Genetic algorithm to create amoeba game

In summary, a genetic algorithm works by creating a population of potential solutions to a problem, evaluating them based on a fitness function, and then selecting the most fit individuals to reproduce and create new solutions. For an amoeba game, the inputs would include the initial population, fitness function, and desired parameters, while the output would be the final solution. The fitness function for an amoeba game would evaluate an individual's performance based on factors such as cells consumed and obstacles avoided. A genetic algorithm can be used to optimize various aspects of the game, but there are some limitations such as the need for a well-defined fitness function and potential time-consuming convergence.
  • #1
Tusike
139
0
Hi!
I created an amoeba game where you can play against the computer. The AI searches for patterns such as "xxxxx", "oxxxxo", (as in 5-in-a-row, and 4 in a row with both sides open), and the rest (a total of 28 patterns) I could think of that lead the way to putting 5 marks in a row. Each pattern has a value, and the AI scores each possible square based on the patterns that meet there.
The problem of course is what should the value of each pattern be?
I tried to create a genetic algorithm to help me get the best values, but I don't think I quite succeeded... What I am doing is having two versions run against each other 2 times, each starting once; and if one wins both, it's the "main" version that get's mutated. Then I repeat.

I'm not sure about my mutations process. Right now I'm just adding random numbers up to 100 to certain pattern values. I also tried having random values get multiplied by a random number from 0.5 to 1.5.

Any suggestions on how to implement the genetic algorithm or how to make this work would be very much appreciated:)

-Tusike

PS: the program is written in freebasic: http://www.mediafire.com/?mpk4vsxyekby7g6"
"Amoeba" folder contains a playable version, while "genetic amoeba" folder is the one that searches for the best combination of pattern values. In both folder "amoeba.bas" is the main file.
 
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  • #2


Hello Tusike,

Thank you for sharing your amoeba game and your efforts to implement a genetic algorithm to improve its performance. It is always exciting to see the intersection of science and technology in creating new and innovative games.

In terms of your question about implementing a genetic algorithm, here are some suggestions:

1. Define the fitness function: In order for a genetic algorithm to work effectively, you need to have a clear understanding of what you are trying to optimize or improve. In this case, it could be the performance of the AI in winning games against the computer. You could define a fitness function that takes into account factors such as the number of games won, the number of moves taken, and perhaps even the difficulty level of the opponent.

2. Create a population of individuals: This can be done by randomly generating a set of initial pattern values for the AI. These will serve as the starting point for your genetic algorithm to improve upon.

3. Implement selection: In order for the genetic algorithm to work, you need to have a way to select the best individuals from the population to continue to the next generation. This can be done by using a tournament selection process where individuals are randomly chosen and compete against each other, with the winners being selected for the next generation.

4. Implement crossover: This involves taking two selected individuals and combining their pattern values to create a new individual. This can be done by randomly selecting a crossover point and swapping the pattern values between the two individuals.

5. Implement mutation: Mutation is a crucial aspect of genetic algorithms as it introduces new genetic information into the population. In your case, it could involve randomly changing the pattern values of an individual by a small amount.

6. Repeat the process: The above steps should be repeated for a certain number of generations or until a desired level of performance is achieved.

I hope these suggestions are helpful in guiding your implementation of the genetic algorithm. It may also be helpful to do some further research on genetic algorithms and how they have been applied in other games and simulations.

Best of luck with your project!
 

Related to Genetic algorithm to create amoeba game

1. How does a genetic algorithm work to create an amoeba game?

A genetic algorithm is a computational method inspired by natural selection and genetics. It involves creating a population of potential solutions to a problem, known as individuals. These individuals are then evaluated based on a fitness function, which determines their level of "fitness" or how well they solve the problem. The individuals with the highest fitness are selected to "reproduce" and create new individuals through a combination of their traits. This process is repeated for multiple generations, with the hope that the population will evolve towards a better solution.

2. What are the inputs and outputs of a genetic algorithm for an amoeba game?

The inputs for a genetic algorithm for an amoeba game would include the initial population of individuals, the fitness function, and the desired parameters such as the maximum number of generations or population size. The output would be the final population of individuals, with the most fit individual representing the final solution to the amoeba game.

3. How does the fitness function for an amoeba game work in a genetic algorithm?

The fitness function for an amoeba game in a genetic algorithm would evaluate the performance of an individual by simulating its gameplay and assigning a fitness score based on how well it performs. This could include factors such as the number of cells consumed, the time taken to win the game, and the number of obstacles avoided. The higher the fitness score, the better the individual is at solving the amoeba game.

4. Can a genetic algorithm be used to optimize other aspects of the amoeba game?

Yes, a genetic algorithm can be used to optimize various aspects of the amoeba game. For example, it could be used to find the best level design or enemy behavior that would make the game more challenging and enjoyable for players. It could also be used to optimize the game's graphics or sound effects based on user preferences.

5. Are there any limitations to using a genetic algorithm for creating an amoeba game?

Some limitations of using a genetic algorithm for creating an amoeba game include the need for a well-defined fitness function and a large enough population size to avoid getting stuck in local optima. Additionally, the algorithm may take a significant amount of time to converge to a good solution, making it less suitable for real-time applications. Finally, the genetic algorithm is not a guaranteed method of finding the optimal solution, and multiple runs may be needed to get satisfactory results.

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