- #1
The Sparrow
- 9
- 0
Forums like these give me faith in humanity.
I am busy with little project and I've just come out of angular physics after taking a deep breath only to have my head pushed back into the black deep waters of quaternions. I thought having the angular velocity is all I need, and I simply had to add the angular velocity to the current orientation for the rotation to work. "NOPE!" laughed whatever god was in charge of rotational maths, "Now suffer" he uttered the words. The god of mercy gave me this site, and I hope the god of explaining uses it.
My questions are:
I have my angular velocity as a 3D vector, great. Why can't I directly translate angular velocity to rotation? And what makes quaternions so star spangling special that they can? And every time I think I'll reach some downhill in the programming of my project where I can just cruise on the hard earned knowledge of getting up this hill, I see another cliff I have to climb, so can you guys tell me what else I might run into?
Thank you very much
Sparrow
I am busy with little project and I've just come out of angular physics after taking a deep breath only to have my head pushed back into the black deep waters of quaternions. I thought having the angular velocity is all I need, and I simply had to add the angular velocity to the current orientation for the rotation to work. "NOPE!" laughed whatever god was in charge of rotational maths, "Now suffer" he uttered the words. The god of mercy gave me this site, and I hope the god of explaining uses it.
My questions are:
I have my angular velocity as a 3D vector, great. Why can't I directly translate angular velocity to rotation? And what makes quaternions so star spangling special that they can? And every time I think I'll reach some downhill in the programming of my project where I can just cruise on the hard earned knowledge of getting up this hill, I see another cliff I have to climb, so can you guys tell me what else I might run into?
Thank you very much
Sparrow