Finding The Initial Velocity & Angle

In summary: I have one student who, after 10 months of working with me, still can't grasp the concept of "if you want to get rid of something you multiply by its reciprocal (division)". I've stopped assuming anything. I check and double check everything. I've found it's better to just assume nothing.I'm had to resort to teaching them how to write a sentence (subject-verb-object) before we got to anything mathematical. I have to be careful not to say "use the distributive property" because they don't know "distributive" (or "property" for that matter).I agree that the trig functions are just about as easy as it could possibly get
  • #1
green-insigni
2
0

Homework Statement



An arrow shot into the air has a time of flight of 6s and a range of 210 meters. Find the: A.) Initial Velocity and B.) The angle at which it was shot.

Homework Equations



none?

The Attempt at a Solution


I don't know how to solve this.
 
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  • #2
Welcome to PF!

Try using the information you have to form two equations with said information in them i.e time of flight T and the range Sx.
 
  • #3
Did you draw your sketch?

You can start by labelling some points. The time of flight is 6s. What does that mean? It sounds smarmy, but it's a good question to answer.

What does the arrow's flight look like at 0s?
What does the arrow's flight look like at 3s?
What does the arrow's flight look like at 6s?

What do we know about the horizontal velocity and the horizontal acceleration?
 
  • #4
TaxOnFear said:
Welcome to PF!

Try using the information you have to form two equations with said information in them i.e time of flight T and the range Sx.

Thanks! I think got it.

Given: R= 210m; ttotal= 6s; tmax = 3s since ttotal = 2(tmax)

ymax = Voy^2/2g
= (29.4m/s)^2/2(9.8m/s)^2
= 44.1m

Voy = gtmax
= 9.8m/s^2(3s)
= 29.4m/s

Vox = R/ttotal
= 210m/6s
= 35m/s

The angle at which it was shot:

theta = tan^-1 (29.4m/s / 35m/s)
= 40.03 degrees

The Initial Velocity:

Vo = sqrt Vox^2 + Voy^2
= sqrt (35)^2 + (29.4)^2
= 45.71m/s

Is this it? :D
 
  • #5
Use trig:

So,

x(any distance since speed is constant in x direction)=(V0,x)t=V0(costheta)t
and y=V0(sintheta)t-1/2gt^2
 
  • #6
green-insigni said:
Thanks! I think got it.

Given: R= 210m; ttotal= 6s; tmax = 3s since ttotal = 2(tmax)

ymax = Voy^2/2g
= (29.4m/s)^2/2(9.8m/s)^2
= 44.1m

Voy = gtmax
= 9.8m/s^2(3s)
= 29.4m/s

Vox = R/ttotal
= 210m/6s
= 35m/s

The angle at which it was shot:

theta = tan^-1 (29.4m/s / 35m/s)
= 40.03 degrees

The Initial Velocity:

Vo = sqrt Vox^2 + Voy^2
= sqrt (35)^2 + (29.4)^2
= 45.71m/s

Is this it? :D

Yes, yes and...YES! :)

However, I feel I REALLY need to give you a bit of warning. It can be tempting to try and memorise (or in some other fashion, remember) the derivative equations (eg Viy = sqrt (2gh) ). I would very strongly recommend against that. Not only are they only useful in specific circumstances, it is easy to forget part of it. I would instead recommend that you fall back upon your basic three kinematic equations:

d= Vi*t + 1/2 a*t^2
Vf = Vi + a*t
Vf^2 = Vi^2 + 2a*d

I believe it is much easier and safer to stick to these three equations and say to yourself, "in this instance Vf = 0" or "t-up=1/2 * t-total" and do whatever algebra is necessary instead of trying to remember a specific equation to solve for that particular instance.

I'll hop down off my soapbox now, before I sprain an ankle or something! :)
 
  • #7
Rayquesto said:
Use trig:

So,

x(any distance since speed is constant in x direction)=(V0,x)t=V0(costheta)t
and y=V0(sintheta)t-1/2gt^2

I think it would be a better statement to say that:

dx = Vix*t + 1/2a*t^2 and that the acceleration in the x direction is 0.

