in R2 is calculated using a specific formula: A x B = |A| * |B| * sin(θ)n, where A and B are the two original vectors, |A| and |B| are their magnitudes, θ is the angle between the vectors, and n is the unit vector perpendicular to both A and B.

3. What is the significance of the cross product in R2?

The cross product in R2 has several applications in mathematics and physics. It is commonly used in vector calculus to calculate surface area and volume of objects, as well as in the study of electromagnetic fields and fluid mechanics.

4. Can the cross product in R2 be negative?

Yes, the cross product in R2 can be negative. The direction of the resulting vector is determined by the right-hand rule, where the thumb points in the direction of the cross product and the fingers curl in the direction of the first vector to the second. If the fingers curl in the opposite direction, the resulting vector will be negative.

5. Is the cross product in R2 commutative?

No, the cross product in R2 is not commutative. This means that A x B does not always equal B x A. The order in which the vectors are multiplied matters, as it affects the direction of the resulting vector. However, the cross product is anticommutative, meaning that A x B = -B x A.

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