H/W help on Geometric vs Component Vector Addition

Sines! :DThanks for the help. I haven't had to post here in a while. I was overthinking the problem, it was a lot more simple than I was making it.I'm a little confused here. You're given C and ɸ. You're supposed to find Cy. I don't see any reason to use the Law of Cosines or the Law of Sines, just trigonometry.In summary, you are given the magnitude of vector C and the angle it makes with the x-axis. To find the y component of vector C, you can use the trigonometric ratio, sine, which is defined as the opposite side over the hypotenuse. Therefore, the y component
  • #1
LearninDaMath
295
0

Homework Statement




Find y component of vector C from its length and the angle it makes with the x axis, that is, from geometry. Express the y component of vector C in terms of C and [itex]\phi[/itex].


Homework Equations



Vector addition using geometry:

1) C = [itex]\sqrt{A^{2}+B^{2}-2ABcos(c)}[/itex]. Law of Cosines

2) [itex]\phi[/itex] = sin[itex]^{-1}[/itex][itex]\frac{Bsin(c)}{C}[/itex]. Law of Sines

Vector addition using components:

3) C[itex]_{x}[/itex] = A + Bcos[itex]\vartheta[/itex].

4) C[itex]_{y}[/itex] = Bsin[itex]\vartheta[/itex]


vectorgeometrya.png


vectorgeometryb.png




The Attempt at a Solution



Since I'm supposed to use geometry, I'm limited to using equations 1 or 2 (Law of cosine and sin)

I could easily determine C[itex]_{y}[/itex] by making a right triangle and forming the equation: [sin[itex]\phi[/itex]=[itex]\frac{Cy}{C}[/itex]] = C[itex]_{y}[/itex] = Csin[itex]\phi[/itex]


vectorgeometryc.png



However, that would be using the component addition method. I don't see how I would use geometry (Law of sine or cosine) to produce the same answer of Csin[itex]\phi[/itex].

The only thing I could come up with was taking SAS (side angle side) [itex]\sqrt{C}[/itex][itex]_{y}[/itex][itex]^{2}[/itex] = [itex]\sqrt{C^{2}+C_{x}^{2}-2C_{x}Ccos\phi}[/itex] , but then how does that equate to
C[itex]_{y}[/itex] = Csin[itex]\phi[/itex] ?


SAS.png



Am I supposed to find the side using the Law of Cosine equation? If so, then

Have I described the correct way of proceeding with the problem? If so, then

Did I come up with the correct Law of Cosine forumula? If so, then

Am I supposed to put it in the same form that I would have gotten using component addition? ( C[itex]_{y}[/itex] = Csin[itex]\phi[/itex]) ? If so, then

How does [itex]\sqrt{C^{2}+C_{x}^{2}-2C_{x}Ccos\phi}[/itex] turn into Csin[itex]\phi[/itex] if they are essentially equal to each other and represent C[itex]_{y}[/itex]?
 
Last edited:
Physics news on Phys.org
  • #2
LearninDaMath said:
...

How does [itex]\sqrt{C^{2}+C_{y}^{2}-2C_{x}Ccos\phi}[/itex] turn into Csin[itex]\phi[/itex] if they are essentially equal to each other and represent C[itex]_{y}[/itex]?
That should be [itex]\sqrt{C^{2}+C_{x}^{\,2}-2C_{x}Ccos\phi}\,.[/itex] You have Cy under the radical. It should be Cx .
 
  • #3
SammyS said:
That should be [itex]\sqrt{C^{2}+C_{x}^{\,2}-2C_{x}Ccos\phi}\,.[/itex] You have Cy under the radical. It should be Cx .

Thanks, appreciate the response. Fixed the typos, but still confused for the original reason. I had the correct equation on paper, just typed it incorrectly in the message post. I had actually derived the equation with the given terms from scratch just to make sure it was the correct equation.


So there's no confusion on the Law of Cosine equation itself, I'm just confused on how I'm supposed to use the Law of Cosines to get Csin[itex]\phi[/itex].
 
Last edited:
  • #4
Maybe restating the question will make it more clear what I'm trying to seek help on exactly.


The only answer that works in my MasteringPhysics homework is Csin[itex]\phi[/itex], but I don't know how to get to this answer geometrically (using Law of Cosines). How would this be accomplished?
 
  • #5
I'm puzzled by this thread.

What is it that you are given?

If you're given the magnitude of vector, C, and angle, ɸ, then it seems that the preferred way to find Cy is simply Cy = C sin(ɸ).

If you're given the magnitudes of vectors, A and B, and angle, ɸ, then using the Law of Cosines and the Law of Sines makes some sense.

If you're given the magnitudes of vectors, A and B, and angle, θ, then Cy is simply equal to By and is given by Cy = By = B sin(θ). Of course, if the answer should be in terms of C and ɸ, then ... well, come to think of it, that would be crazy !

Are you sure you're not given the magnitudes of vectors, A and B, and angle, θ, and then supposed to find ɸ and the magnitude of C
 
  • #6
Hmm, since you want Cy geometrically, that means you need to draw a triangle that includes Cy as one of its sides.
There are 2 obvious triangles that have Cy as one of its sides.