You cannot say that cos θ is linked to the vectors in the x direction. That is only the case when the angle is measured against the horizontal. There are cases where you will use sin θ to calculate the x components (see attached image).

This is part of the reason I believe it is important to not to try and make such qualified statements. If you automatically say Vx = Vcos θ, there are times when you will be completely wrong. The best method is learn and memorise your trig functions using adjacent, opposite and hypotenuses (hypoteni?). cos = adj/hyp, sin = opp/hyp, tan = opp/adj.

However, having said all of that, in this particular case you are correct.

EDIT: I hope this doesn't appear as if I am talking down to you. I tend to get 'proper' when writing and I know that it can, at times, come off that way. This is something that I've seen cause SO many problems and so much frustration, that if this can help you avoid that it's well worth it! -r
 

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  • #8
I usually use differentials as well to describe physical phenomena in physics, however, I know there are people completely unfamiliar with that notation out there. So, for simplicity's sake, I didn't do that. As far as the trig functions, well, I thought maybe this user would get it, assuming they need to have developed a foundation for trig before entering a physics class.
 
  • #9
Plus I know these formulas like a piece of cake!
 
  • #10
you are asked to get the Initial Velocity.. what you have is the x and y component of the initial velocity.. you still need to get Vo. how do you solve that?

Hint: use Pythagorean Theorem
 
  • #11
Rayquesto said:
I usually use differentials as well to describe physical phenomena in physics, however, I know there are people completely unfamiliar with that notation out there. So, for simplicity's sake, I didn't do that. As far as the trig functions, well, I thought maybe this user would get it, assuming they need to have developed a foundation for trig before entering a physics class.

I switch back and forth. I do find it difficult not to sneak in a little conceptual differentiation (even if I avoid using the word 'derivative'). I deal with enough non-calc students that I believe I think of the concepts in this mish-mash of calc/non-calc.

Unfortunately, and I am not pointing fingers at anyone in particular, I've found that the assumptions about prior math ability are in error often enough that I have stopped making those assumptions. I did not mean to imply you were incorrect, but lately I've been dealing with a number of students that had an instructor who taught derivative (maybe I should say massaged since 'derivative' has calculus implications) equations instead of concepts (eg equations for MaxHeight and Range). They seem to latch onto these massaged equations and use them in situations where they don't hold. I probably reacted from that more than anything. Sometimes I feel like a Kinematic-Don-Quixote! I apologise if you took anything negative out of my posts, for it was not my intention.
 

FAQ: Finding The Initial Velocity & Angle

What is initial velocity and angle?

Initial velocity is the speed and direction at which an object is launched or thrown. The angle refers to the direction of the initial velocity in relation to the horizontal plane.

Why is it important to find the initial velocity and angle of an object?

Knowing the initial velocity and angle of an object is crucial in understanding its motion and predicting its trajectory. This information can also be used to calculate other important factors such as the maximum height and range of the object.

What are the methods for finding the initial velocity and angle?

There are a few different methods for finding the initial velocity and angle of an object. One method is using the equations of motion, which involve measuring the displacement, time, and acceleration of the object. Another method is using trigonometric functions and measurements such as the launch height and landing position of the object.

Can the initial velocity and angle be determined experimentally?

Yes, it is possible to determine the initial velocity and angle of an object through experiments. This can be done by measuring the displacement and time of the object's motion and using equations of motion to solve for the initial velocity and angle.

How can finding the initial velocity and angle be applied in real-life situations?

Finding the initial velocity and angle can be applied in various real-life situations such as sports, engineering, and physics research. For example, in sports like baseball or golf, knowing the initial velocity and angle of the ball can help players improve their skills and make more accurate shots. In engineering, this information can help design and optimize the trajectory of rockets or projectiles. In physics research, it can be used to understand and analyze the motion of objects in different scenarios.

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