- #1
Strato Incendus
- 184
- 23
The two most unscientific words in Star Trek are probably "full stop". The Impulse Drive is described in the Voyager Technical Manual as 0.25 c (25% of the speed of light). Whatever g forces are required to "immediately" come to a halt from that speed - it's certainly way beyond what the human body can take. If you don't have the luxury of handwaving this away with the (in)famous inertial damping system, you have to start wondering how fast a ship could brake in space without crushing its inhabitants, and how far the ship would keep on coasting in the meantime before coming to a stop.
In my story, I need an "emergency brake" from 0.1 c to a full stop - even though this puts the entire ship's mission in jeopardy. The reason I cite is therefore a (an impending?) failure of the deflector systems: If the ship kept going at 0.1 c, they would eventually run into a dust particle that would blow up the entire craft.
Using the g-Acceleration Calculator from "rechneronline" (German website), braking from 0.1 c to 0 c at 4 g (anything beyond that would make humans black out, as far as I know) would take 213 hours, 42 minutes and 21.93 seconds. That's the way Data would put it - in simpler terms, this is almost 9 days.
Follow-up questions that arise from this:
1) Can humans withstand 4 g non-stop for 9 days? Because that's obviously different from withstanding it for shorter time periods.
2) How to prevent the crew from getting smashed against the back walls of every room on the ship? Since the ship needs to turn around to brake, the counter-acceleration would still point towards the front of the ship; hence, the "weight" resulting from the acceleration would still point to the back of the ship, if I understand correctly?
3) My idea here was to use the magnetic-boots trick from The Expanse. However, that's not a cop-out to just have people walk around normally. Rather, walking on the ground would feel like trying to walk up a wall, while the g force from the braking would try to make you "fall back" onto the back wall of the room - at four times your actual weight. If you just want to do as much as leave a room, and the door of the room is pointing to the front of the ship, it will be like an overweight Spider-Man trying to run up a wall until he reaches a hole in the ceiling.
4) In a room facing the back of the ship, the wall which holds the door to the corridor is now effectively the ceiling. If one can't walk up to the door in a straight line, one might have to walk "on the ceiling" for a bit. This would mean hanging down from the ceiling with your head first, at 4 g. Not sure how the human body reacts to that.
This wouldn't be possible without the magnetic boots, of course - since even during regular coasting, it would equate walking on the wall that holds the door. But with the magnetic boots active, it does become possible in theory. Hence, if the magnetic boots enable that, I need to know whether the crew members could use "walking on walls", even when that wall turns into a ceiling and their weight quadruples.
5) How much of a deflector-system failure would I get away with here? Could the ship fly for almost 9 days, constantly slowing down from 0.1 c at 4 g, without crashing into some dust particle that would blow it up? If not, I need to postulate some impending failure of the deflector system, or a gradual reduction of accuracy of the lasers, that for some reason can't be fixed in time.
6) Finally: The intended braking force at the target destination is much weaker - so that people do NOT have to turn on their magnetic boots. A lot of authors have their ships accelerate and brake at 1 G, because it seems "easy" and intuitive. But the implications of that are a mess, and I for one am still not convinced by the proposed solution of "turning every room on the ship by 90 degrees", as in Adam Oyebanji's "Braking Day". And if the ship could constantly accelerate at 1 G for extended periods of time, it would get to light speed within a year - which is way too fast for my generation-ship story. At that point, I could only refer to the response time of the deflector system as a reason for not going faster.
So instead, I'll have the ship accelerate to the maximum travel speed of 0.1 c at 0.1 g. Meanwhile, the rotating rings of the ship still produce 1 g of centrifugal force. That way, the issue of "walls turning into floors" shouldn't even occur in the first place. And I end up with my 125 years for 12.5 light years time frame that the story relies on.
According to the calculator cited above, this would take 353.79 days, so almost a year. And unless I've misunderstood something here, braking from 0.1 c to 0 at 0.1 g would take the same time.
