Frame Dragging: Definition & Equations

In summary, Einstein's theory of general relativity predicts that rotating objects will drag spacetime around themselves, in a phenomenon known as frame-dragging or the Lense-Thirring effect. This effect, also called Gravitomagnetism, is similar to the way a moving electric charge creates a magnetic field. The main consequence of this effect is that a free-falling object near a massive rotating object will rotate itself. To calculate the actual angular and tangential velocities within the local frame, the frame-dragging rate must be divided by the gravitational redshift. This theory has yet to be directly tested, but it provides a deeper understanding of the gravitational forces at play in our universe.
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Definition/Summary

Einstein's theory of general relativity predicts rotating objects drag spacetime around themselves in a phenomenon referred to as frame-dragging or the Lense-Thirring effect. This effect is also sometimes referred to as Gravitomagnetism-

Extract from wikipedia-
'This approximate reformulation of gravitation as described by GR makes a 'fictitious force' appear in a frame of reference different from a moving, gravitating body.. By analogy with electromagnetism, this fictitious force is called the gravitomagnetic force, since it arises in the same way that a moving electric charge creates a magnetic field.. The main consequence of the gravitomagnetic force, or acceleration, is that a free-falling object near a massive rotating object will itself rotate. This prediction, often loosely referred to as a gravitomagnetic effect, is among the last basic predictions of general relativity yet to be directly tested.'

Equations

Weak-field frame-dragging for a rotating object-

[tex]\omega = \frac{2GJ}{c^2 r^3}[/tex]


Extreme-field frame-dragging for a rotating object as observed from infinity-

[tex]\omega=\frac{2Mrac}{\Sigma^2}[/tex]

where

[tex]\Sigma^2=(r^2+a^2)^2-a^2\Delta sin^2\theta[/tex]

[tex]\Delta= r^{2}+a^{2}-2Mr[/tex]

and

[tex]a = \frac{J}{mc}[/tex]

[tex]M = \frac{Gm}{c^2}[/tex]

where [itex]\omega[/itex] is the frame-drag rate in rad/s, M is the Gravitational radius, a is the spin parameter in metres, r is the radius, c is the speed of light in m/s, [itex]\Delta[/itex] is the radial parameter in m^2, J = angular momentum in kg m^2 s^-1 (for a spheroid, J = vmr k where k is the density distribution factor), m is the mass of the object in kg, G is the gravitational constant, [itex]\theta[/itex] is the plane angle.

Extended explanation

Redshift

While [itex]\omega[/itex] provides the angular velocity as observed from infinity, in order to calculate the actual angular velocity within the local frame, [itex]\omega[/itex] has to divided by the gravitational redshift-

[tex]\alpha=\frac{\rho}{\Sigma}\sqrt{\Delta}[/tex]

where

[tex]\rho=\sqrt{r^2+a^2 cos^2\theta}[/tex]

[tex]\Sigma=\sqrt{(r^2+a^2)^2-a^2\Delta sin^2\theta}[/tex]

where r is the radius, a is the spin parameter in metres and [itex]\theta[/itex] is the plane angle.

If spin is zero, then the redshift factor equals the Schwarzschild equation for gravitational redshift for a static object- [itex]\alpha=\sqrt{1 - 2Gm/rc^2}[/itex].


Tangential Velocity

The tangential velocity of frame-dragging for a rotating object is calculated using the reduced circumference, R (the reduced circumference is the radius taking into account curvature from frame-dragging). The normal equation for tangential velocity would be [itex]\omega[/itex]r but including for frame-dragging, the equation is [itex]\omega[/itex]R where-

[tex]R=\frac{\Sigma}{\rho}\,sin\theta[/tex]

As with the angular velocity, [itex]\omega[/itex]R provides the correct tangential velocity as observed from infinity, in order to calculate the actual tangential velocity within the local frame, the figure has to be divided by the gravitational redshift also.

In the case of a rotating black hole, even though the event horizon radius appears to reduce, it does actually still equal the Schwarzschild radius when taking into account the reduced circumference (R) due to frame-dragging.


From infinity-

angular velocity = [itex]\omega[/itex]

tangential velocity = [itex]\omega\ R[/itex]


Within local frame-

angular velocity = [itex]\omega /\alpha[/itex]

tangential velocity = [itex](\omega\ R) /\alpha[/itex]


where [itex]\omega[/itex] is the frame-dragging rate as observed from infinity, R is the reduced circumference and [itex]\alpha[/itex] is the redshift.

* This entry is from our old Library feature. If you know who wrote it, please let us know so we can attribute a writer. Thanks!
 
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This is a great explanation of Einstein's theory of general relativity, particularly the phenomenon of frame-dragging. It's clear and thorough, providing equations and a full explanation of the relevant concepts, including redshift and tangential velocity. Thanks for sharing this!
 

FAQ: Frame Dragging: Definition & Equations

What is frame dragging?

Frame dragging is a phenomenon in general relativity where the rotation of a massive object, such as a planet or star, causes spacetime to be dragged along with it.

How does frame dragging affect objects?

Frame dragging causes objects in the vicinity of a massive rotating object to experience a slight change in their orbit and rotation due to the distortion of spacetime.

What are the equations related to frame dragging?

The two main equations related to frame dragging are the Lense-Thirring effect equation and the Einstein field equation for general relativity. These equations describe the effects of frame dragging on spacetime and objects in its vicinity.

What are some real-world examples of frame dragging?

An example of frame dragging is the geodetic effect, where the rotation of the Earth causes the orbit of satellites to shift slightly over time. Another example is the precession of the orbits of Mercury and other planets due to the gravitational pull of the Sun's rotation.

What implications does frame dragging have for our understanding of the universe?

Frame dragging is an important concept in general relativity and has implications for our understanding of gravity and the structure of the universe. It also has practical applications in fields such as astrophysics and navigation. Understanding frame dragging can help us better understand the behavior of massive objects in space and the nature of gravity itself.

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