How can we design a homemade curd churner using vector graphics software?

  • Thread starter heman
  • Start date
In summary: Two shafts side by side, linked with a 9:1 spur gear set will do it. Your crank handle turns the big gear, which then drives the one attached to the paddle shaft nine times faster. It will also take less input effort to achieve that speed, because there are fewer points at which mechanical losses will occur.
  • #1
heman
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i along with one of my friend want to make an curd churner..Before making the final thing what has to be ensured..
Should we make the model on Autocad or 3dsmax or just plain drawing with hands..this is first we will be making something//
 

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  • #2
Unless it is really complicated, use a hand drawn sketch. If you are an expert in Autocad, the use Autocad.

For me, a sketch would be faster than using software, since I do not have much practical experience in CAD programs. I would like to though. :frown:
 
  • #3
If you're making it yourself, ask yourself what the value in using AutoCAD would be. Since you understand your design intent, you really just need dimensioned sketches to remind yourself of the design. It's not like you're going to be sending a pattern directly to CAM, or to external suppliers for production quotes.

I wouldn't ever suggest using 3dsmax for technical drawings.
 
  • #4
it just took me 1/2 hour in 3dsmax but Autocad in 2 hrs. i could make only part of that..
I tried to use these software not for dimensioning but for my own purpose of seeing things.
i thought that by using softwares i will be able to visualise that everything works correctly or not...Is there any way to judge that it will succeed...like knowing which parts are not required..any software which judges the mechanics of the system..
By the way which software is used mostly by engineers for doing such things..
 
  • #5
heman said:
it just took me 1/2 hour in 3dsmax but Autocad in 2 hrs. i could make only part of that..I tried to use these software not for dimensioning but for my own purpose of seeing things.
Stand on soapbox: I would suggest getting up to speed in visualizing things in the 2D plane. No matter what software package you use, the final result will be a drawing that will be in 2D and you will have to be able to read it. Don't let the solid modelling get you complacant or lazy in this regard. Step off soapbox. BTW...some of the best work I have ever seen was hand sketched and worked out from there.

heman said:
i thought that by using softwares i will be able to visualise that everything works correctly or not...Is there any way to judge that it will succeed...like knowing which parts are not required..any software which judges the mechanics of the system..
By the way which software is used mostly by engineers for doing such things..
It just doesn't work like that. If all you had to do was to put something into a program and then wait for the magic box to spit out that things were OK, then engineers would not be needed any longer. You have to do the analysis. You need to define what the key elements of this machine are and what criteria need to be fulfilled with it. Software and computers are tools that are no different than the pencil in your pocket. Treat them as such, not a panacea. Use that wonderful tool between your ears! Also, what do you mean by "which parts are required"? If something isn't necessary, whay include them in the design? Hey...how'd I get back up here...

If you give us some more details we can work through what might have you troubled...
 
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  • #6
so it is what we had planned out..
 

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  • #7
Pardon my bluntness, but all that you really need are the churning paddles with a crank handle on the other end of the shaft. There's no need for any gearing unless you want the suckers turning really fast.
 
  • #8
thats what our aim was..
we are actually getting churning speed approx. 9 times the input speed,

Can you illustrate bit more what you have in mind..
 
  • #9
I'm at work, so all I have in the line of illustration tools is 'Paint'. I'll see if I can get a decent picture out of that, get it into Image Shack, and post it. If you need the speed that high, then all that's required is still much simpler than what you've shown. Two shafts side by side, linked with a 9:1 spur gear set will do it. Your crank handle turns the big gear, which then drives the one attached to the paddle shaft nine times faster. It will also take less input effort to achieve that speed, because there are fewer points at which mechanical losses will occur.

edit: Okay, here goes...

"[IMG[/URL]

Hmmm... for some reason, it's appearing with some lines missing. That's weird, because it's correct on the Image Shack site.
 