What does braking / accelerating at 0.1 g feel like, though, and can humans withstand that for a year? I know most trains are capable of braking with such strength, but that's a particularly harsh kind of brake, one that most passengers would not be fond of.
In my story, I need an "emergency brake" from 0.1 c to a full stop - even though this puts the entire ship's mission in jeopardy. The reason I cite is therefore a (an impending?) failure of the deflector systems: If the ship kept going at 0.1 c, they would eventually run into a dust particle that would blow up the entire craft.
Using the g-Acceleration Calculator from "rechneronline" (German website), braking from 0.1 c to 0 c at 4 g (anything beyond that would make humans black out, as far as I know) would take 213 hours, 42 minutes and 21.93 seconds. That's the way Data would put it - in simpler terms, this is almost 9 days.
Follow-up questions that arise from this:
1) Can humans withstand 4 g non-stop for 9 days? Because that's obviously different from withstanding it for shorter time periods.
2) How to prevent the crew from getting smashed against the back walls of every room on the ship? Since the ship needs to turn around to brake, the counter-acceleration would still point towards the front of the ship; hence, the "weight" resulting from the acceleration would still point to the back of the ship, if I understand correctly?
3) My idea here was to use the magnetic-boots trick from The Expanse. However, that's not a cop-out to just have people walk around normally. Rather, walking on the ground would feel like trying to walk up a wall, while the g force from the braking would try to make you "fall back" onto the back wall of the room - at four times your actual weight. If you just want to do as much as leave a room, and the door of the room is pointing to the front of the ship, it will be like an overweight Spider-Man trying to run up a wall until he reaches a hole in the ceiling.
4) In a room facing the back of the ship, the wall which holds the door to the corridor is now effectively the ceiling. If one can't walk up to the door in a straight line, one might have to walk "on the ceiling" for a bit. This would mean hanging down from the ceiling with your head first, at 4 g. Not sure how the human body reacts to that.
This wouldn't be possible without the magnetic boots, of course - since even during regular coasting, it would equate walking on the wall that holds the door. But with the magnetic boots active, it does become possible in theory. Hence, if the magnetic boots enable that, I need to know whether the crew members could use "walking on walls", even when that wall turns into a ceiling and their weight quadruples.
5) How much of a deflector-system failure would I get away with here? Could the ship fly for almost 9 days, constantly slowing down from 0.1 c at 4 g, without crashing into some dust particle that would blow it up? If not, I need to postulate some impending failure of the deflector system, or a gradual reduction of accuracy of the lasers, that for some reason can't be fixed in time.
6) Finally: The intended braking force at the target destination is much weaker - so that people do NOT have to turn on their magnetic boots. A lot of authors have their ships accelerate and brake at 1 G, because it seems "easy" and intuitive. But the implications of that are a mess, and I for one am still not convinced by the proposed solution of "turning every room on the ship by 90 degrees", as in Adam Oyebanji's "Braking Day". And if the ship could constantly accelerate at 1 G for extended periods of time, it would get to light speed within a year - which is way too fast for my generation-ship story. At that point, I could only refer to the response time of the deflector system as a reason for not going faster.
So instead, I'll have the ship accelerate to the maximum travel speed of 0.1 c at 0.1 g. Meanwhile, the rotating rings of the ship still produce 1 g of centrifugal force. That way, the issue of "walls turning into floors" shouldn't even occur in the first place. And I end up with my 125 years for 12.5 light years time frame that the story relies on.
According to the calculator cited above, this would take 353.79 days, so almost a year. And unless I've misunderstood something here, braking from 0.1 c to 0 at 0.1 g would take the same time.
What does braking / accelerating at 0.1 g feel like, though, and can humans withstand that for a year? I know most trains are capable of braking with such strength, but that's a particularly harsh kind of brake, one that most passengers would not be fond of.