The first triangle is by definition the one that has Cx, Cy, and C as its sides and that has an angle of 90 degrees between Cx and Cy.

The other triangle is the one that has Bx, Cy, and B as its sides, and that also has an angle of 90 degrees between Bx and Cy.If we pick the first triangle, then using the law of sines, you would get:
$${C \over \sin 90^0} = {C_y \over \sin \phi}$$

Note that this basically boils down to the definition of the sine:
$$\sin(\phi)={C_y \over C}$$
 
  • #7
Find y component of vector C from its length and the angle it makes with the x axis, that is, from geometry.
At the risk of stating the bleeding obvious - isn't that [itex]C_y=C\sin(\phi)[/itex]? from the definition of the sine. OK - sine rule works too ... [edit]oh - serenaphile beat me to it :/
 
Last edited:
  • #8
I like Serena said:
Hmm, since you want Cy geometrically, that means you need to draw a triangle that includes Cy as one of its sides.
There are 2 obvious triangles that have Cy as one of its sides.

The first triangle is by definition the one that has Cx, Cy, and C as its sides and that has an angle of 90 degrees between Cx and Cy.

The other triangle is the one that has Bx, Cy, and B as its sides, and that also has an angle of 90 degrees between Bx and Cy.


If we pick the first triangle, then using the law of sines, you would get:
$${C \over \sin 90^0} = {C_y \over \sin \phi}$$

Note that this basically boils down to the definition of the sine:
$$\sin(\phi)={C_y \over C}$$


So what you are saying is that Law of Cosines is completely irrelevant for this problem, geometrically? And between Law of Cosine and Law of Sin, only Law of Sin can be used to find Cy in this particular triangle?


EDIT:

Okay, I didn't realize before that I was looking at a SAA scenario, thus allowing for Law of Sins of course. The first thing I had noticed was SAS, being C,Φ,Cx .
As per my microsoft paint job with the big green text identifying SAS for Law of Cosine...I didn't stop to think that perhaps I could just use SAA, law of sins.
 
Last edited:
  • #10
Oh, I looked back in my notes and saw that I actually did attempt to use Law of Sines at first, but it didn't seem to work because of a confusion, let me explain:

Componentwise addition uses the x and y components in their "trig" form.

Therefore, I was then trying to use Law of Sines on the Cx,Cy,C triangle, but instead of using C and Cx, I was using their "trig" form counter part and trying to evaluate this:

[itex]\frac{sin\phi}{Csin\phi}[/itex] = [itex]\frac{sin90}{C}[/itex]

Which turned into [itex]\frac{Csin\phi}{Csin\phi}[/itex] = 1

and 1 = 1 is no substitute for Cy = Csin[itex]\phi[/itex]!


Would this not work out correctly because there is a mixing "trig form" components and actual vector "magnitude components"..similar to an apples and oranges type of deal?

For instance, would it work out correctly if I would have the Law of Sines set up like this:


[itex]\frac{Csin\phi}{sin\phi}[/itex]= [itex]\frac{\sqrt{C^{2}+C_{x}^{2}-2C_{x}Ccos\phi}}{sin90}[/itex] ?

In otherwords, if I were good enough at evaluating trigonometric equations, I should find that this:

[itex]\frac{Csin\phi}{sin\phi}[/itex]= [itex]\frac{\sqrt{C^{2}+C_{x}^{2}-2C_{x}Ccos\phi}}{sin90}[/itex]

would equal: Csin[itex]\phi[/itex] somehow, right?
 
Last edited:

FAQ: H/W help on Geometric vs Component Vector Addition

1. What is the difference between geometric and component vector addition?

The main difference between geometric and component vector addition is in the way the two methods are performed. Geometric vector addition involves drawing the vectors on a graph and using basic geometry and trigonometry to find the resultant vector. Component vector addition, on the other hand, breaks down the vectors into their horizontal and vertical components and then adds them together using basic algebra.

2. Which method is more accurate, geometric or component vector addition?

Both geometric and component vector addition are equally accurate. However, the choice of method depends on the type of problem you are solving. Geometric vector addition is better suited for problems involving direction and magnitude, while component vector addition is better for problems involving horizontal and vertical motion.

3. Can I use both methods interchangeably?

Yes, you can use both methods interchangeably as they both give the same result. However, it is important to understand the differences between the two methods and choose the one that is more suitable for the problem at hand.

4. Are there any limitations to using geometric or component vector addition?

Both methods have their limitations. Geometric vector addition can become more complicated when dealing with a large number of vectors or vectors with varying magnitudes. Component vector addition, on the other hand, assumes that the vectors are at right angles to each other, which may not always be the case in real-world problems.

5. How can I determine which method to use for a specific problem?

The choice of method depends on the type of problem you are solving. If the problem involves direction and magnitude, geometric vector addition is more suitable. If the problem involves horizontal and vertical motion, component vector addition is more suitable. It is important to understand the differences between the two methods and choose the one that is more appropriate for the problem at hand.

Similar threads

Back
Top