Free Falling Objects in GR: Initial Speed Matters

In summary, geodesics in general relativity are a generalization of straight lines and can be influenced by initial conditions such as speed, leading to different paths in 4D space-time.
  • #1
majong
1
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In GR a object follows a geodesic when free falling as I understand.
A object near the sun for instance wil fall to the sun following that line.

If the initial speed is different the path will be different.
How can it be that the geadesic is depending on the initial speed of the object.

Martin
 
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  • #2
A geodesic is a generalization of the notion of a 'straight line'; in Riemannian geometry as used in GR this is equivalent (locally) to the 'shortest line' between two given points(locally, b/c globally a geodesic need not be unique; an example is the S², i.e. the surface of the earth, where you have infinitly many geodesics connecting the north and the south pole).

Now for each point you have infinitly many directions, i.e. infinitly many geodesics.

In navigation you fix two points, e.g. "New York" and "London" and calculate the geodesic between these two cities. But in physics you use a different method, namely initial conditions specifying the initial point "New York" and the initial direction "eastward". Therefore you don't fix "London" but you let the initial conditions (position and idrection) plus the local e.o.m. (the geodesic equation) decide where the journey leads ...
 
  • #3
majong said:
In GR a object follows a geodesic when free falling as I understand.
A object near the sun for instance wil fall to the sun following that line.

If the initial speed is different the path will be different.
How can it be that the geadesic is depending on the initial speed of the object.

Martin

In this context, the geodesics are in 4D space-time, and include the time dimension. Changing the initial speed is equivalent to changing the trajectory of the 4 velocity, which switches you to a different geodesic.
 

FAQ: Free Falling Objects in GR: Initial Speed Matters

What is the difference between free falling objects in GR and Newtonian mechanics?

In Newtonian mechanics, the acceleration due to gravity is constant and independent of the mass of the object. However, in general relativity (GR), the acceleration due to gravity depends on the mass and energy content of the surrounding spacetime. This means that the motion of free falling objects can be affected by the presence of massive objects or the curvature of spacetime.

How does initial speed affect the motion of a free falling object in GR?

In GR, the initial speed of a free falling object affects its motion in a similar way to Newtonian mechanics. However, the initial speed also affects the curvature of spacetime, which can alter the path of the object. This means that in GR, the initial speed of a free falling object can have a greater impact on its trajectory compared to Newtonian mechanics.

Can initial speed cause a free falling object in GR to change direction?

Yes, in GR, the initial speed of a free falling object can cause it to change direction due to the curvature of spacetime. This is known as gravitational lensing, where the path of the object is bent by the gravity of a massive object, causing it to change direction.

Does the mass of the free falling object affect its motion in GR?

Yes, the mass of a free falling object can affect its motion in GR. This is because the mass of an object contributes to the curvature of spacetime, which in turn affects the object's trajectory. However, the acceleration due to gravity is not affected by the mass of the object itself in GR, as it is in Newtonian mechanics.

How does GR explain the motion of free falling objects?

In GR, the motion of free falling objects is explained by the curvature of spacetime. Massive objects create a distortion in spacetime, causing other objects to follow curved paths around them. This means that the acceleration experienced by a free falling object is a result of the curvature of spacetime, rather than a force acting on the object as in classical mechanics.

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