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  • #10
Danger said:
I'm at work, so all I have in the line of illustration tools is 'Paint'. I'll see if I can get a decent picture out of that, get it into Image Shack, and post it. If you need the speed that high, then all that's required is still much simpler than what you've shown. Two shafts side by side, linked with a 9:1 spur gear set will do it. Your crank handle turns the big gear, which then drives the one attached to the paddle shaft nine times faster. It will also take less input effort to achieve that speed, because there are fewer points at which mechanical losses will occur.

edit: Okay, here goes...

"[IMG[/URL]

Hmmm... for some reason, it's appearing with some lines missing. That's weird, because it's correct on the Image Shack site.[/QUOTE]


Danger,,
That was the thing we initially had in mind i.e. initial diagram i posted on top shows that... but the problem with that design is that it gives input in horizontal plane but since the rotation in vertical plane is more preferable than in horizontal direction..just an engineering aspect,,thats why we finally had to attach the bevel gear...
 
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  • #11
by the way i couldn't see any crank in that drawing...
We are not producing rotational motion but oscillatory to-fro motion
 
  • #12
Sorry... my bad on both points. I thought that it was rotational motion, and hadn't considered that the crank handle orientation mattered. Back to the drawing board.
 
  • #13
I am thankful to you that you atleast looked up at the problem..
 
  • #14
Geez, but I hate that 'Paint' programme! Here's my next fairly simple take on the matter. The indicated Heim ends are to allow for lateral displacement of the connecting rod as the lever oscillates.

"[IMG[/URL]

And once again a bunch of lines are missing. What's with that, anyhow? :(
When I get home, I'll do something up in Illustrator and post it.
 
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  • #15
Well, I finally made it back. Sorry about the delay... W took me out for Easter dinner, and that didn't leave a lot of time for drawing. (I can't believe that I ended up getting involved with a Christian, but the sex makes up for the negatives.) Anyhow, here's a better version of what I was trying to convey. I didn't put in a lot of detail, but the basics should be fairly clear. Feel free to ask for more info if required. And by the by, belated Happy Birthday.

"[IMG[/URL]
 
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  • #16
I liked the drawing but i am not sure whether that's feasible or not...and more thing please show gears interacting more with bigger drawing of them and yeah i think more supports need to be added to that..
i hadn't made drawings with paint and i wasn't sure that we could make such drawings with paint...did you draw all the 3 view or just 1?
 
  • #17
Those were drawn in Illustrator 6, which is a vector graphics application similar to Key Draw or Corel. 'Paint' is pretty helpless in comparison.
There are no gears involved. It's just a crank driving an oscillating lever arm that's attached to the paddle axle. When I get home tonight, I'll upgrade the pictures with more detail (actually, all that I really have to do is enlarge some sections individually and apply some labelling). The basic concept is similar to how a windshield wiper gearbox translates rotational motion from the motor into oscillating linear motion for the blades. You could also think of it as the inverse of an engine crankshaft/piston relationship. It'll be another six hours before I'm off work, so I can only give written details until then. I'm not going to try messing with 'Paint' again.
 

FAQ: How can we design a homemade curd churner using vector graphics software?

How does a curd churner work?

A curd churner works by agitating the curd mixture, separating the curds from the whey and creating a smoother, thicker texture. This agitation can be achieved through various methods, such as hand-churning or using an electric churner.

What is the purpose of using a curd churner?

The purpose of using a curd churner is to create a smooth and thick consistency in the curd, which is essential for making various dairy products such as cheese, yogurt, and butter. It also helps in separating the curds from the whey, which is important for the overall texture and taste of the final product.

Can I make a curd churner at home?

Yes, you can make a curd churner at home using simple materials such as a jar, a wooden spoon, and a piece of muslin cloth. There are also many DIY methods available online that use household items to create a curd churner.

How long does it take to churn curd?

The time it takes to churn curd varies depending on the method and speed of churning. Generally, it can take anywhere from 20 minutes to an hour to achieve the desired consistency. Factors such as the type of curd and the temperature can also affect the churning time.

Is it necessary to use a curd churner to make curd?

No, it is not necessary to use a curd churner to make curd. Traditional methods such as setting curd in a pot or using a hand mixer can also result in a smooth and well-textured curd. However, using a curd churner can make the process more efficient and produce a better quality curd.

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