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I have plenty of experience of other systems, from right back to Calcomp pen plotters and the first graphics terminals up to OpenGL, but I haven't done any graphics programming for a few years and I've never programmed graphics on Windows before.
So the question is, what libraries, development environment, etc, to learn?
Some criteria:
DirectX seems like the cleanest option:
So the question is, what libraries, development environment, etc, to learn?
Some criteria:
- Will be running on desktop computers (and possibly tablets), but not games consoles, Windows phones, etc.
- Minimize dependence on MS software, beyond the core Windows components.
- C++ and/or Fortran (i.e. not Java, C#, etc, etc).
- Minimize dependence on graphics hardware.
- Don't meed ultra high performance.
- Want something likely to be stable for a reasonable timescale (i.e. 5 years, not 5 months).
- Preferably, free.
DirectX seems like the cleanest option:
- Runs on pretty much all existing versions of Windows.
- Apparently it's a core part of MS's future strategy, but
- I can find non-MS-written tutorials on the Web that don't start every other sentence with "This is easiest on Windows 8.1", "Using MS Visual Studio", or "The MS App Store" ...
- No reason why I can't develop using the Gnu compilers.