How Can the Convolution Theorem Help Prove a Fourier Transform Inequality in 3D?

I}^*(\vec{k}')\tilde{I}(\vec{k}')\,\text{d}\vec{k}' = 1 \times P^2 = P^2 Finally, we can multiply both sides of the inequality by the constant C and we get:|\tilde{I}(\vec{k})|^2 \leq CP^2 In summary, by using the convolution theorem and Parseval's theorem, we can show that the Fourier transform of the intensity, |\tilde{I}(\vec{k})|^2, is bounded by a constant C times the square of the average intensity, P
  • #1
dikmikkel
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Homework Statement


Show that [itex]|\tilde{I}(\vec{k})|^2\leq CP^2[/itex]
Where C denotes a constant,
Using this inequality: [itex]\int f(\vec{r})^*g(\vec{r})\,\text{d}\vec{r}\leq \int f^*f\text{d}\vec{r}\,\int gg^*\text{d}\vec{r}[/itex]
Where k denotes the Fourier transform from r->k(in 3d)
R is assumed positive definite, real, symmetric and normalized like [itex]\int R(r)dr = 1[/itex].

Homework Equations


I already know that [itex] P = \int\limits_{-\infty}^{\infty} I\text{d}r[/itex]
And that [itex] \tilde{N}(I) = \tilde{R}(\vec{k})\tilde{I}(\vec{k})[/itex]
And that [itex] \int N(I)I\,\text{d}\vec{r} = (2\pi)^{3/2}\int \tilde(R(\vec{k})|\tilde{I}(\vec{k})|^2\text{d}\vec{k}[/itex]
The Nonlocal Gross-Pitaveski equation:
[itex] i\dfrac{\partial u(x,t)}{\partial t} +\nabla^2 u(x,t) -V(r)u + N(I)u = 0[/itex]
The convolution theorem and Parsevals theorem is also relevant.

The Attempt at a Solution


I tried many attempts, if anyone just could give a hint, for example this was one of the wrongs:
[itex] |\int \dfrac{d\tilde{I}}{d\vec{k}}\,\text{d}\vec{k}|^2 = |\tilde{I}(\vec{k})|^2\leq \int 1\times 1^*\text{d}\vec{k} \int \dfrac{d\tilde{I}^*}{d\vec{k}}\dfrac{d\tilde{I}}{d\vec{k}}[/itex]
Or maybe with a delta function on it:
[itex] |\int \tilde{I}\delta^3(\vec{y}-\vec{k})\text{d}\vec{k}|^2 = |\tilde{I}(\vec{k})|^2 \leq \int |I(k)|^2\text{d}\vec{k}[/itex]
But i really can't see what i should start with under the absolute squared sign.
Any ideas or better hints will be like gold for me.
 
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  • #2


One possible approach to solving this problem is to start by using the convolution theorem to rewrite the Fourier transform of the intensity, \tilde{I}(\vec{k}), as a convolution of the Fourier transforms of the intensity and the real-space function R(\vec{r}):

\tilde{I}(\vec{k}) = \int \tilde{R}(\vec{k}-\vec{k}')\tilde{I}(\vec{k}')\,\text{d}\vec{k}'

Then, use the given inequality for the convolution of two functions to write:

|\tilde{I}(\vec{k})|^2 = \left|\int \tilde{R}(\vec{k}-\vec{k}')\tilde{I}(\vec{k}')\,\text{d}\vec{k}'\right|^2 \leq \int \tilde{R}^*(\vec{k}-\vec{k}')\tilde{R}(\vec{k}-\vec{k}')\,\text{d}\vec{k}' \int \tilde{I}^*(\vec{k}')\tilde{I}(\vec{k}')\,\text{d}\vec{k}'

Next, use Parseval's theorem to rewrite the integrals in terms of the real-space functions:

\int \tilde{R}^*(\vec{k}-\vec{k}')\tilde{R}(\vec{k}-\vec{k}')\,\text{d}\vec{k}' = \int R^*(\vec{r}-\vec{r}')R(\vec{r}-\vec{r}')\,\text{d}\vec{r}' = \int R^*(\vec{r}')R(\vec{r}')\,\text{d}\vec{r}' = 1

\int \tilde{I}^*(\vec{k}')\tilde{I}(\vec{k}')\,\text{d}\vec{k}' = \int I^*(\vec{r}')I(\vec{r}')\,\text{d}\vec{r}' = P^2

Substituting these results back into the inequality, we get:

|\tilde{I}(\vec{k})|^2 \leq \int \tilde{R}^*(\vec{k}-\vec{k}')\tilde{R}(\vec{k
 

FAQ: How Can the Convolution Theorem Help Prove a Fourier Transform Inequality in 3D?

How is a Fourier transform calculated in 3D?

A Fourier transform in 3D is calculated by taking the three-dimensional data and decomposing it into a sum of sinusoidal functions. This is done by using a mathematical formula called the Fourier transform equation, which involves integrating the data over all three dimensions.

What is the purpose of using a Fourier transform in 3D?

A Fourier transform in 3D is used to analyze complex data in three dimensions. It allows for the identification and extraction of specific frequencies and patterns within the data, which can help in understanding the underlying structure and dynamics of the system being studied.

Can a Fourier transform be performed on any type of 3D data?

Yes, a Fourier transform can be performed on any type of 3D data, as long as it is represented as a continuous function. This includes data from various scientific fields such as physics, chemistry, biology, and engineering.

Is there a difference between a Fourier transform in 3D and a 2D Fourier transform?

Yes, there is a difference between a Fourier transform in 3D and a 2D Fourier transform. A 3D Fourier transform takes into account all three dimensions of the data, while a 2D Fourier transform only considers two dimensions. This means that a 3D Fourier transform can provide more comprehensive information about the data.

What are some common applications of Fourier transform in 3D?

A Fourier transform in 3D has many applications in various fields, including image and signal processing, medical imaging, crystallography, and geophysics. It is also commonly used in computer graphics for 3D rendering and animation.

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